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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-05-14 20:47:58 +0200 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-07-07 21:05:56 +0200 |
commit | d0966b9f7ceac5a82e54b76d896cbf44f64749ea (patch) | |
tree | 8a291be414f72eddd5af27c8eb734f0ffb4111b5 /src/video_core | |
parent | Merge pull request #2674 from lioncash/reporter (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 3 | ||||
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 8 |
2 files changed, 9 insertions, 2 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 404d4f5aa..829c11e64 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -1278,6 +1278,7 @@ union Instruction { union { BitField<49, 1, u64> nodep_flag; BitField<53, 4, u64> texture_info; + BitField<59, 1, u64> fp32_flag; TextureType GetTextureType() const { // The TLDS instruction has a weird encoding for the texture type. @@ -1760,7 +1761,7 @@ private: INST("1101111101010---", Id::TXQ_B, Type::Texture, "TXQ_B"), INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"), INST("11011100--11----", Id::TLD, Type::Texture, "TLD"), - INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"), + INST("1101-01---------", Id::TLDS, Type::Texture, "TLDS"), INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"), INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"), INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"), diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index cb480be9b..323be3f14 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -269,7 +269,13 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete"); } - WriteTexsInstructionFloat(bb, instr, GetTldsCode(instr, texture_type, is_array)); + const Node4 components = GetTldsCode(instr, texture_type, is_array); + + if (instr.tlds.fp32_flag) { + WriteTexsInstructionFloat(bb, instr, components); + } else { + WriteTexsInstructionHalfFloat(bb, instr, components); + } break; } default: |