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author | Zach Hilman <zachhilman@gmail.com> | 2018-09-04 01:23:10 +0200 |
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committer | Zach Hilman <zachhilman@gmail.com> | 2018-09-04 01:23:33 +0200 |
commit | 04397cd185bf6f6f8c979df4fe48379f669f0ed5 (patch) | |
tree | 4c47ee24a8a6b5d9ea8edcf9b01390dd0259a52a /src | |
parent | qt: Add UI options to change NAND/SD dirs (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/yuzu/main.cpp | 21 | ||||
-rw-r--r-- | src/yuzu/main.h | 8 |
2 files changed, 23 insertions, 6 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 01a5d2552..a21f7bdbc 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -12,6 +12,7 @@ #define QT_NO_OPENGL #include <QDesktopWidget> +#include <QDialogButtonBox> #include <QFileDialog> #include <QMessageBox> #include <QtGui> @@ -373,9 +374,9 @@ void GMainWindow::ConnectMenuEvents() { connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, &GMainWindow::OnMenuSelectGameListRoot); connect(ui.action_Select_NAND_Directory, &QAction::triggered, this, - [this] { OnMenuSelectEmulatedDirectory(false); }); + [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); }); connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this, - [this] { OnMenuSelectEmulatedDirectory(true); }); + [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::SDMC); }); connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); // Emulation @@ -891,10 +892,22 @@ void GMainWindow::OnMenuSelectGameListRoot() { } } -void GMainWindow::OnMenuSelectEmulatedDirectory(bool is_sdmc) { +void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) { + const auto res = QMessageBox::information( + this, tr("Changing Emulated Directory"), + tr("You are about to change the emulated %1 directory of the system. Please note " + "that this does not also move the contents of the previous directory to the " + "new one and you will have to do that yourself.") + .arg(target == EmulatedDirectoryTarget::SDMC ? tr("SD card") : tr("NAND")), + QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel}); + + if (res == QMessageBox::Cancel) + return; + QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); if (!dir_path.isEmpty()) { - FileUtil::GetUserPath(is_sdmc ? FileUtil::UserPath::SDMCDir : FileUtil::UserPath::NANDDir, + FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir + : FileUtil::UserPath::NANDDir, dir_path.toStdString()); Service::FileSystem::CreateFactories(vfs); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); diff --git a/src/yuzu/main.h b/src/yuzu/main.h index b85149f8e..56b592a9e 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -32,6 +32,11 @@ namespace Tegra { class DebugContext; } +enum class EmulatedDirectoryTarget { + NAND, + SDMC, +}; + class GMainWindow : public QMainWindow { Q_OBJECT @@ -138,8 +143,7 @@ private slots: /// Called whenever a user selects the "File->Select Game List Root" menu item void OnMenuSelectGameListRoot(); /// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card - /// (false for nand, true for sdmc) - void OnMenuSelectEmulatedDirectory(bool is_sdmc); + void OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target); void OnMenuRecentFile(); void OnConfigure(); void OnAbout(); |