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author | bunnei <bunneidev@gmail.com> | 2018-07-05 18:54:19 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-07-05 18:54:19 +0200 |
commit | 762bf6a52201901374fd3bf7c866490036920c78 (patch) | |
tree | ebf04066d1f487b72a4521c67afd2c551111ba87 /src/video_core | |
parent | Merge pull request #624 from Subv/f2f_round (diff) | |
parent | GPU: Stub the shader SYNC and DEPBAR instructions. (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 7 |
2 files changed, 12 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index da1aaeeee..3b70efeec 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -451,6 +451,8 @@ public: enum class Id { KIL, SSY, + SYNC, + DEPBAR, BFE_C, BFE_R, BFE_IMM, @@ -547,6 +549,7 @@ public: Shift, Ffma, Flow, + Synch, Memory, FloatSet, FloatSetPredicate, @@ -651,6 +654,8 @@ private: INST("111000110011----", Id::KIL, Type::Flow, "KIL"), INST("111000101001----", Id::SSY, Type::Flow, "SSY"), INST("111000100100----", Id::BRA, Type::Flow, "BRA"), + INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"), + INST("1111000011111---", Id::SYNC, Type::Synch, "SYNC"), INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"), INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"), INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"), diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 03ac4fe9e..e817aca5a 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1632,6 +1632,13 @@ private: // can ignore this when generating GLSL code. break; } + case OpCode::Id::DEPBAR: + case OpCode::Id::SYNC: { + // TODO(Subv): Find out if we actually have to care about these instructions or if + // the GLSL compiler takes care of that for us. + LOG_WARNING(HW_GPU, "DEPBAR/SYNC instruction is stubbed"); + break; + } default: { LOG_CRITICAL(HW_GPU, "Unhandled instruction: {}", opcode->GetName()); UNREACHABLE(); |