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authorbunnei <bunneidev@gmail.com>2018-09-08 10:49:24 +0200
committerGitHub <noreply@github.com>2018-09-08 10:49:24 +0200
commit9cd79c25ed04bb1bf67192d810791ab39e09ee96 (patch)
tree2bb26606f2723dc863e8be3c4a161b2adfd189cb /src/video_core
parentMerge pull request #1259 from lioncash/relocate (diff)
parentgl_rasterizer: Use baseInstance instead of moving the buffer points. (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp46
1 files changed, 25 insertions, 21 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 19399fab8..0c3bbc475 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -151,11 +151,6 @@ void RasterizerOpenGL::SetupVertexArrays() {
Tegra::GPUVAddr start = vertex_array.StartAddress();
const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
- if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
- start += static_cast<Tegra::GPUVAddr>(vertex_array.stride) *
- (gpu.state.current_instance / vertex_array.divisor);
- }
-
ASSERT(end > start);
const u64 size = end - start + 1;
const GLintptr vertex_buffer_offset = buffer_cache.UploadMemory(start, size);
@@ -165,10 +160,8 @@ void RasterizerOpenGL::SetupVertexArrays() {
vertex_array.stride);
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
- // Tell OpenGL that this is an instanced vertex buffer to prevent accessing different
- // indexes on each vertex. We do the instance indexing manually by incrementing the
- // start address of the vertex buffer.
- glVertexBindingDivisor(index, 1);
+ // Enable vertex buffer instancing with the specified divisor.
+ glVertexBindingDivisor(index, vertex_array.divisor);
} else {
// Disable the vertex buffer instancing.
glVertexBindingDivisor(index, 0);
@@ -432,7 +425,8 @@ void RasterizerOpenGL::DrawArrays() {
return;
MICROPROFILE_SCOPE(OpenGL_Drawing);
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ const auto& regs = gpu.regs;
ScopeAcquireGLContext acquire_context{emu_window};
@@ -497,11 +491,26 @@ void RasterizerOpenGL::DrawArrays() {
index_buffer_offset += static_cast<GLintptr>(regs.index_array.first) *
static_cast<GLintptr>(regs.index_array.FormatSizeInBytes());
- glDrawElementsBaseVertex(primitive_mode, regs.index_array.count,
- MaxwellToGL::IndexFormat(regs.index_array.format),
- reinterpret_cast<const void*>(index_buffer_offset), base_vertex);
+ if (gpu.state.current_instance > 0) {
+ glDrawElementsInstancedBaseVertexBaseInstance(
+ primitive_mode, regs.index_array.count,
+ MaxwellToGL::IndexFormat(regs.index_array.format),
+ reinterpret_cast<const void*>(index_buffer_offset), 1, base_vertex,
+ gpu.state.current_instance);
+ } else {
+ glDrawElementsBaseVertex(primitive_mode, regs.index_array.count,
+ MaxwellToGL::IndexFormat(regs.index_array.format),
+ reinterpret_cast<const void*>(index_buffer_offset),
+ base_vertex);
+ }
} else {
- glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count);
+ if (gpu.state.current_instance > 0) {
+ glDrawArraysInstancedBaseInstance(primitive_mode, regs.vertex_buffer.first,
+ regs.vertex_buffer.count, 1,
+ gpu.state.current_instance);
+ } else {
+ glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count);
+ }
}
// Disable scissor test
@@ -518,13 +527,9 @@ void RasterizerOpenGL::DrawArrays() {
void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {}
-void RasterizerOpenGL::FlushAll() {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
-}
+void RasterizerOpenGL::FlushAll() {}
-void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
-}
+void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {}
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
@@ -534,7 +539,6 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
}
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
InvalidateRegion(addr, size);
}