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author | bunnei <bunneidev@gmail.com> | 2018-11-07 09:10:13 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-11-07 09:10:13 +0100 |
commit | e5a0a235538a12180d2c66c09aaddc0bcb76c8ea (patch) | |
tree | dabb121574ebf8618852e781ac7612d255f5cf2d /src/video_core | |
parent | Merge pull request #1649 from degasus/split_resource_manager (diff) | |
parent | gl_rasterizer_cache: Add profiles for Copy and Blit. (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 8 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_resource_manager.cpp | 42 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_stream_buffer.cpp | 5 |
3 files changed, 53 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 7d970efa0..49d63e6f3 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -562,9 +562,11 @@ void SwizzleFunc(const GLConversionArray& functions, const SurfaceParams& params } } +MICROPROFILE_DEFINE(OpenGL_BlitSurface, "OpenGL", "BlitSurface", MP_RGB(128, 192, 64)); static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface, GLuint read_fb_handle, GLuint draw_fb_handle, GLenum src_attachment = 0, GLenum dst_attachment = 0, std::size_t cubemap_face = 0) { + MICROPROFILE_SCOPE(OpenGL_BlitSurface); const auto& src_params{src_surface->GetSurfaceParams()}; const auto& dst_params{dst_surface->GetSurfaceParams()}; @@ -704,9 +706,11 @@ static void FastCopySurface(const Surface& src_surface, const Surface& dst_surfa 0, 0, width, height, 1); } +MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64)); static void CopySurface(const Surface& src_surface, const Surface& dst_surface, GLuint copy_pbo_handle, GLenum src_attachment = 0, GLenum dst_attachment = 0, std::size_t cubemap_face = 0) { + MICROPROFILE_SCOPE(OpenGL_CopySurface); ASSERT_MSG(dst_attachment == 0, "Unimplemented"); const auto& src_params{src_surface->GetSurfaceParams()}; @@ -975,7 +979,7 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm } } -MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192)); +MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64)); void CachedSurface::LoadGLBuffer() { MICROPROFILE_SCOPE(OpenGL_SurfaceLoad); gl_buffer.resize(params.max_mip_level); @@ -1157,7 +1161,7 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } -MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192)); +MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64)); void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) { if (params.type == SurfaceType::Fill) return; diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp index c10863337..161318c5f 100644 --- a/src/video_core/renderer_opengl/gl_resource_manager.cpp +++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp @@ -5,21 +5,31 @@ #include <utility> #include <glad/glad.h> #include "common/common_types.h" +#include "common/microprofile.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_state.h" +MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", + MP_RGB(128, 128, 192)); +MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", + MP_RGB(128, 128, 192)); + namespace OpenGL { void OGLTexture::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenTextures(1, &handle); } void OGLTexture::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteTextures(1, &handle); OpenGLState::GetCurState().UnbindTexture(handle).Apply(); handle = 0; @@ -28,12 +38,16 @@ void OGLTexture::Release() { void OGLSampler::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenSamplers(1, &handle); } void OGLSampler::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteSamplers(1, &handle); OpenGLState::GetCurState().ResetSampler(handle).Apply(); handle = 0; @@ -44,12 +58,16 @@ void OGLShader::Create(const char* source, GLenum type) { return; if (source == nullptr) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); handle = GLShader::LoadShader(source, type); } void OGLShader::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteShader(handle); handle = 0; } @@ -63,12 +81,16 @@ void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shade geo.Create(geo_shader, GL_GEOMETRY_SHADER); if (frag_shader) frag.Create(frag_shader, GL_FRAGMENT_SHADER); + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); Create(separable_program, vert.handle, geo.handle, frag.handle); } void OGLProgram::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteProgram(handle); OpenGLState::GetCurState().ResetProgram(handle).Apply(); handle = 0; @@ -77,12 +99,16 @@ void OGLProgram::Release() { void OGLPipeline::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenProgramPipelines(1, &handle); } void OGLPipeline::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteProgramPipelines(1, &handle); OpenGLState::GetCurState().ResetPipeline(handle).Apply(); handle = 0; @@ -91,12 +117,16 @@ void OGLPipeline::Release() { void OGLBuffer::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenBuffers(1, &handle); } void OGLBuffer::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteBuffers(1, &handle); OpenGLState::GetCurState().ResetBuffer(handle).Apply(); handle = 0; @@ -105,12 +135,16 @@ void OGLBuffer::Release() { void OGLSync::Create() { if (handle != 0) return; + + // Don't profile here, this one is expected to happen ingame. handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } void OGLSync::Release() { if (handle == 0) return; + + // Don't profile here, this one is expected to happen ingame. glDeleteSync(handle); handle = 0; } @@ -118,12 +152,16 @@ void OGLSync::Release() { void OGLVertexArray::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenVertexArrays(1, &handle); } void OGLVertexArray::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteVertexArrays(1, &handle); OpenGLState::GetCurState().ResetVertexArray(handle).Apply(); handle = 0; @@ -132,12 +170,16 @@ void OGLVertexArray::Release() { void OGLFramebuffer::Create() { if (handle != 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenFramebuffers(1, &handle); } void OGLFramebuffer::Release() { if (handle == 0) return; + + MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteFramebuffers(1, &handle); OpenGLState::GetCurState().ResetFramebuffer(handle).Apply(); handle = 0; diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.cpp b/src/video_core/renderer_opengl/gl_stream_buffer.cpp index e409228cc..b97b895a4 100644 --- a/src/video_core/renderer_opengl/gl_stream_buffer.cpp +++ b/src/video_core/renderer_opengl/gl_stream_buffer.cpp @@ -6,9 +6,13 @@ #include <vector> #include "common/alignment.h" #include "common/assert.h" +#include "common/microprofile.h" #include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_stream_buffer.h" +MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning", + MP_RGB(128, 128, 192)); + namespace OpenGL { OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent) @@ -75,6 +79,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a } if (invalidate || !persistent) { + MICROPROFILE_SCOPE(OpenGL_StreamBuffer); GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) | (coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) | (invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT); |