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author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-07-16 09:19:42 +0200 |
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committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-07-23 00:33:08 +0200 |
commit | 9b96407e8e4879663e0678e22df569b9193397b5 (patch) | |
tree | 94522cdea06009288e76142c89a815c5dc7d7adf /src/video_core | |
parent | GPU: Interface cleanup. (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 70af47c59..064f47e3b 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -61,10 +61,11 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) { int in_coord = 0; for (int x = 0; x < VideoCore::kScreenTopWidth; x++) { for (int y = VideoCore::kScreenTopHeight-1; y >= 0; y--) { + // TODO: Properly support other framebuffer formats int out_coord = (x + y * VideoCore::kScreenTopWidth) * 3; - out[out_coord] = in[in_coord]; - out[out_coord + 1] = in[in_coord + 1]; - out[out_coord + 2] = in[in_coord + 2]; + out[out_coord] = in[in_coord]; // blue? + out[out_coord + 1] = in[in_coord + 1]; // green? + out[out_coord + 2] = in[in_coord + 2]; // red? in_coord+=3; } } @@ -77,6 +78,12 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) { */ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) { + DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x", + GPU::g_regs.top_framebuffer.stride * GPU::g_regs.top_framebuffer.height, + GPU::GetFramebufferAddr(GPU::g_regs.framebuffer_top_left_1), (int)GPU::g_regs.top_framebuffer.width, + (int)GPU::g_regs.top_framebuffer.height, (int)GPU::g_regs.top_framebuffer.format); + + // TODO: This should consider the GPU registers for framebuffer width, height and stride. FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_top_left_1), m_xfb_top_flipped); FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped); |