diff options
author | Narr the Reg <juangerman-13@hotmail.com> | 2023-02-16 20:38:50 +0100 |
---|---|---|
committer | Narr the Reg <juangerman-13@hotmail.com> | 2023-02-16 21:22:13 +0100 |
commit | 17207939e50b64592f93c623219b70d26272df4d (patch) | |
tree | 38387309d337d39398538f6d6c30e5db242e8d34 /src/yuzu_cmd/emu_window | |
parent | Qt: Fix mouse scalling (diff) | |
download | yuzu-17207939e50b64592f93c623219b70d26272df4d.tar yuzu-17207939e50b64592f93c623219b70d26272df4d.tar.gz yuzu-17207939e50b64592f93c623219b70d26272df4d.tar.bz2 yuzu-17207939e50b64592f93c623219b70d26272df4d.tar.lz yuzu-17207939e50b64592f93c623219b70d26272df4d.tar.xz yuzu-17207939e50b64592f93c623219b70d26272df4d.tar.zst yuzu-17207939e50b64592f93c623219b70d26272df4d.zip |
Diffstat (limited to 'src/yuzu_cmd/emu_window')
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 5450b8c38..5153cdb79 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -62,7 +62,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { const auto mouse_button = SDLButtonToMouseButton(button); if (state == SDL_PRESSED) { const auto [touch_x, touch_y] = MouseToTouchPos(x, y); - input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, mouse_button); + input_subsystem->GetMouse()->PressButton(x, y, mouse_button); + input_subsystem->GetMouse()->PressMouseButton(mouse_button); + input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, mouse_button); } else { input_subsystem->GetMouse()->ReleaseButton(mouse_button); } @@ -70,7 +72,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { const auto [touch_x, touch_y] = MouseToTouchPos(x, y); - input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, 0, 0); + input_subsystem->GetMouse()->Move(x, y, 0, 0); + input_subsystem->GetMouse()->MouseMove(touch_x, touch_y); + input_subsystem->GetMouse()->TouchMove(touch_x, touch_y); } void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) { |