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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-26 05:01:41 +0100 |
---|---|---|
committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-28 20:55:23 +0100 |
commit | 04d11341911a0c9ed3558fc6084d305ae262399a (patch) | |
tree | 914f6193fce38f2fd52dce46442fb21254e5ea57 /src | |
parent | gl_state: Remove VAO cache and tracking (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 10 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 3 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 12 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 8 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 8 |
6 files changed, 25 insertions, 21 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 9658d379c..f5aa84a16 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -332,7 +332,6 @@ void RasterizerOpenGL::ConfigureFramebuffers() { View depth_surface = texture_cache.GetDepthBufferSurface(true); const auto& regs = gpu.regs; - state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0; UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0); // Bind the framebuffer surfaces @@ -455,6 +454,9 @@ void RasterizerOpenGL::Clear() { } } + // TODO: Signal state tracker about these changes + SyncFramebufferSRGB(); + if (!use_color && !use_depth && !use_stencil) { // No color surface nor depth/stencil surface are enabled return; @@ -511,6 +513,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { SyncPointState(); SyncPolygonOffset(); SyncAlphaTest(); + SyncFramebufferSRGB(); buffer_cache.Acquire(); @@ -1198,4 +1201,9 @@ void RasterizerOpenGL::SyncAlphaTest() { } } +void RasterizerOpenGL::SyncFramebufferSRGB() { + const auto& regs = system.GPU().Maxwell3D().regs; + oglEnable(GL_FRAMEBUFFER_SRGB, regs.framebuffer_srgb); +} + } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index b97f9f518..91179323d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -187,6 +187,9 @@ private: /// Syncs the alpha test state to match the guest state void SyncAlphaTest(); + /// Syncs the framebuffer sRGB state to match the guest state + void SyncFramebufferSRGB(); + /// Check for extension that are not strictly required but are needed for correct emulation void CheckExtensions(); diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 1c39e7fba..e67db758d 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -131,17 +131,6 @@ void OpenGLState::ApplyMultisample() { multisample_control.alpha_to_one); } -void OpenGLState::ApplySRgb() { - if (cur_state.framebuffer_srgb.enabled == framebuffer_srgb.enabled) - return; - cur_state.framebuffer_srgb.enabled = framebuffer_srgb.enabled; - if (framebuffer_srgb.enabled) { - glEnable(GL_FRAMEBUFFER_SRGB); - } else { - glDisable(GL_FRAMEBUFFER_SRGB); - } -} - void OpenGLState::ApplyRasterizerDiscard() { Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard); } @@ -341,7 +330,6 @@ void OpenGLState::Apply() { ApplyColorMask(); ApplyViewport(); ApplyStencilTest(); - ApplySRgb(); ApplyBlending(); ApplyTextures(); ApplySamplers(); diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index f7c722b36..6c5126687 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -14,10 +14,6 @@ namespace OpenGL { class OpenGLState { public: struct { - bool enabled = false; // GL_FRAMEBUFFER_SRGB - } framebuffer_srgb; - - struct { bool alpha_to_coverage = false; // GL_ALPHA_TO_COVERAGE bool alpha_to_one = false; // GL_ALPHA_TO_ONE } multisample_control; @@ -121,7 +117,6 @@ public: void ApplyClipDistances(); void ApplyFragmentColorClamp(); void ApplyMultisample(); - void ApplySRgb(); void ApplyRasterizerDiscard(); void ApplyColorMask(); void ApplyStencilTest(); diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 942cc6c0a..0bdbb70a4 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -528,9 +528,15 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view, OpenGLState state; state.draw.read_framebuffer = src_framebuffer.handle; state.draw.draw_framebuffer = dst_framebuffer.handle; - state.framebuffer_srgb.enabled = dst_params.srgb_conversion; state.Apply(); + // TODO: Signal state tracker about these changes + if (dst_params.srgb_conversion) { + glEnable(GL_FRAMEBUFFER_SRGB); + } else { + glDisable(GL_FRAMEBUFFER_SRGB); + } + u32 buffers{}; UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D); diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 2fb5938e2..4d41ac7b4 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -555,11 +555,15 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, }; state.textures[0] = screen_info.display_texture; - state.framebuffer_srgb.enabled = screen_info.display_srgb; state.Apply(); // TODO: Signal state tracker about these changes glEnable(GL_CULL_FACE); + if (screen_info.display_srgb) { + glEnable(GL_FRAMEBUFFER_SRGB); + } else { + glDisable(GL_FRAMEBUFFER_SRGB); + } glDisable(GL_COLOR_LOGIC_OP); glDisable(GL_ALPHA_TEST); glDisable(GL_DEPTH_TEST); @@ -577,8 +581,8 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices)); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + // Restore default state - state.framebuffer_srgb.enabled = false; state.textures[0] = 0; state.Apply(); } |