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author | bunnei <bunneidev@gmail.com> | 2019-12-07 00:18:16 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-12-07 00:18:16 +0100 |
commit | e36814d6d592167cbb9c5440cb7b1f9bbb33449c (patch) | |
tree | fb93c0eeaa46d1ee738f9373cbb1b858e79ca37a /src/video_core | |
parent | Merge pull request #3196 from jmerdich/fix-ea-source-build (diff) | |
parent | Shader_IR: Address Feedback (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 44 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 51 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_shader_decompiler.cpp | 8 | ||||
-rw-r--r-- | src/video_core/shader/decode/arithmetic_integer.cpp | 19 | ||||
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 53 | ||||
-rw-r--r-- | src/video_core/shader/node.h | 4 |
6 files changed, 171 insertions, 8 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 9fafed4a2..9c7b9b370 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -800,6 +800,12 @@ union Instruction { } popc; union { + BitField<41, 1, u64> sh; + BitField<40, 1, u64> invert; + BitField<48, 1, u64> is_signed; + } flo; + + union { BitField<39, 3, u64> pred; BitField<42, 1, u64> neg_pred; } sel; @@ -1440,6 +1446,26 @@ union Instruction { } tlds; union { + BitField<28, 1, u64> is_array; + BitField<29, 2, TextureType> texture_type; + BitField<35, 1, u64> aoffi_flag; + BitField<49, 1, u64> nodep_flag; + + bool UsesMiscMode(TextureMiscMode mode) const { + switch (mode) { + case TextureMiscMode::AOFFI: + return aoffi_flag != 0; + case TextureMiscMode::NODEP: + return nodep_flag != 0; + default: + break; + } + return false; + } + + } txd; + + union { BitField<24, 2, StoreCacheManagement> cache_management; BitField<33, 3, ImageType> image_type; BitField<49, 2, OutOfBoundsStore> out_of_bounds_store; @@ -1632,6 +1658,8 @@ public: TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations TMML_B, // Texture Mip Map Level TMML, // Texture Mip Map Level + TXD, // Texture Gradient/Load with Derivates + TXD_B, // Texture Gradient/Load with Derivates Bindless SUST, // Surface Store SULD, // Surface Load SUATOM, // Surface Atomic Operation @@ -1664,6 +1692,9 @@ public: ISCADD_C, // Scale and Add ISCADD_R, ISCADD_IMM, + FLO_R, + FLO_C, + FLO_IMM, LEA_R1, LEA_R2, LEA_RZ, @@ -1727,6 +1758,10 @@ public: SHR_C, SHR_R, SHR_IMM, + SHF_RIGHT_R, + SHF_RIGHT_IMM, + SHF_LEFT_R, + SHF_LEFT_IMM, FMNMX_C, FMNMX_R, FMNMX_IMM, @@ -1924,6 +1959,8 @@ private: INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"), INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"), INST("1101111101011---", Id::TMML, Type::Texture, "TMML"), + INST("11011110011110--", Id::TXD_B, Type::Texture, "TXD_B"), + INST("11011110001110--", Id::TXD, Type::Texture, "TXD"), INST("11101011001-----", Id::SUST, Type::Image, "SUST"), INST("11101011000-----", Id::SULD, Type::Image, "SULD"), INST("1110101000------", Id::SUATOM, Type::Image, "SUATOM_D"), @@ -1965,6 +2002,9 @@ private: INST("010110110100----", Id::ICMP_R, Type::ArithmeticInteger, "ICMP_R"), INST("010010110100----", Id::ICMP_CR, Type::ArithmeticInteger, "ICMP_CR"), INST("0011011-0100----", Id::ICMP_IMM, Type::ArithmeticInteger, "ICMP_IMM"), + INST("0101110000110---", Id::FLO_R, Type::ArithmeticInteger, "FLO_R"), + INST("0100110000110---", Id::FLO_C, Type::ArithmeticInteger, "FLO_C"), + INST("0011100-00110---", Id::FLO_IMM, Type::ArithmeticInteger, "FLO_IMM"), INST("0101101111011---", Id::LEA_R2, Type::ArithmeticInteger, "LEA_R2"), INST("0101101111010---", Id::LEA_R1, Type::ArithmeticInteger, "LEA_R1"), INST("001101101101----", Id::LEA_IMM, Type::ArithmeticInteger, "LEA_IMM"), @@ -2022,6 +2062,10 @@ private: INST("0100110000101---", Id::SHR_C, Type::Shift, "SHR_C"), INST("0101110000101---", Id::SHR_R, Type::Shift, "SHR_R"), INST("0011100-00101---", Id::SHR_IMM, Type::Shift, "SHR_IMM"), + INST("0101110011111---", Id::SHF_RIGHT_R, Type::Shift, "SHF_RIGHT_R"), + INST("0011100-11111---", Id::SHF_RIGHT_IMM, Type::Shift, "SHF_RIGHT_IMM"), + INST("0101101111111---", Id::SHF_LEFT_R, Type::Shift, "SHF_LEFT_R"), + INST("0011011-11111---", Id::SHF_LEFT_IMM, Type::Shift, "SHF_LEFT_IMM"), INST("0100110011100---", Id::I2I_C, Type::Conversion, "I2I_C"), INST("0101110011100---", Id::I2I_R, Type::Conversion, "I2I_R"), INST("0011101-11100---", Id::I2I_IMM, Type::Conversion, "I2I_IMM"), diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 0e644564a..3d3cd21f3 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -49,8 +49,9 @@ class ExprDecompiler; enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat }; struct TextureAoffi {}; +struct TextureDerivates {}; using TextureArgument = std::pair<Type, Node>; -using TextureIR = std::variant<TextureAoffi, TextureArgument>; +using TextureIR = std::variant<TextureAoffi, TextureDerivates, TextureArgument>; constexpr u32 MAX_CONSTBUFFER_ELEMENTS = static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float)); @@ -1112,6 +1113,8 @@ private: expr += GenerateTextureArgument(*argument); } else if (std::holds_alternative<TextureAoffi>(variant)) { expr += GenerateTextureAoffi(meta->aoffi); + } else if (std::holds_alternative<TextureDerivates>(variant)) { + expr += GenerateTextureDerivates(meta->derivates); } else { UNREACHABLE(); } @@ -1181,6 +1184,36 @@ private: return expr; } + std::string GenerateTextureDerivates(const std::vector<Node>& derivates) { + if (derivates.empty()) { + return {}; + } + constexpr std::array coord_constructors = {"float", "vec2", "vec3"}; + std::string expr = ", "; + const std::size_t components = derivates.size() / 2; + std::string dx = coord_constructors.at(components - 1); + std::string dy = coord_constructors.at(components - 1); + dx += '('; + dy += '('; + + for (std::size_t index = 0; index < components; ++index) { + const auto operand_x{derivates.at(index * 2)}; + const auto operand_y{derivates.at(index * 2 + 1)}; + dx += Visit(operand_x).AsFloat(); + dy += Visit(operand_y).AsFloat(); + + if (index + 1 < components) { + dx += ", "; + dy += ", "; + } + } + dx += ')'; + dy += ')'; + expr += dx + ", " + dy; + + return expr; + } + std::string BuildIntegerCoordinates(Operation operation) { constexpr std::array constructors{"int(", "ivec2(", "ivec3(", "ivec4("}; const std::size_t coords_count{operation.GetOperandsCount()}; @@ -1450,6 +1483,11 @@ private: return GenerateUnary(operation, "bitCount", type, type); } + template <Type type> + Expression BitMSB(Operation operation) { + return GenerateUnary(operation, "findMSB", type, type); + } + Expression HNegate(Operation operation) { const auto GetNegate = [&](std::size_t index) { return VisitOperand(operation, index).AsBool() + " ? -1 : 1"; @@ -1738,6 +1776,14 @@ private: return {std::move(expr), Type::Float}; } + Expression TextureGradient(Operation operation) { + const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); + ASSERT(meta); + + std::string expr = GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureAoffi{}}); + return {std::move(expr) + GetSwizzle(meta->element), Type::Float}; + } + Expression ImageLoad(Operation operation) { if (!device.HasImageLoadFormatted()) { LOG_ERROR(Render_OpenGL, @@ -2003,6 +2049,7 @@ private: &GLSLDecompiler::BitfieldInsert<Type::Int>, &GLSLDecompiler::BitfieldExtract<Type::Int>, &GLSLDecompiler::BitCount<Type::Int>, + &GLSLDecompiler::BitMSB<Type::Int>, &GLSLDecompiler::Add<Type::Uint>, &GLSLDecompiler::Mul<Type::Uint>, @@ -2021,6 +2068,7 @@ private: &GLSLDecompiler::BitfieldInsert<Type::Uint>, &GLSLDecompiler::BitfieldExtract<Type::Uint>, &GLSLDecompiler::BitCount<Type::Uint>, + &GLSLDecompiler::BitMSB<Type::Uint>, &GLSLDecompiler::Add<Type::HalfFloat>, &GLSLDecompiler::Mul<Type::HalfFloat>, @@ -2084,6 +2132,7 @@ private: &GLSLDecompiler::TextureQueryDimensions, &GLSLDecompiler::TextureQueryLod, &GLSLDecompiler::TexelFetch, + &GLSLDecompiler::TextureGradient, &GLSLDecompiler::ImageLoad, &GLSLDecompiler::ImageStore, diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp index 80738d3d0..76894275b 100644 --- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp +++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp @@ -983,6 +983,11 @@ private: return {}; } + Id TextureGradient(Operation operation) { + UNIMPLEMENTED(); + return {}; + } + Id ImageLoad(Operation operation) { UNIMPLEMENTED(); return {}; @@ -1391,6 +1396,7 @@ private: &SPIRVDecompiler::Quaternary<&Module::OpBitFieldInsert, Type::Int>, &SPIRVDecompiler::Ternary<&Module::OpBitFieldSExtract, Type::Int>, &SPIRVDecompiler::Unary<&Module::OpBitCount, Type::Int>, + &SPIRVDecompiler::Unary<&Module::OpFindSMsb, Type::Int>, &SPIRVDecompiler::Binary<&Module::OpIAdd, Type::Uint>, &SPIRVDecompiler::Binary<&Module::OpIMul, Type::Uint>, @@ -1409,6 +1415,7 @@ private: &SPIRVDecompiler::Quaternary<&Module::OpBitFieldInsert, Type::Uint>, &SPIRVDecompiler::Ternary<&Module::OpBitFieldUExtract, Type::Uint>, &SPIRVDecompiler::Unary<&Module::OpBitCount, Type::Uint>, + &SPIRVDecompiler::Unary<&Module::OpFindUMsb, Type::Uint>, &SPIRVDecompiler::Binary<&Module::OpFAdd, Type::HalfFloat>, &SPIRVDecompiler::Binary<&Module::OpFMul, Type::HalfFloat>, @@ -1473,6 +1480,7 @@ private: &SPIRVDecompiler::TextureQueryDimensions, &SPIRVDecompiler::TextureQueryLod, &SPIRVDecompiler::TexelFetch, + &SPIRVDecompiler::TextureGradient, &SPIRVDecompiler::ImageLoad, &SPIRVDecompiler::ImageStore, diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp index a33d242e9..371fae127 100644 --- a/src/video_core/shader/decode/arithmetic_integer.cpp +++ b/src/video_core/shader/decode/arithmetic_integer.cpp @@ -130,6 +130,25 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) { SetRegister(bb, instr.gpr0, value); break; } + case OpCode::Id::FLO_R: + case OpCode::Id::FLO_C: + case OpCode::Id::FLO_IMM: { + Node value; + if (instr.flo.invert) { + op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, std::move(op_b)); + } + if (instr.flo.is_signed) { + value = Operation(OperationCode::IBitMSB, NO_PRECISE, std::move(op_b)); + } else { + value = Operation(OperationCode::UBitMSB, NO_PRECISE, std::move(op_b)); + } + if (instr.flo.sh) { + value = + Operation(OperationCode::UBitwiseXor, NO_PRECISE, std::move(value), Immediate(31)); + } + SetRegister(bb, instr.gpr0, std::move(value)); + break; + } case OpCode::Id::SEL_C: case OpCode::Id::SEL_R: case OpCode::Id::SEL_IMM: { diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index b094e5a06..da8e886df 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -134,13 +134,52 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { Node4 values; for (u32 element = 0; element < values.size(); ++element) { auto coords_copy = coords; - MetaTexture meta{sampler, {}, {}, {}, {}, {}, component, element}; + MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, component, element}; values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); } WriteTexsInstructionFloat(bb, instr, values, true); break; } + case OpCode::Id::TXD_B: + is_bindless = true; + [[fallthrough]]; + case OpCode::Id::TXD: { + UNIMPLEMENTED_IF_MSG(instr.txd.UsesMiscMode(TextureMiscMode::AOFFI), + "AOFFI is not implemented"); + UNIMPLEMENTED_IF_MSG(instr.txd.is_array != 0, "TXD Array is not implemented"); + + u64 base_reg = instr.gpr8.Value(); + const auto derivate_reg = instr.gpr20.Value(); + const auto texture_type = instr.txd.texture_type.Value(); + const auto coord_count = GetCoordCount(texture_type); + + const auto& sampler = is_bindless + ? GetBindlessSampler(base_reg, {{texture_type, false, false}}) + : GetSampler(instr.sampler, {{texture_type, false, false}}); + if (is_bindless) { + base_reg++; + } + + std::vector<Node> coords; + std::vector<Node> derivates; + for (std::size_t i = 0; i < coord_count; ++i) { + coords.push_back(GetRegister(base_reg + i)); + const std::size_t derivate = i * 2; + derivates.push_back(GetRegister(derivate_reg + derivate)); + derivates.push_back(GetRegister(derivate_reg + derivate + 1)); + } + + Node4 values; + for (u32 element = 0; element < values.size(); ++element) { + MetaTexture meta{sampler, {}, {}, {}, derivates, {}, {}, {}, element}; + values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords); + } + + WriteTexInstructionFloat(bb, instr, values); + + break; + } case OpCode::Id::TXQ_B: is_bindless = true; [[fallthrough]]; @@ -158,7 +197,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { if (!instr.txq.IsComponentEnabled(element)) { continue; } - MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element}; + MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, {}, element}; const Node value = Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0))); @@ -212,7 +251,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { continue; } auto params = coords; - MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element}; + MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, {}, element}; const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params)); SetTemporary(bb, indexer++, value); } @@ -442,7 +481,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, Node4 values; for (u32 element = 0; element < values.size(); ++element) { auto copy_coords = coords; - MetaTexture meta{sampler, array, depth_compare, aoffi, bias, lod, {}, element}; + MetaTexture meta{sampler, array, depth_compare, aoffi, {}, bias, lod, {}, element}; values[element] = Operation(read_method, meta, std::move(copy_coords)); } @@ -574,7 +613,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de Node4 values; for (u32 element = 0; element < values.size(); ++element) { auto coords_copy = coords; - MetaTexture meta{sampler, GetRegister(array_register), dc, aoffi, {}, {}, component, + MetaTexture meta{sampler, GetRegister(array_register), dc, aoffi, {}, {}, {}, component, element}; values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); } @@ -608,7 +647,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { Node4 values; for (u32 element = 0; element < values.size(); ++element) { auto coords_copy = coords; - MetaTexture meta{sampler, array_register, {}, {}, {}, lod, {}, element}; + MetaTexture meta{sampler, array_register, {}, {}, {}, {}, lod, {}, element}; values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); } @@ -653,7 +692,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is Node4 values; for (u32 element = 0; element < values.size(); ++element) { auto coords_copy = coords; - MetaTexture meta{sampler, array, {}, {}, {}, lod, {}, element}; + MetaTexture meta{sampler, array, {}, {}, {}, {}, lod, {}, element}; values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); } return values; diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h index 44d85d434..b2576bdd6 100644 --- a/src/video_core/shader/node.h +++ b/src/video_core/shader/node.h @@ -68,6 +68,7 @@ enum class OperationCode { IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int IBitCount, /// (MetaArithmetic, int) -> int + IBitMSB, /// (MetaArithmetic, int) -> int UAdd, /// (MetaArithmetic, uint a, uint b) -> uint UMul, /// (MetaArithmetic, uint a, uint b) -> uint @@ -86,6 +87,7 @@ enum class OperationCode { UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint UBitCount, /// (MetaArithmetic, uint) -> uint + UBitMSB, /// (MetaArithmetic, uint) -> uint HAdd, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2 HMul, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2 @@ -149,6 +151,7 @@ enum class OperationCode { TextureQueryDimensions, /// (MetaTexture, float a) -> float4 TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4 TexelFetch, /// (MetaTexture, int[N], int) -> float4 + TextureGradient, /// (MetaTexture, float[N] coords, float[N*2] derivates) -> float4 ImageLoad, /// (MetaImage, int[N] coords) -> void ImageStore, /// (MetaImage, int[N] coords) -> void @@ -367,6 +370,7 @@ struct MetaTexture { Node array; Node depth_compare; std::vector<Node> aoffi; + std::vector<Node> derivates; Node bias; Node lod; Node component{}; |