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authorbunnei <bunneidev@gmail.com>2015-02-27 04:40:27 +0100
committerbunnei <bunneidev@gmail.com>2015-02-27 04:40:27 +0100
commitc9ef377afaa038797de6c08da9f204acf67ed1fc (patch)
treeab2c741325e2e81e4352b4934972151fceae8d5e /src/video_core
parentMerge pull request #614 from lioncash/mcr (diff)
parentGPU: Implemented bits 3 and 1 from the display transfer flags. (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp56
-rw-r--r--src/video_core/rasterizer.cpp39
-rw-r--r--src/video_core/utils.h50
3 files changed, 91 insertions, 54 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index f436aa541..27c246a99 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -23,6 +23,7 @@
#include "video_core/color.h"
#include "video_core/math.h"
#include "video_core/pica.h"
+#include "video_core/utils.h"
#include "debug_utils.h"
@@ -306,63 +307,33 @@ std::unique_ptr<PicaTrace> FinishPicaTracing()
}
const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info, bool disable_alpha) {
- // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
- // of which is composed of four 2x2 subtiles each of which is composed of four texels.
- // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
- // texels are laid out in a 2x2 subtile like this:
- // 2 3
- // 0 1
- //
- // The full 8x8 tile has the texels arranged like this:
- //
- // 42 43 46 47 58 59 62 63
- // 40 41 44 45 56 57 60 61
- // 34 35 38 39 50 51 54 55
- // 32 33 36 37 48 49 52 53
- // 10 11 14 15 26 27 30 31
- // 08 09 12 13 24 25 28 29
- // 02 03 06 07 18 19 22 23
- // 00 01 04 05 16 17 20 21
-
- const unsigned int block_width = 8;
- const unsigned int block_height = 8;
-
const unsigned int coarse_x = x & ~7;
const unsigned int coarse_y = y & ~7;
- // Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
- // arranged in a Z-order curve. More details on the bit manipulation at:
- // https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
- unsigned int i = (x & 7) | ((y & 7) << 8); // ---- -210
- i = (i ^ (i << 2)) & 0x1313; // ---2 --10
- i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0
- i = (i | (i >> 7)) & 0x3F;
-
if (info.format != Regs::TextureFormat::ETC1 &&
info.format != Regs::TextureFormat::ETC1A4) {
// TODO(neobrain): Fix code design to unify vertical block offsets!
source += coarse_y * info.stride;
}
- const unsigned int offset = coarse_x * block_height;
-
+
// TODO: Assert that width/height are multiples of block dimensions
switch (info.format) {
case Regs::TextureFormat::RGBA8:
{
- const u8* source_ptr = source + offset * 4 + i * 4;
+ const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 4);
return { source_ptr[3], source_ptr[2], source_ptr[1], disable_alpha ? (u8)255 : source_ptr[0] };
}
case Regs::TextureFormat::RGB8:
{
- const u8* source_ptr = source + offset * 3 + i * 3;
+ const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 3);
return { source_ptr[2], source_ptr[1], source_ptr[0], 255 };
}
case Regs::TextureFormat::RGBA5551:
{
- const u16 source_ptr = *(const u16*)(source + offset * 2 + i * 2);
+ const u16 source_ptr = *(const u16*)(source + VideoCore::GetMortonOffset(x, y, 2));
u8 r = (source_ptr >> 11) & 0x1F;
u8 g = ((source_ptr) >> 6) & 0x1F;
u8 b = (source_ptr >> 1) & 0x1F;
@@ -373,7 +344,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
case Regs::TextureFormat::RGB565:
{
- const u16 source_ptr = *(const u16*)(source + offset * 2 + i * 2);
+ const u16 source_ptr = *(const u16*)(source + VideoCore::GetMortonOffset(x, y, 2));
u8 r = Color::Convert5To8((source_ptr >> 11) & 0x1F);
u8 g = Color::Convert6To8(((source_ptr) >> 5) & 0x3F);
u8 b = Color::Convert5To8((source_ptr) & 0x1F);
@@ -382,7 +353,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
case Regs::TextureFormat::RGBA4:
{
- const u8* source_ptr = source + offset * 2 + i * 2;
+ const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 2);
u8 r = Color::Convert4To8(source_ptr[1] >> 4);
u8 g = Color::Convert4To8(source_ptr[1] & 0xF);
u8 b = Color::Convert4To8(source_ptr[0] >> 4);
@@ -392,7 +363,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
case Regs::TextureFormat::IA8:
{
- const u8* source_ptr = source + offset * 2 + i * 2;
+ const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 2);
if (disable_alpha) {
// Show intensity as red, alpha as green
@@ -404,13 +375,13 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
case Regs::TextureFormat::I8:
{
- const u8* source_ptr = source + offset + i;
+ const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 1);
return { *source_ptr, *source_ptr, *source_ptr, 255 };
}
case Regs::TextureFormat::A8:
{
- const u8* source_ptr = source + offset + i;
+ const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 1);
if (disable_alpha) {
return { *source_ptr, *source_ptr, *source_ptr, 255 };
@@ -421,7 +392,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
case Regs::TextureFormat::IA4:
{
- const u8* source_ptr = source + offset + i;
+ const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 1);
u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4);
u8 a = Color::Convert4To8((*source_ptr) & 0xF);
@@ -436,9 +407,10 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
case Regs::TextureFormat::A4:
{
- const u8* source_ptr = source + (offset + i) / 2;
+ u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1);
+ const u8* source_ptr = source + morton_offset / 2;
- u8 a = (i % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
+ u8 a = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
a = Color::Convert4To8(a);
if (disable_alpha) {
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 24dc37856..a7bb0612f 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -7,13 +7,14 @@
#include "common/common_types.h"
#include "common/math_util.h"
+#include "core/hw/gpu.h"
+#include "debug_utils/debug_utils.h"
#include "math.h"
#include "color.h"
#include "pica.h"
#include "rasterizer.h"
#include "vertex_shader.h"
-
-#include "debug_utils/debug_utils.h"
+#include "video_core/utils.h"
namespace Pica {
@@ -27,10 +28,14 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
// NOTE: The framebuffer height register contains the actual FB height minus one.
y = (registers.framebuffer.height - y);
+ const u32 coarse_y = y & ~7;
+ u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
+ u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
+
switch (registers.framebuffer.color_format) {
case registers.framebuffer.RGBA8:
{
- u8* pixel = color_buffer + (x + y * registers.framebuffer.GetWidth()) * 4;
+ u8* pixel = color_buffer + dst_offset;
pixel[3] = color.r();
pixel[2] = color.g();
pixel[1] = color.b();
@@ -40,14 +45,14 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
case registers.framebuffer.RGBA4:
{
- u8* pixel = color_buffer + (x + y * registers.framebuffer.GetWidth()) * 2;
+ u8* pixel = color_buffer + dst_offset;
pixel[1] = (color.r() & 0xF0) | (color.g() >> 4);
pixel[0] = (color.b() & 0xF0) | (color.a() >> 4);
break;
}
default:
- LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format);
+ LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
UNIMPLEMENTED();
}
}
@@ -58,11 +63,15 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
y = (registers.framebuffer.height - y);
+ const u32 coarse_y = y & ~7;
+ u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
+ u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
+
switch (registers.framebuffer.color_format) {
case registers.framebuffer.RGBA8:
{
Math::Vec4<u8> ret;
- u8* pixel = color_buffer + (x + y * registers.framebuffer.GetWidth()) * 4;
+ u8* pixel = color_buffer + src_offset;
ret.r() = pixel[3];
ret.g() = pixel[2];
ret.b() = pixel[1];
@@ -73,7 +82,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
case registers.framebuffer.RGBA4:
{
Math::Vec4<u8> ret;
- u8* pixel = color_buffer + (x + y * registers.framebuffer.GetWidth()) * 2;
+ u8* pixel = color_buffer + src_offset;
ret.r() = Color::Convert4To8(pixel[1] >> 4);
ret.g() = Color::Convert4To8(pixel[1] & 0x0F);
ret.b() = Color::Convert4To8(pixel[0] >> 4);
@@ -82,7 +91,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
}
default:
- LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format);
+ LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
UNIMPLEMENTED();
}
@@ -91,22 +100,28 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
static u32 GetDepth(int x, int y) {
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
- u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(addr)));
+ u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr));
y = (registers.framebuffer.height - y);
+
+ const u32 coarse_y = y & ~7;
+ u32 stride = registers.framebuffer.width * 2;
// Assuming 16-bit depth buffer format until actual format handling is implemented
- return *(depth_buffer + x + y * registers.framebuffer.GetWidth());
+ return *(u16*)(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride);
}
static void SetDepth(int x, int y, u16 value) {
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
- u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(addr)));
+ u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr));
y = (registers.framebuffer.height - y);
+ const u32 coarse_y = y & ~7;
+ u32 stride = registers.framebuffer.width * 2;
+
// Assuming 16-bit depth buffer format until actual format handling is implemented
- *(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value;
+ *(u16*)(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride) = value;
}
// NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
diff --git a/src/video_core/utils.h b/src/video_core/utils.h
index 6fd640425..bda793fa5 100644
--- a/src/video_core/utils.h
+++ b/src/video_core/utils.h
@@ -35,4 +35,54 @@ struct TGAHeader {
*/
void DumpTGA(std::string filename, short width, short height, u8* raw_data);
+/**
+ * Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
+ * arranged in a Z-order curve. More details on the bit manipulation at:
+ * https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
+ */
+static inline u32 MortonInterleave(u32 x, u32 y) {
+ u32 i = (x & 7) | ((y & 7) << 8); // ---- -210
+ i = (i ^ (i << 2)) & 0x1313; // ---2 --10
+ i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0
+ i = (i | (i >> 7)) & 0x3F;
+ return i;
+}
+
+/**
+ * Calculates the offset of the position of the pixel in Morton order
+ */
+static inline u32 GetMortonOffset(u32 x, u32 y, u32 bytes_per_pixel) {
+ // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
+ // of which is composed of four 2x2 subtiles each of which is composed of four texels.
+ // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
+ // texels are laid out in a 2x2 subtile like this:
+ // 2 3
+ // 0 1
+ //
+ // The full 8x8 tile has the texels arranged like this:
+ //
+ // 42 43 46 47 58 59 62 63
+ // 40 41 44 45 56 57 60 61
+ // 34 35 38 39 50 51 54 55
+ // 32 33 36 37 48 49 52 53
+ // 10 11 14 15 26 27 30 31
+ // 08 09 12 13 24 25 28 29
+ // 02 03 06 07 18 19 22 23
+ // 00 01 04 05 16 17 20 21
+ //
+ // This pattern is what's called Z-order curve, or Morton order.
+
+ const unsigned int block_width = 8;
+ const unsigned int block_height = 8;
+
+ const unsigned int coarse_x = x & ~7;
+ const unsigned int coarse_y = y & ~7;
+
+ u32 i = VideoCore::MortonInterleave(x, y);
+
+ const unsigned int offset = coarse_x * block_height;
+
+ return (i + offset) * bytes_per_pixel;
+}
+
} // namespace