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authorSubv <subv2112@gmail.com>2018-03-17 01:24:41 +0100
committerSubv <subv2112@gmail.com>2018-03-17 01:24:41 +0100
commitbf310a41b8bd1618c45040aaf039b9d44cb2c45f (patch)
tree942772462391c988c586938a5de4ffd2499bb221 /src/video_core
parentGPU: Added Maxwell registers for Shader Program control. (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/engines/maxwell_3d.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 842c5a014..8c6d1172c 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -19,6 +19,14 @@ void Maxwell3D::WriteReg(u32 method, u32 value) {
#define MAXWELL3D_REG_INDEX(field_name) (offsetof(Regs, field_name) / sizeof(u32))
switch (method) {
+ case MAXWELL3D_REG_INDEX(code_address.code_address_high):
+ case MAXWELL3D_REG_INDEX(code_address.code_address_low): {
+ // Note: For some reason games (like Puyo Puyo Tetris) seem to write 0 to the CODE_ADDRESS
+ // register, we do not currently know if that's intended or a bug, so we assert it lest
+ // stuff breaks in other places (like the shader address calculation).
+ ASSERT_MSG(regs.code_address.CodeAddress() == 0, "Unexpected CODE_ADDRESS register value.");
+ break;
+ }
case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
DrawArrays();
break;