diff options
author | bunnei <bunneidev@gmail.com> | 2018-12-03 23:10:02 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-12-03 23:10:02 +0100 |
commit | 8a12daac8c15179d86b2050ad1218a9e7cb7c93e (patch) | |
tree | bbc6f10788e4a59adf2f2e1c04b62d50a3dc4c3e /src/video_core | |
parent | Merge pull request #1803 from DarkLordZach/k-able-event (diff) | |
parent | gl_shader_decompiler: Remove texture temporal in TLD4 (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 463 |
1 files changed, 213 insertions, 250 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 0c1632bd1..d235bfcd4 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -201,14 +201,53 @@ private: } }; +template <typename T> +class ShaderScopedScope { +public: + explicit ShaderScopedScope(T& writer, std::string_view begin_expr, std::string end_expr) + : writer(writer), end_expr(std::move(end_expr)) { + + if (begin_expr.empty()) { + writer.AddLine('{'); + } else { + writer.AddExpression(begin_expr); + writer.AddLine(" {"); + } + ++writer.scope; + } + + ShaderScopedScope(const ShaderScopedScope&) = delete; + + ~ShaderScopedScope() { + --writer.scope; + if (end_expr.empty()) { + writer.AddLine('}'); + } else { + writer.AddExpression("} "); + writer.AddExpression(end_expr); + writer.AddLine(';'); + } + } + + ShaderScopedScope& operator=(const ShaderScopedScope&) = delete; + +private: + T& writer; + std::string end_expr; +}; + class ShaderWriter { public: - void AddLine(std::string_view text) { + void AddExpression(std::string_view text) { DEBUG_ASSERT(scope >= 0); if (!text.empty()) { AppendIndentation(); } shader_source += text; + } + + void AddLine(std::string_view text) { + AddExpression(text); AddNewLine(); } @@ -228,6 +267,11 @@ public: return std::move(shader_source); } + ShaderScopedScope<ShaderWriter> Scope(std::string_view begin_expr = {}, + std::string end_expr = {}) { + return ShaderScopedScope(*this, begin_expr, end_expr); + } + int scope = 0; private: @@ -311,7 +355,7 @@ public: // Default - do nothing return value; default: - UNIMPLEMENTED_MSG("Unimplemented conversion size: {}", static_cast<u32>(size)); + UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size)); } } @@ -816,14 +860,12 @@ private: } if (precise && stage != Maxwell3D::Regs::ShaderStage::Fragment) { - shader.AddLine('{'); - ++shader.scope; + const auto scope = shader.Scope(); + // This avoids optimizations of constant propagation and keeps the code as the original // Sadly using the precise keyword causes "linking" errors on fragment shaders. shader.AddLine("precise float tmp = " + src + ';'); shader.AddLine(dest + " = tmp;"); - --shader.scope; - shader.AddLine('}'); } else { shader.AddLine(dest + " = " + src + ';'); } @@ -1301,15 +1343,7 @@ private: regs.SetRegisterToInteger(dest, true, 0, result, 1, 1); } - void WriteTexsInstruction(const Instruction& instr, const std::string& coord, - const std::string& texture) { - // Add an extra scope and declare the texture coords inside to prevent - // overwriting them in case they are used as outputs of the texs instruction. - shader.AddLine('{'); - ++shader.scope; - shader.AddLine(coord); - shader.AddLine("vec4 texture_tmp = " + texture + ';'); - + void WriteTexsInstruction(const Instruction& instr, const std::string& texture) { // TEXS has two destination registers and a swizzle. The first two elements in the swizzle // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1 @@ -1321,19 +1355,17 @@ private: if (written_components < 2) { // Write the first two swizzle components to gpr0 and gpr0+1 - regs.SetRegisterToFloat(instr.gpr0, component, "texture_tmp", 1, 4, false, + regs.SetRegisterToFloat(instr.gpr0, component, texture, 1, 4, false, written_components % 2); } else { ASSERT(instr.texs.HasTwoDestinations()); // Write the rest of the swizzle components to gpr28 and gpr28+1 - regs.SetRegisterToFloat(instr.gpr28, component, "texture_tmp", 1, 4, false, + regs.SetRegisterToFloat(instr.gpr28, component, texture, 1, 4, false, written_components % 2); } ++written_components; } - --shader.scope; - shader.AddLine('}'); } static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) { @@ -1356,12 +1388,10 @@ private: * top. */ void EmitPushToFlowStack(u32 target) { - shader.AddLine('{'); - ++shader.scope; + const auto scope = shader.Scope(); + shader.AddLine("flow_stack[flow_stack_top] = " + std::to_string(target) + "u;"); shader.AddLine("flow_stack_top++;"); - --shader.scope; - shader.AddLine('}'); } /* @@ -1369,13 +1399,11 @@ private: * popped address and decrementing the stack top. */ void EmitPopFromFlowStack() { - shader.AddLine('{'); - ++shader.scope; + const auto scope = shader.Scope(); + shader.AddLine("flow_stack_top--;"); shader.AddLine("jmp_to = flow_stack[flow_stack_top];"); shader.AddLine("break;"); - --shader.scope; - shader.AddLine('}'); } /// Writes the output values from a fragment shader to the corresponding GLSL output variables. @@ -2287,8 +2315,7 @@ private: UNIMPLEMENTED_IF(instr.conversion.selector); UNIMPLEMENTED_IF_MSG(instr.generates_cc, "Condition codes generation in I2F is not implemented"); - - std::string op_a{}; + std::string op_a; if (instr.is_b_gpr) { op_a = @@ -2444,10 +2471,7 @@ private: case OpCode::Id::LD_C: { UNIMPLEMENTED_IF(instr.ld_c.unknown != 0); - // Add an extra scope and declare the index register inside to prevent - // overwriting it in case it is used as an output of the LD instruction. - shader.AddLine("{"); - ++shader.scope; + const auto scope = shader.Scope(); shader.AddLine("uint index = (" + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " / 4) & (MAX_CONSTBUFFER_ELEMENTS - 1);"); @@ -2473,19 +2497,13 @@ private: UNIMPLEMENTED_MSG("Unhandled type: {}", static_cast<unsigned>(instr.ld_c.type.Value())); } - - --shader.scope; - shader.AddLine("}"); break; } case OpCode::Id::LD_L: { UNIMPLEMENTED_IF_MSG(instr.ld_l.unknown == 1, "LD_L Unhandled mode: {}", static_cast<unsigned>(instr.ld_l.unknown.Value())); - // Add an extra scope and declare the index register inside to prevent - // overwriting it in case it is used as an output of the LD instruction. - shader.AddLine('{'); - ++shader.scope; + const auto scope = shader.Scope(); std::string op = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " + " + std::to_string(instr.smem_imm.Value()) + ')'; @@ -2502,9 +2520,6 @@ private: UNIMPLEMENTED_MSG("LD_L Unhandled type: {}", static_cast<unsigned>(instr.ldst_sl.type.Value())); } - - --shader.scope; - shader.AddLine('}'); break; } case OpCode::Id::ST_A: { @@ -2539,10 +2554,7 @@ private: UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}", static_cast<unsigned>(instr.st_l.unknown.Value())); - // Add an extra scope and declare the index register inside to prevent - // overwriting it in case it is used as an output of the LD instruction. - shader.AddLine('{'); - ++shader.scope; + const auto scope = shader.Scope(); std::string op = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " + " + std::to_string(instr.smem_imm.Value()) + ')'; @@ -2557,14 +2569,10 @@ private: UNIMPLEMENTED_MSG("ST_L Unhandled type: {}", static_cast<unsigned>(instr.ldst_sl.type.Value())); } - - --shader.scope; - shader.AddLine('}'); break; } case OpCode::Id::TEX: { Tegra::Shader::TextureType texture_type{instr.tex.texture_type}; - std::string coord; const bool is_array = instr.tex.array != 0; UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), @@ -2597,21 +2605,23 @@ private: bool depth_compare_extra = false; + const auto scope = shader.Scope(); + switch (num_coordinates) { case 1: { const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index); if (is_array) { if (depth_compare) { - coord = "vec3 coords = vec3(" + x + ", " + depth_value + ", " + - array_elem + ");"; + shader.AddLine("vec3 coords = vec3(" + x + ", " + depth_value + ", " + + array_elem + ");"); } else { - coord = "vec2 coords = vec2(" + x + ", " + array_elem + ");"; + shader.AddLine("vec2 coords = vec2(" + x + ", " + array_elem + ");"); } } else { if (depth_compare) { - coord = "vec2 coords = vec2(" + x + ", " + depth_value + ");"; + shader.AddLine("vec2 coords = vec2(" + x + ", " + depth_value + ");"); } else { - coord = "float coords = " + x + ';'; + shader.AddLine("float coords = " + x + ';'); } } break; @@ -2622,17 +2632,18 @@ private: regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1); if (is_array) { if (depth_compare) { - coord = "vec4 coords = vec4(" + x + ", " + y + ", " + depth_value + - ", " + array_elem + ");"; + shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + + depth_value + ", " + array_elem + ");"); } else { - coord = "vec3 coords = vec3(" + x + ", " + y + ", " + array_elem + ");"; + shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + + array_elem + ");"); } } else { if (depth_compare) { - coord = - "vec3 coords = vec3(" + x + ", " + y + ", " + depth_value + ");"; + shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + + depth_value + ");"); } else { - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; + shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); } } break; @@ -2645,14 +2656,14 @@ private: regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 2); if (is_array) { depth_compare_extra = depth_compare; - coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + - array_elem + ");"; + shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + + array_elem + ");"); } else { if (depth_compare) { - coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + - depth_value + ");"; + shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + + depth_value + ");"); } else { - coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; + shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"); } } break; @@ -2664,7 +2675,7 @@ private: // Fallback to interpreting as a 2D texture for now const std::string x = regs.GetRegisterAsFloat(instr.gpr8); const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; + shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); texture_type = Tegra::Shader::TextureType::Texture2D; } @@ -2673,79 +2684,61 @@ private: // Add an extra scope and declare the texture coords inside to prevent // overwriting them in case they are used as outputs of the texs instruction. - shader.AddLine('{'); - ++shader.scope; - shader.AddLine(coord); - std::string texture; - - switch (instr.tex.GetTextureProcessMode()) { - case Tegra::Shader::TextureProcessMode::None: { - if (!depth_compare_extra) { - texture = "texture(" + sampler + ", coords)"; - } else { - texture = "texture(" + sampler + ", coords, " + depth_value + ')'; - } - break; - } - case Tegra::Shader::TextureProcessMode::LZ: { - if (!depth_compare_extra) { - texture = "textureLod(" + sampler + ", coords, 0.0)"; - } else { - texture = "texture(" + sampler + ", coords, " + depth_value + ')'; - } - break; - } - case Tegra::Shader::TextureProcessMode::LB: - case Tegra::Shader::TextureProcessMode::LBA: { - // TODO: Figure if A suffix changes the equation at all. - if (!depth_compare_extra) { - texture = "texture(" + sampler + ", coords, " + lod_value + ')'; - } else { - texture = "texture(" + sampler + ", coords, " + depth_value + ')'; - LOG_WARNING(HW_GPU, - "OpenGL Limitation: can't set bias value along depth compare"); - } - break; - } - case Tegra::Shader::TextureProcessMode::LL: - case Tegra::Shader::TextureProcessMode::LLA: { - // TODO: Figure if A suffix changes the equation at all. - if (!depth_compare_extra) { - texture = "textureLod(" + sampler + ", coords, " + lod_value + ')'; - } else { - texture = "texture(" + sampler + ", coords, " + depth_value + ')'; - LOG_WARNING(HW_GPU, - "OpenGL Limitation: can't set lod value along depth compare"); - } - break; - } - default: { - if (!depth_compare_extra) { - texture = "texture(" + sampler + ", coords)"; - } else { - texture = "texture(" + sampler + ", coords, " + depth_value + ')'; + const std::string texture = [&]() { + switch (instr.tex.GetTextureProcessMode()) { + case Tegra::Shader::TextureProcessMode::None: + if (depth_compare_extra) { + return "texture(" + sampler + ", coords, " + depth_value + ')'; + } + return "texture(" + sampler + ", coords)"; + case Tegra::Shader::TextureProcessMode::LZ: + if (depth_compare_extra) { + return "texture(" + sampler + ", coords, " + depth_value + ')'; + } + return "textureLod(" + sampler + ", coords, 0.0)"; + case Tegra::Shader::TextureProcessMode::LB: + case Tegra::Shader::TextureProcessMode::LBA: + // TODO: Figure if A suffix changes the equation at all. + if (depth_compare_extra) { + LOG_WARNING( + HW_GPU, + "OpenGL Limitation: can't set bias value along depth compare"); + return "texture(" + sampler + ", coords, " + depth_value + ')'; + } + return "texture(" + sampler + ", coords, " + lod_value + ')'; + case Tegra::Shader::TextureProcessMode::LL: + case Tegra::Shader::TextureProcessMode::LLA: + // TODO: Figure if A suffix changes the equation at all. + if (depth_compare_extra) { + LOG_WARNING( + HW_GPU, + "OpenGL Limitation: can't set lod value along depth compare"); + return "texture(" + sampler + ", coords, " + depth_value + ')'; + } + return "textureLod(" + sampler + ", coords, " + lod_value + ')'; + default: + UNIMPLEMENTED_MSG("Unhandled texture process mode {}", + static_cast<u32>(instr.tex.GetTextureProcessMode())); + if (depth_compare_extra) { + return "texture(" + sampler + ", coords, " + depth_value + ')'; + } + return "texture(" + sampler + ", coords)"; } - UNIMPLEMENTED_MSG("Unhandled texture process mode {}", - static_cast<u32>(instr.tex.GetTextureProcessMode())); - } - } - if (!depth_compare) { - shader.AddLine("vec4 texture_tmp = " + texture + ';'); + }(); + + if (depth_compare) { + regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false); + } else { std::size_t dest_elem{}; for (std::size_t elem = 0; elem < 4; ++elem) { if (!instr.tex.IsComponentEnabled(elem)) { // Skip disabled components continue; } - regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false, - dest_elem); + regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem); ++dest_elem; } - } else { - regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false); } - --shader.scope; - shader.AddLine('}'); break; } case OpCode::Id::TEXS: { @@ -2755,26 +2748,28 @@ private: UNIMPLEMENTED_IF_MSG(instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), "NODEP is not implemented"); + const auto scope = shader.Scope(); + const bool depth_compare = instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC); u32 num_coordinates = TextureCoordinates(texture_type); const auto process_mode = instr.texs.GetTextureProcessMode(); - std::string lod_value; - std::string coord; u32 lod_offset = 0; if (process_mode == Tegra::Shader::TextureProcessMode::LL) { if (num_coordinates > 2) { - lod_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); + shader.AddLine("float lod_value = " + + regs.GetRegisterAsFloat(instr.gpr20.Value() + 1) + ';'); lod_offset = 2; } else { - lod_value = regs.GetRegisterAsFloat(instr.gpr20); + shader.AddLine("float lod_value = " + regs.GetRegisterAsFloat(instr.gpr20) + + ';'); lod_offset = 1; } } switch (num_coordinates) { case 1: { - coord = "float coords = " + regs.GetRegisterAsFloat(instr.gpr8) + ';'; + shader.AddLine("float coords = " + regs.GetRegisterAsFloat(instr.gpr8) + ';'); break; } case 2: { @@ -2784,13 +2779,14 @@ private: const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); const std::string y = regs.GetRegisterAsFloat(instr.gpr20); const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); - coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + - ");"; + shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + + index + ");"); } else { const std::string index = regs.GetRegisterAsInteger(instr.gpr8); const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); const std::string y = regs.GetRegisterAsFloat(instr.gpr20); - coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");"; + shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + index + + ");"); } } else { if (lod_offset != 0) { @@ -2800,12 +2796,13 @@ private: regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + lod_offset); - coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; + shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + + ");"); } else { const std::string x = regs.GetRegisterAsFloat(instr.gpr8); const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; + shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); } } else { if (depth_compare) { @@ -2813,11 +2810,12 @@ private: const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); const std::string z = regs.GetRegisterAsFloat(instr.gpr20); - coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; + shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + + ");"); } else { const std::string x = regs.GetRegisterAsFloat(instr.gpr8); const std::string y = regs.GetRegisterAsFloat(instr.gpr20); - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; + shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); } } } @@ -2827,7 +2825,7 @@ private: const std::string x = regs.GetRegisterAsFloat(instr.gpr8); const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); const std::string z = regs.GetRegisterAsFloat(instr.gpr20); - coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; + shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"); break; } default: @@ -2837,42 +2835,37 @@ private: // Fallback to interpreting as a 2D texture for now const std::string x = regs.GetRegisterAsFloat(instr.gpr8); const std::string y = regs.GetRegisterAsFloat(instr.gpr20); - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; + shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); texture_type = Tegra::Shader::TextureType::Texture2D; is_array = false; } const std::string sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); - std::string texture; - switch (process_mode) { - case Tegra::Shader::TextureProcessMode::None: { - texture = "texture(" + sampler + ", coords)"; - break; - } - case Tegra::Shader::TextureProcessMode::LZ: { - if (depth_compare && is_array) { - texture = "texture(" + sampler + ", coords)"; - } else { - texture = "textureLod(" + sampler + ", coords, 0.0)"; + + std::string texture = [&]() { + switch (process_mode) { + case Tegra::Shader::TextureProcessMode::None: + return "texture(" + sampler + ", coords)"; + case Tegra::Shader::TextureProcessMode::LZ: + if (depth_compare && is_array) { + return "texture(" + sampler + ", coords)"; + } else { + return "textureLod(" + sampler + ", coords, 0.0)"; + } + break; + case Tegra::Shader::TextureProcessMode::LL: + return "textureLod(" + sampler + ", coords, lod_value)"; + default: + UNIMPLEMENTED_MSG("Unhandled texture process mode {}", + static_cast<u32>(instr.texs.GetTextureProcessMode())); + return "texture(" + sampler + ", coords)"; } - break; - } - case Tegra::Shader::TextureProcessMode::LL: { - texture = "textureLod(" + sampler + ", coords, " + lod_value + ')'; - break; - } - default: { - texture = "texture(" + sampler + ", coords)"; - UNIMPLEMENTED_MSG("Unhandled texture process mode {}", - static_cast<u32>(instr.texs.GetTextureProcessMode())); - } - } - if (!depth_compare) { - WriteTexsInstruction(instr, coord, texture); - } else { - WriteTexsInstruction(instr, coord, "vec4(" + texture + ')'); + }(); + if (depth_compare) { + texture = "vec4(" + texture + ')'; } + WriteTexsInstruction(instr, texture); break; } case OpCode::Id::TLDS: { @@ -2891,15 +2884,12 @@ private: u32 extra_op_offset = 0; - // Scope to avoid variable name overlaps. - shader.AddLine('{'); - ++shader.scope; - std::string coords; + ShaderScopedScope scope = shader.Scope(); switch (texture_type) { case Tegra::Shader::TextureType::Texture1D: { const std::string x = regs.GetRegisterAsInteger(instr.gpr8); - coords = "float coords = " + x + ';'; + shader.AddLine("float coords = " + x + ';'); break; } case Tegra::Shader::TextureType::Texture2D: { @@ -2908,7 +2898,7 @@ private: const std::string x = regs.GetRegisterAsInteger(instr.gpr8); const std::string y = regs.GetRegisterAsInteger(instr.gpr20); // shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");"); - coords = "ivec2 coords = ivec2(" + x + ", " + y + ");"; + shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");"); extra_op_offset = 1; break; } @@ -2917,35 +2907,29 @@ private: } const std::string sampler = GetSampler(instr.sampler, texture_type, is_array, false); - std::string texture = "texelFetch(" + sampler + ", coords, 0)"; - switch (instr.tlds.GetTextureProcessMode()) { - case Tegra::Shader::TextureProcessMode::LZ: { - texture = "texelFetch(" + sampler + ", coords, 0)"; - break; - } - case Tegra::Shader::TextureProcessMode::LL: { - shader.AddLine( - "float lod = " + - regs.GetRegisterAsInteger(instr.gpr20.Value() + extra_op_offset) + ';'); - texture = "texelFetch(" + sampler + ", coords, lod)"; - break; - } - default: { - texture = "texelFetch(" + sampler + ", coords, 0)"; - UNIMPLEMENTED_MSG("Unhandled texture process mode {}", - static_cast<u32>(instr.tlds.GetTextureProcessMode())); - } - } - WriteTexsInstruction(instr, coords, texture); - --shader.scope; - shader.AddLine('}'); + const std::string texture = [&]() { + switch (instr.tlds.GetTextureProcessMode()) { + case Tegra::Shader::TextureProcessMode::LZ: + return "texelFetch(" + sampler + ", coords, 0)"; + case Tegra::Shader::TextureProcessMode::LL: + shader.AddLine( + "float lod = " + + regs.GetRegisterAsInteger(instr.gpr20.Value() + extra_op_offset) + ';'); + return "texelFetch(" + sampler + ", coords, lod)"; + default: + UNIMPLEMENTED_MSG("Unhandled texture process mode {}", + static_cast<u32>(instr.tlds.GetTextureProcessMode())); + return "texelFetch(" + sampler + ", coords, 0)"; + } + }(); + + WriteTexsInstruction(instr, texture); break; } case OpCode::Id::TLD4: { ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D); ASSERT(instr.tld4.array == 0); - std::string coord; UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), "NODEP is not implemented"); @@ -2962,10 +2946,7 @@ private: if (depth_compare) num_coordinates += 1; - // Add an extra scope and declare the texture coords inside to prevent - // overwriting them in case they are used as outputs of the texs instruction. - shader.AddLine('{'); - ++shader.scope; + const auto scope = shader.Scope(); switch (num_coordinates) { case 2: { @@ -2996,23 +2977,19 @@ private: const std::string texture = "textureGather(" + sampler + ", coords, " + std::to_string(instr.tld4.component) + ')'; - if (!depth_compare) { - shader.AddLine("vec4 texture_tmp = " + texture + ';'); + if (depth_compare) { + regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false); + } else { std::size_t dest_elem{}; for (std::size_t elem = 0; elem < 4; ++elem) { if (!instr.tex.IsComponentEnabled(elem)) { // Skip disabled components continue; } - regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false, - dest_elem); + regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem); ++dest_elem; } - } else { - regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false); } - --shader.scope; - shader.AddLine('}'); break; } case OpCode::Id::TLD4S: { @@ -3023,10 +3000,7 @@ private: instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI), "AOFFI is not implemented"); - // Scope to avoid variable name overlaps. - shader.AddLine('{'); - ++shader.scope; - std::string coords; + const auto scope = shader.Scope(); const bool depth_compare = instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC); @@ -3035,33 +3009,29 @@ private: // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction. const std::string sampler = GetSampler( instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare); - if (!depth_compare) { - coords = "vec2 coords = vec2(" + op_a + ", " + op_b + ");"; - } else { + if (depth_compare) { // Note: TLD4S coordinate encoding works just like TEXS's const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - coords = "vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");"; - } - const std::string texture = "textureGather(" + sampler + ", coords, " + - std::to_string(instr.tld4s.component) + ')'; - - if (!depth_compare) { - WriteTexsInstruction(instr, coords, texture); + shader.AddLine("vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");"); } else { - WriteTexsInstruction(instr, coords, "vec4(" + texture + ')'); + shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");"); } - --shader.scope; - shader.AddLine('}'); + std::string texture = "textureGather(" + sampler + ", coords, " + + std::to_string(instr.tld4s.component) + ')'; + if (depth_compare) { + texture = "vec4(" + texture + ')'; + } + WriteTexsInstruction(instr, texture); break; } case OpCode::Id::TXQ: { UNIMPLEMENTED_IF_MSG(instr.txq.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), "NODEP is not implemented"); - ++shader.scope; - shader.AddLine('{'); - // TODO: the new commits on the texture refactor, change the way samplers work. + const auto scope = shader.Scope(); + + // TODO: The new commits on the texture refactor, change the way samplers work. // Sadly, not all texture instructions specify the type of texture their sampler // uses. This must be fixed at a later instance. const std::string sampler = @@ -3072,7 +3042,8 @@ private: regs.GetRegisterAsInteger(instr.gpr8) + ')'; const std::string mip_level = "textureQueryLevels(" + sampler + ')'; shader.AddLine("ivec2 sizes = " + texture + ';'); - regs.SetRegisterToInteger(instr.gpr0, true, 0, "sizes.x", 1, 1); + + regs.SetRegisterToInteger(instr.gpr0.Value() + 0, true, 0, "sizes.x", 1, 1); regs.SetRegisterToInteger(instr.gpr0.Value() + 1, true, 0, "sizes.y", 1, 1); regs.SetRegisterToInteger(instr.gpr0.Value() + 2, true, 0, "0", 1, 1); regs.SetRegisterToInteger(instr.gpr0.Value() + 3, true, 0, mip_level, 1, 1); @@ -3083,8 +3054,6 @@ private: static_cast<u32>(instr.txq.query_type.Value())); } } - --shader.scope; - shader.AddLine('}'); break; } case OpCode::Id::TMML: { @@ -3099,17 +3068,18 @@ private: const std::string sampler = GetSampler(instr.sampler, texture_type, is_array, false); - // TODO: add coordinates for different samplers once other texture types are + const auto scope = shader.Scope(); + + // TODO: Add coordinates for different samplers once other texture types are // implemented. - std::string coord; switch (texture_type) { case Tegra::Shader::TextureType::Texture1D: { - coord = "float coords = " + x + ';'; + shader.AddLine("float coords = " + x + ';'); break; } case Tegra::Shader::TextureType::Texture2D: { const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; + shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); break; } default: @@ -3117,22 +3087,15 @@ private: // Fallback to interpreting as a 2D texture for now const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; + shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); texture_type = Tegra::Shader::TextureType::Texture2D; } - // Add an extra scope and declare the texture coords inside to prevent - // overwriting them in case they are used as outputs of the texs instruction. - shader.AddLine('{'); - ++shader.scope; - shader.AddLine(coord); + const std::string texture = "textureQueryLod(" + sampler + ", coords)"; - const std::string tmp = "vec2 tmp = " + texture + "*vec2(256.0, 256.0);"; - shader.AddLine(tmp); + shader.AddLine("vec2 tmp = " + texture + " * vec2(256.0, 256.0);"); regs.SetRegisterToInteger(instr.gpr0, true, 0, "int(tmp.y)", 1, 1); regs.SetRegisterToInteger(instr.gpr0.Value() + 1, false, 0, "uint(tmp.x)", 1, 1); - --shader.scope; - shader.AddLine('}'); break; } default: { |