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author | zhupengfei <zhupengfei321@sina.cn> | 2018-08-31 08:16:16 +0200 |
---|---|---|
committer | fearlessTobi <thm.frey@gmail.com> | 2018-12-18 22:54:41 +0100 |
commit | a2be49305d8c5c66cfa2ec2060688013cf3729b9 (patch) | |
tree | 2a2e38805ae8af0718628682d7e911ccb253fc16 /src/video_core | |
parent | Merge pull request #1868 from lioncash/config (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_base.cpp | 12 | ||||
-rw-r--r-- | src/video_core/renderer_base.h | 27 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 41 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 9 | ||||
-rw-r--r-- | src/video_core/video_core.cpp | 8 | ||||
-rw-r--r-- | src/video_core/video_core.h | 2 |
6 files changed, 95 insertions, 4 deletions
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp index 1482cdb40..94223f45f 100644 --- a/src/video_core/renderer_base.cpp +++ b/src/video_core/renderer_base.cpp @@ -27,4 +27,16 @@ void RendererBase::UpdateCurrentFramebufferLayout() { render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height); } +void RendererBase::RequestScreenshot(void* data, std::function<void()> callback, + const Layout::FramebufferLayout& layout) { + if (renderer_settings.screenshot_requested) { + LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request"); + return; + } + renderer_settings.screenshot_bits = data; + renderer_settings.screenshot_complete_callback = std::move(callback); + renderer_settings.screenshot_framebuffer_layout = layout; + renderer_settings.screenshot_requested = true; +} + } // namespace VideoCore diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h index 669e26e15..1d54c3723 100644 --- a/src/video_core/renderer_base.h +++ b/src/video_core/renderer_base.h @@ -9,6 +9,7 @@ #include <optional> #include "common/common_types.h" +#include "core/frontend/emu_window.h" #include "video_core/gpu.h" #include "video_core/rasterizer_interface.h" @@ -21,6 +22,12 @@ namespace VideoCore { struct RendererSettings { std::atomic_bool use_framelimiter{false}; std::atomic_bool set_background_color{false}; + + // Screenshot + std::atomic<bool> screenshot_requested{false}; + void* screenshot_bits; + std::function<void()> screenshot_complete_callback; + Layout::FramebufferLayout screenshot_framebuffer_layout; }; class RendererBase : NonCopyable { @@ -57,9 +64,29 @@ public: return *rasterizer; } + Core::Frontend::EmuWindow& GetRenderWindow() { + return render_window; + } + + const Core::Frontend::EmuWindow& GetRenderWindow() const { + return render_window; + } + + RendererSettings& Settings() { + return renderer_settings; + } + + const RendererSettings& Settings() const { + return renderer_settings; + } + /// Refreshes the settings common to all renderers void RefreshBaseSettings(); + /// Request a screenshot of the next frame + void RequestScreenshot(void* data, std::function<void()> callback, + const Layout::FramebufferLayout& layout); + protected: Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle. std::unique_ptr<RasterizerInterface> rasterizer; diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 4fd0d66c5..49a1989e4 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -138,7 +138,12 @@ void RendererOpenGL::SwapBuffers( // Load the framebuffer from memory, draw it to the screen, and swap buffers LoadFBToScreenInfo(*framebuffer); - DrawScreen(); + + if (renderer_settings.screenshot_requested) + CaptureScreenshot(); + + DrawScreen(render_window.GetFramebufferLayout()); + render_window.SwapBuffers(); } @@ -383,14 +388,13 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, /** * Draws the emulated screens to the emulator window. */ -void RendererOpenGL::DrawScreen() { +void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { if (renderer_settings.set_background_color) { // Update background color before drawing glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f); } - const auto& layout = render_window.GetFramebufferLayout(); const auto& screen = layout.screen; glViewport(0, 0, layout.width, layout.height); @@ -414,6 +418,37 @@ void RendererOpenGL::DrawScreen() { /// Updates the framerate void RendererOpenGL::UpdateFramerate() {} +void RendererOpenGL::CaptureScreenshot() { + // Draw the current frame to the screenshot framebuffer + screenshot_framebuffer.Create(); + GLuint old_read_fb = state.draw.read_framebuffer; + GLuint old_draw_fb = state.draw.draw_framebuffer; + state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle; + state.Apply(); + + Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout}; + + GLuint renderbuffer; + glGenRenderbuffers(1, &renderbuffer); + glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); + glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer); + + DrawScreen(layout); + + glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, + renderer_settings.screenshot_bits); + + screenshot_framebuffer.Release(); + state.draw.read_framebuffer = old_read_fb; + state.draw.draw_framebuffer = old_draw_fb; + state.Apply(); + glDeleteRenderbuffers(1, &renderbuffer); + + renderer_settings.screenshot_complete_callback(); + renderer_settings.screenshot_requested = false; +} + static const char* GetSource(GLenum source) { #define RET(s) \ case GL_DEBUG_SOURCE_##s: \ diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index c0868c0e4..067fad81b 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -16,6 +16,10 @@ namespace Core::Frontend { class EmuWindow; } +namespace Layout { +class FramebufferLayout; +} + namespace OpenGL { /// Structure used for storing information about the textures for the Switch screen @@ -66,10 +70,12 @@ private: void ConfigureFramebufferTexture(TextureInfo& texture, const Tegra::FramebufferConfig& framebuffer); - void DrawScreen(); + void DrawScreen(const Layout::FramebufferLayout& layout); void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h); void UpdateFramerate(); + void CaptureScreenshot(); + // Loads framebuffer from emulated memory into the display information structure void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer); // Fills active OpenGL texture with the given RGBA color. @@ -82,6 +88,7 @@ private: OGLVertexArray vertex_array; OGLBuffer vertex_buffer; OGLProgram shader; + OGLFramebuffer screenshot_framebuffer; /// Display information for Switch screen ScreenInfo screen_info; diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index 07e3a7d24..f7de3471b 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp @@ -3,6 +3,8 @@ // Refer to the license.txt file included. #include <memory> +#include "core/core.h" +#include "core/settings.h" #include "video_core/renderer_base.h" #include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/video_core.h" @@ -13,4 +15,10 @@ std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_wind return std::make_unique<OpenGL::RendererOpenGL>(emu_window); } +u16 GetResolutionScaleFactor(const RendererBase& renderer) { + return !Settings::values.resolution_factor + ? renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio() + : Settings::values.resolution_factor; +} + } // namespace VideoCore diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h index f79f85dfe..5b373bcb1 100644 --- a/src/video_core/video_core.h +++ b/src/video_core/video_core.h @@ -22,4 +22,6 @@ class RendererBase; */ std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window); +u16 GetResolutionScaleFactor(const RendererBase& renderer); + } // namespace VideoCore |