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author | bunnei <bunneidev@gmail.com> | 2020-11-01 09:54:01 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-01 09:54:01 +0100 |
commit | 1089d76736e65befb8f3f2225d844b06e32d8e53 (patch) | |
tree | 9db2429dc599d35dabdb86bbbb1b598c5da9daf9 /src | |
parent | Rename to align with switchbrew and remove gpu function (#4714) (diff) | |
parent | async_shaders: Increase Async worker thread count for 8+ thread cpus (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/shader/async_shaders.cpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp index aabd62c5c..39cc3b869 100644 --- a/src/video_core/shader/async_shaders.cpp +++ b/src/video_core/shader/async_shaders.cpp @@ -20,14 +20,15 @@ AsyncShaders::~AsyncShaders() { } void AsyncShaders::AllocateWorkers() { - // Max worker threads we should allow - constexpr u32 MAX_THREADS = 4; - // Deduce how many threads we can use - const u32 threads_used = std::thread::hardware_concurrency() / 4; - // Always allow at least 1 thread regardless of our settings - const auto max_worker_count = std::max(1U, threads_used); - // Don't use more than MAX_THREADS - const auto num_workers = std::min(max_worker_count, MAX_THREADS); + // Use at least one thread + u32 num_workers = 1; + + // Deduce how many more threads we can use + const u32 thread_count = std::thread::hardware_concurrency(); + if (thread_count >= 8) { + // Increase async workers by 1 for every 2 threads >= 8 + num_workers += 1 + (thread_count - 8) / 2; + } // If we already have workers queued, ignore if (num_workers == worker_threads.size()) { |