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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-12-30 05:29:04 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-12-30 05:29:07 +0100
commit95d156a1502ca46b8301e1527ad14db9790495e7 (patch)
tree3095da05bd8efc091bc9f817c5300807cbc67386 /src/video_core
parentMerge pull request #5247 from comex/xx-concepts (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt53
1 files changed, 37 insertions, 16 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index c157724a9..ff20bc93b 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -1,8 +1,12 @@
-set(SHADER_SOURCES
+set(SHADER_FILES
opengl_present.frag
opengl_present.vert
)
+find_program(GLSLANGVALIDATOR "glslangValidator" REQUIRED)
+
+set(GLSL_FLAGS "")
+
set(SHADER_INCLUDE ${CMAKE_CURRENT_BINARY_DIR}/include)
set(SHADER_DIR ${SHADER_INCLUDE}/video_core/host_shaders)
set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE)
@@ -10,27 +14,44 @@ set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE)
set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/source_shader.h.in)
set(HEADER_GENERATOR ${CMAKE_CURRENT_SOURCE_DIR}/StringShaderHeader.cmake)
-foreach(FILENAME IN ITEMS ${SHADER_SOURCES})
+foreach(FILENAME IN ITEMS ${SHADER_FILES})
string(REPLACE "." "_" SHADER_NAME ${FILENAME})
set(SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME})
- set(HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h)
- add_custom_command(
- OUTPUT
- ${HEADER_FILE}
- COMMAND
- ${CMAKE_COMMAND} -P ${HEADER_GENERATOR} ${SOURCE_FILE} ${HEADER_FILE} ${INPUT_FILE}
- MAIN_DEPENDENCY
- ${SOURCE_FILE}
- DEPENDS
- ${INPUT_FILE}
- # HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
- )
- set(SHADER_HEADERS ${SHADER_HEADERS} ${HEADER_FILE})
+ # Skip generating source headers on Vulkan exclusive files
+ if (NOT ${FILENAME} MATCHES "vulkan.*")
+ set(SOURCE_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h)
+ add_custom_command(
+ OUTPUT
+ ${SOURCE_HEADER_FILE}
+ COMMAND
+ ${CMAKE_COMMAND} -P ${HEADER_GENERATOR} ${SOURCE_FILE} ${SOURCE_HEADER_FILE} ${INPUT_FILE}
+ MAIN_DEPENDENCY
+ ${SOURCE_FILE}
+ DEPENDS
+ ${INPUT_FILE}
+ # HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
+ )
+ set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
+ endif()
+ # Skip compiling to SPIR-V OpenGL exclusive files
+ if (NOT ${FILENAME} MATCHES "opengl.*")
+ string(TOUPPER ${SHADER_NAME}_SPV SPIRV_VARIABLE_NAME)
+ set(SPIRV_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}_spv.h)
+ add_custom_command(
+ OUTPUT
+ ${SPIRV_HEADER_FILE}
+ COMMAND
+ ${GLSLANGVALIDATOR} -V ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
+ MAIN_DEPENDENCY
+ ${SOURCE_FILE}
+ )
+ set(SHADER_HEADERS ${SHADER_HEADERS} ${SPIRV_HEADER_FILE})
+ endif()
endforeach()
add_custom_target(host_shaders
DEPENDS
${SHADER_HEADERS}
SOURCES
- ${SHADER_SOURCES}
+ ${SHADER_FILES}
)