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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-01-15 06:17:38 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-02-07 02:23:40 +0100
commit8ee3666a3c19c3522fc980c5bed8a519e99e0d95 (patch)
tree226bf4dc7f51d76bfa4198bdcc9af1d9e95e3440 /src/video_core
parentgl_shader_disk_cache: Compress program binaries using LZ4 (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp12
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp47
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h17
3 files changed, 37 insertions, 39 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 761b355e4..49b872c44 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -344,17 +344,15 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
void ShaderCacheOpenGL::LoadDiskCache() {
- std::vector<ShaderDiskCacheRaw> raws;
- std::vector<ShaderDiskCacheUsage> usages;
- if (!disk_cache.LoadTransferable(raws, usages)) {
+ const auto transferable = disk_cache.LoadTransferable();
+ if (!transferable) {
return;
}
+ const auto [raws, usages] = *transferable;
- std::map<u64, ShaderDiskCacheDecompiled> decompiled;
- std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
- disk_cache.LoadPrecompiled(decompiled, dumps);
+ auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
- const std::set<GLenum> supported_formats{GetSupportedFormats()};
+ const auto supported_formats{GetSupportedFormats()};
const auto unspecialized{GenerateUnspecializedShaders(raws, decompiled)};
// Build shaders
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index f6d950b0b..7783e3c01 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -111,17 +111,17 @@ void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
}
}
-bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& raws,
- std::vector<ShaderDiskCacheUsage>& usages) {
+std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
+ShaderDiskCacheOpenGL::LoadTransferable() {
if (!Settings::values.use_disk_shader_cache) {
- return false;
+ return {};
}
FileUtil::IOFile file(GetTransferablePath(), "rb");
if (!file.IsOpen()) {
LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}",
GetTitleID());
- return false;
+ return {};
}
const u64 file_size = file.GetSize();
@@ -132,15 +132,17 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
file.Close();
FileUtil::Delete(GetTransferablePath());
- return false;
+ return {};
}
if (version > NativeVersion) {
LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
"of the emulator - skipping");
- return false;
+ return {};
}
// Version is valid, load the shaders
+ std::vector<ShaderDiskCacheRaw> raws;
+ std::vector<ShaderDiskCacheUsage> usages;
while (file.Tell() < file_size) {
TransferableEntryKind kind{};
file.ReadBytes(&kind, sizeof(u32));
@@ -161,25 +163,24 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
default:
LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - aborting",
static_cast<u32>(kind));
- return false;
+ return {};
}
}
- return true;
+ return {{raws, usages}};
}
-bool ShaderDiskCacheOpenGL::LoadPrecompiled(
- std::map<u64, ShaderDiskCacheDecompiled>& decompiled,
- std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps) {
-
+std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
+ std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
+ShaderDiskCacheOpenGL::LoadPrecompiled() {
if (!Settings::values.use_disk_shader_cache) {
- return false;
+ return {};
}
FileUtil::IOFile file(GetPrecompiledPath(), "rb");
if (!file.IsOpen()) {
LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
GetTitleID());
- return false;
+ return {};
}
const u64 file_size = file.GetSize();
@@ -189,9 +190,11 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled(
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing");
file.Close();
InvalidatePrecompiled();
- return false;
+ return {};
}
+ std::map<u64, ShaderDiskCacheDecompiled> decompiled;
+ std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
while (file.Tell() < file_size) {
PrecompiledEntryKind kind{};
file.ReadBytes(&kind, sizeof(u32));
@@ -217,9 +220,7 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled(
"Failed to decompress GLSL code in precompiled shader={:016x} - removing",
unique_identifier);
InvalidatePrecompiled();
- dumps.clear();
- decompiled.clear();
- return false;
+ return {};
}
entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
@@ -294,9 +295,7 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled(
LOG_ERROR(Render_OpenGL,
"Failed to decompress precompiled binary program - removing");
InvalidatePrecompiled();
- dumps.clear();
- decompiled.clear();
- return false;
+ return {};
}
dumps.insert({usage, dump});
@@ -306,12 +305,10 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled(
LOG_ERROR(Render_OpenGL, "Unknown precompiled shader cache entry kind={} - removing",
static_cast<u32>(kind));
InvalidatePrecompiled();
- dumps.clear();
- decompiled.clear();
- return false;
+ return {};
}
}
- return true;
+ return {decompiled, dumps};
}
void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index f11693789..c44a776d9 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -4,9 +4,11 @@
#pragma once
+#include <optional>
#include <set>
#include <string>
#include <tuple>
+#include <utility>
#include <vector>
#include <glad/glad.h>
@@ -142,13 +144,14 @@ struct ShaderDiskCacheDump {
class ShaderDiskCacheOpenGL {
public:
- /// Loads transferable cache. If file has a old version, it deletes it. Returns true on success.
- bool LoadTransferable(std::vector<ShaderDiskCacheRaw>& raws,
- std::vector<ShaderDiskCacheUsage>& usages);
-
- /// Loads current game's precompiled cache. Invalidates if emulator's version has changed.
- bool LoadPrecompiled(std::map<u64, ShaderDiskCacheDecompiled>& decompiled,
- std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps);
+ /// Loads transferable cache. If file has a old version or on failure, it deletes the file.
+ std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
+ LoadTransferable();
+
+ /// Loads current game's precompiled cache. Invalidates on failure.
+ std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
+ std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
+ LoadPrecompiled();
/// Removes the transferable (and precompiled) cache file.
void InvalidateTransferable() const;