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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2021-11-17 21:05:07 +0100 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2021-11-17 21:05:07 +0100 |
commit | 6dd6dc046c23957d3d8e040a92893acf31ca7980 (patch) | |
tree | c9371cd02452e4922c10088e2bd86a6c58f50ac5 /src/video_core | |
parent | video_core: Add S8_UINT stencil format (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 26 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.h | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/maxwell_to_gl.h | 1 |
3 files changed, 25 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 2f7d98d8b..d46ebd3ea 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -148,6 +148,8 @@ GLenum AttachmentType(PixelFormat format) { switch (const SurfaceType type = VideoCore::Surface::GetFormatType(format); type) { case SurfaceType::Depth: return GL_DEPTH_ATTACHMENT; + case SurfaceType::Stencil: + return GL_STENCIL_ATTACHMENT; case SurfaceType::DepthStencil: return GL_DEPTH_STENCIL_ATTACHMENT; default: @@ -897,6 +899,8 @@ void Image::Scale(bool up_scale) { return GL_COLOR_ATTACHMENT0; case SurfaceType::Depth: return GL_DEPTH_ATTACHMENT; + case SurfaceType::Stencil: + return GL_STENCIL_ATTACHMENT; case SurfaceType::DepthStencil: return GL_DEPTH_STENCIL_ATTACHMENT; default: @@ -910,8 +914,10 @@ void Image::Scale(bool up_scale) { return GL_COLOR_BUFFER_BIT; case SurfaceType::Depth: return GL_DEPTH_BUFFER_BIT; + case SurfaceType::Stencil: + return GL_STENCIL_BUFFER_BIT; case SurfaceType::DepthStencil: - return GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; + return GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; default: UNREACHABLE(); return GL_COLOR_BUFFER_BIT; @@ -923,8 +929,10 @@ void Image::Scale(bool up_scale) { return 0; case SurfaceType::Depth: return 1; - case SurfaceType::DepthStencil: + case SurfaceType::Stencil: return 2; + case SurfaceType::DepthStencil: + return 3; default: UNREACHABLE(); return 0; @@ -1254,10 +1262,20 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM } if (const ImageView* const image_view = depth_buffer; image_view) { - if (GetFormatType(image_view->format) == SurfaceType::DepthStencil) { + switch (GetFormatType(image_view->format)) { + case SurfaceType::Depth: + buffer_bits |= GL_DEPTH_BUFFER_BIT; + break; + case SurfaceType::Stencil: + buffer_bits |= GL_STENCIL_BUFFER_BIT; + break; + case SurfaceType::DepthStencil: buffer_bits |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; - } else { + break; + default: + UNREACHABLE(); buffer_bits |= GL_DEPTH_BUFFER_BIT; + break; } const GLenum attachment = AttachmentType(image_view->format); AttachTexture(handle, attachment, image_view); diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index 1bb762568..16224e6b3 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -162,8 +162,8 @@ private: std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{}; - std::array<OGLFramebuffer, 3> rescale_draw_fbos; - std::array<OGLFramebuffer, 3> rescale_read_fbos; + std::array<OGLFramebuffer, 4> rescale_draw_fbos; + std::array<OGLFramebuffer, 4> rescale_read_fbos; const Settings::ResolutionScalingInfo& resolution; }; diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 39158aa3e..daba42ed9 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -108,6 +108,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM + {GL_STENCIL_INDEX8, GL_STENCIL, GL_UNSIGNED_BYTE}, // S8_UINT {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, |