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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-09-18 13:51:05 +0200
committerFernandoS27 <fsahmkow27@gmail.com>2019-09-19 17:41:31 +0200
commitc17655ce7465815bb69adf22c2d12f02a93d7d5c (patch)
tree07749426e3fd8e5fdd874e4d13c8df74428bca2f /src/video_core
parentVideoCore: Corrections to the MME Inliner and removal of hacky instance management. (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/rasterizer_interface.h2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp169
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
3 files changed, 68 insertions, 106 deletions
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index a37b84b8c..fe0d82255 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -31,7 +31,7 @@ public:
/// Draw the current batch of vertex arrays
virtual void DrawArrays() = 0;
- /// Draw the current batch of vertex arrays
+ /// Draw the current batch of multiple instasnces of vertex arrays
virtual void DrawMultiArrays() = 0;
/// Clear the current framebuffer
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index f71a22738..9ca832863 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -49,40 +49,6 @@ MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100));
-struct DrawParameters {
- GLenum primitive_mode;
- GLsizei count;
- GLint current_instance;
- bool use_indexed;
-
- GLint vertex_first;
-
- GLenum index_format;
- GLint base_vertex;
- GLintptr index_buffer_offset;
-
- void DispatchDraw() const {
- if (use_indexed) {
- const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
- if (current_instance > 0) {
- glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
- index_buffer_ptr, 1, base_vertex,
- current_instance);
- } else {
- glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
- base_vertex);
- }
- } else {
- if (current_instance > 0) {
- glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
- current_instance);
- } else {
- glDrawArrays(primitive_mode, vertex_first, count);
- }
- }
- }
-};
-
static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
const GLShader::ConstBufferEntry& entry) {
if (!entry.IsIndirect()) {
@@ -270,29 +236,6 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer() {
return offset;
}
-DrawParameters RasterizerOpenGL::SetupDraw(GLintptr index_buffer_offset) {
- const auto& gpu = system.GPU().Maxwell3D();
- const auto& regs = gpu.regs;
- const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
-
- DrawParameters params{};
- params.current_instance = gpu.state.current_instance;
-
- params.use_indexed = is_indexed;
- params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
-
- if (is_indexed) {
- params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
- params.count = regs.index_array.count;
- params.index_buffer_offset = index_buffer_offset;
- params.base_vertex = static_cast<GLint>(regs.vb_element_base);
- } else {
- params.count = regs.vertex_buffer.count;
- params.vertex_first = regs.vertex_buffer.first;
- }
- return params;
-}
-
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
MICROPROFILE_SCOPE(OpenGL_Shader);
auto& gpu = system.GPU().Maxwell3D();
@@ -784,36 +727,65 @@ void RasterizerOpenGL::DrawPrelude() {
}
}
+struct DrawParams {
+ bool is_indexed;
+ bool is_instanced;
+ GLenum primitive_mode;
+ GLint count;
+ GLint base_vertex;
+
+ // Indexed settings
+ GLenum index_format;
+ GLintptr index_buffer_offset;
+
+ // Instanced setting
+ GLint num_instances;
+ GLint base_instance;
+
+ void DispatchDraw() {
+ if (is_indexed) {
+ const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
+ if (is_instanced) {
+ glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
+ index_buffer_ptr, num_instances,
+ base_vertex, base_instance);
+ } else {
+ glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
+ base_vertex);
+ }
+ } else {
+ if (is_instanced) {
+ glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, count, num_instances,
+ base_instance);
+ } else {
+ glDrawArrays(primitive_mode, base_vertex, count);
+ }
+ }
+ }
+};
+
void RasterizerOpenGL::DrawArrays() {
DrawPrelude();
auto& maxwell3d = system.GPU().Maxwell3D();
const auto& regs = maxwell3d.regs;
const auto current_instance = maxwell3d.state.current_instance;
- const auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
- if (accelerate_draw == AccelDraw::Indexed) {
- const auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
- const auto count = regs.index_array.count;
- const auto base_vertex = static_cast<GLint>(regs.vb_element_base);
- const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
- if (current_instance > 0) {
- glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
- index_buffer_ptr, 1, base_vertex,
- current_instance);
- } else {
- glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
- base_vertex);
- }
+ DrawParams draw_call;
+ draw_call.is_indexed = accelerate_draw == AccelDraw::Indexed;
+ draw_call.num_instances = static_cast<GLint>(1);
+ draw_call.base_instance = static_cast<GLint>(current_instance);
+ draw_call.is_instanced = current_instance > 0;
+ draw_call.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
+ if (draw_call.is_indexed) {
+ draw_call.count = static_cast<GLint>(regs.index_array.count);
+ draw_call.base_vertex = static_cast<GLint>(regs.vb_element_base);
+ draw_call.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
+ draw_call.index_buffer_offset = index_buffer_offset;
} else {
- const auto count = regs.vertex_buffer.count;
- const auto vertex_first = regs.vertex_buffer.first;
- if (current_instance > 0) {
- glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
- current_instance);
- } else {
- glDrawArrays(primitive_mode, vertex_first, count);
- }
+ draw_call.count = static_cast<GLint>(regs.vertex_buffer.count);
+ draw_call.base_vertex = static_cast<GLint>(regs.vertex_buffer.first);
}
+ draw_call.DispatchDraw();
accelerate_draw = AccelDraw::Disabled;
maxwell3d.dirty.memory_general = false;
@@ -825,32 +797,23 @@ void RasterizerOpenGL::DrawMultiArrays() {
auto& maxwell3d = system.GPU().Maxwell3D();
const auto& regs = maxwell3d.regs;
const auto& draw_setup = maxwell3d.mme_draw;
- const auto num_instances = draw_setup.instance_count;
- const auto base_instance = static_cast<GLint>(regs.vb_base_instance);
- const auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
- if (draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed) {
- const auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
- const auto count = regs.index_array.count;
- const auto base_vertex = static_cast<GLint>(regs.vb_element_base);
- const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
- if (num_instances > 1) {
- glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
- index_buffer_ptr, num_instances,
- base_vertex, base_instance);
- } else {
- glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
- base_vertex);
- }
+ DrawParams draw_call;
+ draw_call.is_indexed =
+ draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed;
+ draw_call.num_instances = static_cast<GLint>(draw_setup.instance_count);
+ draw_call.base_instance = static_cast<GLint>(regs.vb_base_instance);
+ draw_call.is_instanced = draw_setup.instance_count > 1;
+ draw_call.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
+ if (draw_call.is_indexed) {
+ draw_call.count = static_cast<GLint>(regs.index_array.count);
+ draw_call.base_vertex = static_cast<GLint>(regs.vb_element_base);
+ draw_call.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
+ draw_call.index_buffer_offset = index_buffer_offset;
} else {
- const auto count = regs.vertex_buffer.count;
- const auto vertex_first = regs.vertex_buffer.first;
- if (num_instances > 1) {
- glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, num_instances,
- base_instance);
- } else {
- glDrawArrays(primitive_mode, vertex_first, count);
- }
+ draw_call.count = static_cast<GLint>(regs.vertex_buffer.count);
+ draw_call.base_vertex = static_cast<GLint>(regs.vertex_buffer.first);
}
+ draw_call.DispatchDraw();
accelerate_draw = AccelDraw::Disabled;
maxwell3d.dirty.memory_general = false;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 63a914ff9..b4e21b9de 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -138,6 +138,7 @@ private:
void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
std::size_t size);
+ /// Syncs all the state, shaders, render targets and textures setting before a draw call.
void DrawPrelude();
/// Configures the current textures to use for the draw command. Returns shaders texture buffer
@@ -254,8 +255,6 @@ private:
GLintptr SetupIndexBuffer();
- DrawParameters SetupDraw(GLintptr index_buffer_offset);
-
GLintptr index_buffer_offset;
void SetupShaders(GLenum primitive_mode);