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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 01:56:21 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-24 04:10:01 +0200 |
commit | 9dfbc9bdce15c299faf06aa7bf68a8660366daee (patch) | |
tree | 83ae648f51b4d0d2bb484741f86f5fb9bce8d00b /src/yuzu_cmd | |
parent | Merge pull request #6686 from ReinUsesLisp/vk-optimal-copy (diff) | |
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Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 4 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 3e22fee37..47244c959 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -449,8 +449,8 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.fullscreen_mode); ReadSetting("Renderer", Settings::values.aspect_ratio); ReadSetting("Renderer", Settings::values.max_anisotropy); - ReadSetting("Renderer", Settings::values.use_frame_limit); - ReadSetting("Renderer", Settings::values.frame_limit); + ReadSetting("Renderer", Settings::values.use_speed_limit); + ReadSetting("Renderer", Settings::values.speed_limit); ReadSetting("Renderer", Settings::values.use_disk_shader_cache); ReadSetting("Renderer", Settings::values.gpu_accuracy); ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 88d33ecab..b32adbbde 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -256,13 +256,13 @@ use_nvdec_emulation = # 0: Off, 1 (default): On accelerate_astc = -# Turns on the frame limiter, which will limit frames output to the target game speed +# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value # 0: Off, 1: On (default) -use_frame_limit = +use_speed_limit = # Limits the speed of the game to run no faster than this value as a percentage of target speed # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) -frame_limit = +speed_limit = # Whether to use disk based shader cache # 0: Off, 1 (default): On |