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author | bunnei <bunneidev@gmail.com> | 2020-11-06 01:25:00 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-11-06 01:25:00 +0100 |
commit | a111a9ae2c0d3009e405ed7735f214437dbf6c47 (patch) | |
tree | a2e32633a8d097a5d37a991c3252d91ddc292c7a /src/video_core | |
parent | Merge pull request #4889 from lioncash/setting-global (diff) | |
parent | shader: Partially implement texture cube array shadow (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_opengl/gl_arb_decompiler.cpp | 41 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 20 | ||||
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 1 |
3 files changed, 37 insertions, 25 deletions
diff --git a/src/video_core/renderer_opengl/gl_arb_decompiler.cpp b/src/video_core/renderer_opengl/gl_arb_decompiler.cpp index f4db62787..d6120c23e 100644 --- a/src/video_core/renderer_opengl/gl_arb_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_arb_decompiler.cpp @@ -39,8 +39,8 @@ using Operation = const OperationNode&; constexpr std::array INTERNAL_FLAG_NAMES = {"ZERO", "SIGN", "CARRY", "OVERFLOW"}; char Swizzle(std::size_t component) { - ASSERT(component < 4); - return component["xyzw"]; + static constexpr std::string_view SWIZZLE{"xyzw"}; + return SWIZZLE.at(component); } constexpr bool IsGenericAttribute(Attribute::Index index) { @@ -224,7 +224,7 @@ private: std::string Visit(const Node& node); - std::pair<std::string, std::size_t> BuildCoords(Operation); + std::tuple<std::string, std::string, std::size_t> BuildCoords(Operation); std::string BuildAoffi(Operation); std::string GlobalMemoryPointer(const GmemNode& gmem); void Exit(); @@ -1416,12 +1416,12 @@ std::string ARBDecompiler::Visit(const Node& node) { return {}; } -std::pair<std::string, std::size_t> ARBDecompiler::BuildCoords(Operation operation) { +std::tuple<std::string, std::string, std::size_t> ARBDecompiler::BuildCoords(Operation operation) { const auto& meta = std::get<MetaTexture>(operation.GetMeta()); UNIMPLEMENTED_IF(meta.sampler.is_indexed); - UNIMPLEMENTED_IF(meta.sampler.is_shadow && meta.sampler.is_array && - meta.sampler.type == Tegra::Shader::TextureType::TextureCube); + const bool is_extended = meta.sampler.is_shadow && meta.sampler.is_array && + meta.sampler.type == Tegra::Shader::TextureType::TextureCube; const std::size_t count = operation.GetOperandsCount(); std::string temporary = AllocVectorTemporary(); std::size_t i = 0; @@ -1429,12 +1429,21 @@ std::pair<std::string, std::size_t> ARBDecompiler::BuildCoords(Operation operati AddLine("MOV.F {}.{}, {};", temporary, Swizzle(i), Visit(operation[i])); } if (meta.sampler.is_array) { - AddLine("I2F.S {}.{}, {};", temporary, Swizzle(i++), Visit(meta.array)); + AddLine("I2F.S {}.{}, {};", temporary, Swizzle(i), Visit(meta.array)); + ++i; } if (meta.sampler.is_shadow) { - AddLine("MOV.F {}.{}, {};", temporary, Swizzle(i++), Visit(meta.depth_compare)); + std::string compare = Visit(meta.depth_compare); + if (is_extended) { + ASSERT(i == 4); + std::string extra_coord = AllocVectorTemporary(); + AddLine("MOV.F {}.x, {};", extra_coord, compare); + return {fmt::format("{}, {}", temporary, extra_coord), extra_coord, 0}; + } + AddLine("MOV.F {}.{}, {};", temporary, Swizzle(i), compare); + ++i; } - return {std::move(temporary), i}; + return {temporary, temporary, i}; } std::string ARBDecompiler::BuildAoffi(Operation operation) { @@ -1859,7 +1868,7 @@ std::string ARBDecompiler::LogicalAddCarry(Operation operation) { std::string ARBDecompiler::Texture(Operation operation) { const auto& meta = std::get<MetaTexture>(operation.GetMeta()); const u32 sampler_id = device.GetBaseBindings(stage).sampler + meta.sampler.index; - const auto [temporary, swizzle] = BuildCoords(operation); + const auto [coords, temporary, swizzle] = BuildCoords(operation); std::string_view opcode = "TEX"; std::string extra; @@ -1888,7 +1897,7 @@ std::string ARBDecompiler::Texture(Operation operation) { } } - AddLine("{}.F {}, {},{} texture[{}], {}{};", opcode, temporary, temporary, extra, sampler_id, + AddLine("{}.F {}, {},{} texture[{}], {}{};", opcode, temporary, coords, extra, sampler_id, TextureType(meta), BuildAoffi(operation)); AddLine("MOV.U {}.x, {}.{};", temporary, temporary, Swizzle(meta.element)); return fmt::format("{}.x", temporary); @@ -1897,7 +1906,7 @@ std::string ARBDecompiler::Texture(Operation operation) { std::string ARBDecompiler::TextureGather(Operation operation) { const auto& meta = std::get<MetaTexture>(operation.GetMeta()); const u32 sampler_id = device.GetBaseBindings(stage).sampler + meta.sampler.index; - const auto [temporary, swizzle] = BuildCoords(operation); + const auto [coords, temporary, swizzle] = BuildCoords(operation); std::string comp; if (!meta.sampler.is_shadow) { @@ -1907,7 +1916,7 @@ std::string ARBDecompiler::TextureGather(Operation operation) { AddLine("TXG.F {}, {}, texture[{}]{}, {}{};", temporary, temporary, sampler_id, comp, TextureType(meta), BuildAoffi(operation)); - AddLine("MOV.U {}.x, {}.{};", temporary, temporary, Swizzle(meta.element)); + AddLine("MOV.U {}.x, {}.{};", temporary, coords, Swizzle(meta.element)); return fmt::format("{}.x", temporary); } @@ -1945,13 +1954,13 @@ std::string ARBDecompiler::TextureQueryLod(Operation operation) { std::string ARBDecompiler::TexelFetch(Operation operation) { const auto& meta = std::get<MetaTexture>(operation.GetMeta()); const u32 sampler_id = device.GetBaseBindings(stage).sampler + meta.sampler.index; - const auto [temporary, swizzle] = BuildCoords(operation); + const auto [coords, temporary, swizzle] = BuildCoords(operation); if (!meta.sampler.is_buffer) { ASSERT(swizzle < 4); AddLine("MOV.F {}.w, {};", temporary, Visit(meta.lod)); } - AddLine("TXF.F {}, {}, texture[{}], {}{};", temporary, temporary, sampler_id, TextureType(meta), + AddLine("TXF.F {}, {}, texture[{}], {}{};", temporary, coords, sampler_id, TextureType(meta), BuildAoffi(operation)); AddLine("MOV.U {}.x, {}.{};", temporary, temporary, Swizzle(meta.element)); return fmt::format("{}.x", temporary); @@ -1962,7 +1971,7 @@ std::string ARBDecompiler::TextureGradient(Operation operation) { const u32 sampler_id = device.GetBaseBindings(stage).sampler + meta.sampler.index; const std::string ddx = AllocVectorTemporary(); const std::string ddy = AllocVectorTemporary(); - const std::string coord = BuildCoords(operation).first; + const std::string coord = std::get<1>(BuildCoords(operation)); const std::size_t num_components = meta.derivates.size() / 2; for (std::size_t index = 0; index < num_components; ++index) { diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index bbb8fb095..95ca96c8e 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -2056,15 +2056,19 @@ private: } Expression Texture(Operation operation) { - const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); - ASSERT(meta); - - std::string expr = GenerateTexture( - operation, "", {TextureOffset{}, TextureArgument{Type::Float, meta->bias}}); - if (meta->sampler.is_shadow) { - expr = "vec4(" + expr + ')'; + const auto meta = std::get<MetaTexture>(operation.GetMeta()); + const bool separate_dc = meta.sampler.type == TextureType::TextureCube && + meta.sampler.is_array && meta.sampler.is_shadow; + // TODO: Replace this with an array and make GenerateTexture use C++20 std::span + const std::vector<TextureIR> extras{ + TextureOffset{}, + TextureArgument{Type::Float, meta.bias}, + }; + std::string expr = GenerateTexture(operation, "", extras, separate_dc); + if (meta.sampler.is_shadow) { + expr = fmt::format("vec4({})", expr); } - return {expr + GetSwizzle(meta->element), Type::Float}; + return {expr + GetSwizzle(meta.element), Type::Float}; } Expression TextureLod(Operation operation) { diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 4e932a4b6..02fdccd86 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -556,7 +556,6 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, const bool is_shadow = depth_compare != nullptr; const bool is_bindless = bindless_reg.has_value(); - UNIMPLEMENTED_IF(texture_type == TextureType::TextureCube && is_array && is_shadow); ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow, "Illegal texture type"); |