summaryrefslogtreecommitdiffstats
path: root/src/video_core
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2019-04-06 05:35:31 +0200
committerGitHub <noreply@github.com>2019-04-06 05:35:31 +0200
commitcb2209d06a3d91e43b45b9f62d09478b6da9fcb0 (patch)
treeb356c9d4e954b4416e576b631f209da19ca63dc2 /src/video_core
parentMerge pull request #2329 from lioncash/sanitize (diff)
parentgl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary() (diff)
downloadyuzu-cb2209d06a3d91e43b45b9f62d09478b6da9fcb0.tar
yuzu-cb2209d06a3d91e43b45b9f62d09478b6da9fcb0.tar.gz
yuzu-cb2209d06a3d91e43b45b9f62d09478b6da9fcb0.tar.bz2
yuzu-cb2209d06a3d91e43b45b9f62d09478b6da9fcb0.tar.lz
yuzu-cb2209d06a3d91e43b45b9f62d09478b6da9fcb0.tar.xz
yuzu-cb2209d06a3d91e43b45b9f62d09478b6da9fcb0.tar.zst
yuzu-cb2209d06a3d91e43b45b9f62d09478b6da9fcb0.zip
Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 7300a4037..3222028d5 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -69,10 +69,10 @@ public:
shader_source += '\n';
}
- std::string GenerateTemporal() {
- std::string temporal = "tmp";
- temporal += std::to_string(temporal_index++);
- return temporal;
+ std::string GenerateTemporary() {
+ std::string temporary = "tmp";
+ temporary += std::to_string(temporary_index++);
+ return temporary;
}
std::string GetResult() {
@@ -87,7 +87,7 @@ private:
}
std::string shader_source;
- u32 temporal_index = 1;
+ u32 temporary_index = 1;
};
/// Generates code to use for a swizzle operation.
@@ -540,7 +540,7 @@ private:
} else if (std::holds_alternative<OperationNode>(*offset)) {
// Indirect access
- const std::string final_offset = code.GenerateTemporal();
+ const std::string final_offset = code.GenerateTemporary();
code.AddLine("uint " + final_offset + " = (ftou(" + Visit(offset) + ") / 4) & " +
std::to_string(MAX_CONSTBUFFER_ELEMENTS - 1) + ';');
return fmt::format("{}[{} / 4][{} % 4]", GetConstBuffer(cbuf->GetIndex()),
@@ -587,9 +587,9 @@ private:
// There's a bug in NVidia's proprietary drivers that makes precise fail on fragment shaders
const std::string precise = stage != ShaderStage::Fragment ? "precise " : "";
- const std::string temporal = code.GenerateTemporal();
- code.AddLine(precise + "float " + temporal + " = " + value + ';');
- return temporal;
+ const std::string temporary = code.GenerateTemporary();
+ code.AddLine(precise + "float " + temporary + " = " + value + ';');
+ return temporary;
}
std::string VisitOperand(Operation operation, std::size_t operand_index) {
@@ -601,9 +601,9 @@ private:
return Visit(operand);
}
- const std::string temporal = code.GenerateTemporal();
- code.AddLine("float " + temporal + " = " + Visit(operand) + ';');
- return temporal;
+ const std::string temporary = code.GenerateTemporary();
+ code.AddLine("float " + temporary + " = " + Visit(operand) + ';');
+ return temporary;
}
std::string VisitOperand(Operation operation, std::size_t operand_index, Type type) {