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author | bunnei <bunneidev@gmail.com> | 2018-04-07 10:51:42 +0200 |
---|---|---|
committer | bunnei <bunneidev@gmail.com> | 2018-04-14 05:48:23 +0200 |
commit | 10953495c1b7de412312b64370d99a2294dfe6a2 (patch) | |
tree | fb576ffbb201e6e2f88a4f91d7974bb307010d16 /src | |
parent | gl_shader_util: Add missing includes. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.h | 75 |
2 files changed, 50 insertions, 29 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 8f3c98800..524c2cfb5 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -7,12 +7,12 @@ namespace GLShader { -std::string GenerateVertexShader(const MaxwellVSConfig& config) { +std::string GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConfig& config) { UNREACHABLE(); return {}; } -std::string GenerateFragmentShader(const MaxwellFSConfig& config) { +std::string GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config) { UNREACHABLE(); return {}; } diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index 5101e7d30..925e66ee4 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -4,46 +4,67 @@ #pragma once -#include <cstring> +#include <array> #include <string> #include <type_traits> +#include "common/common_types.h" #include "common/hash.h" namespace GLShader { -enum Attributes { - ATTRIBUTE_POSITION, - ATTRIBUTE_COLOR, - ATTRIBUTE_TEXCOORD0, - ATTRIBUTE_TEXCOORD1, - ATTRIBUTE_TEXCOORD2, - ATTRIBUTE_TEXCOORD0_W, - ATTRIBUTE_NORMQUAT, - ATTRIBUTE_VIEW, -}; +constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x1000}; -struct MaxwellShaderConfigCommon { - explicit MaxwellShaderConfigCommon(){}; +using ProgramCode = std::array<u64, MAX_PROGRAM_CODE_LENGTH>; + +struct ShaderSetup { + ShaderSetup(ProgramCode&& program_code) : program_code(std::move(program_code)) {} + + ProgramCode program_code; + bool program_code_hash_dirty = true; + + u64 GetProgramCodeHash() { + if (program_code_hash_dirty) { + program_code_hash = Common::ComputeHash64(&program_code, sizeof(program_code)); + program_code_hash_dirty = false; + } + return program_code_hash; + } + +private: + u64 program_code_hash{}; }; -struct MaxwellVSConfig : MaxwellShaderConfigCommon { - explicit MaxwellVSConfig() : MaxwellShaderConfigCommon() {} +struct MaxwellShaderConfigCommon { + void Init(ShaderSetup& setup) { + program_hash = setup.GetProgramCodeHash(); + } - bool operator==(const MaxwellVSConfig& o) const { - return std::memcmp(this, &o, sizeof(MaxwellVSConfig)) == 0; - }; + u64 program_hash; }; -struct MaxwellFSConfig : MaxwellShaderConfigCommon { - explicit MaxwellFSConfig() : MaxwellShaderConfigCommon() {} +struct MaxwellVSConfig : Common::HashableStruct<MaxwellShaderConfigCommon> { + explicit MaxwellVSConfig(ShaderSetup& setup) { + state.Init(setup); + } +}; - bool operator==(const MaxwellFSConfig& o) const { - return std::memcmp(this, &o, sizeof(MaxwellFSConfig)) == 0; - }; +struct MaxwellFSConfig : Common::HashableStruct<MaxwellShaderConfigCommon> { + explicit MaxwellFSConfig(ShaderSetup& setup) { + state.Init(setup); + } }; -std::string GenerateVertexShader(const MaxwellVSConfig& config); -std::string GenerateFragmentShader(const MaxwellFSConfig& config); +/** + * Generates the GLSL vertex shader program source code for the given VS program + * @returns String of the shader source code + */ +std::string GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConfig& config); + +/** + * Generates the GLSL fragment shader program source code for the given FS program + * @returns String of the shader source code + */ +std::string GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config); } // namespace GLShader @@ -52,14 +73,14 @@ namespace std { template <> struct hash<GLShader::MaxwellVSConfig> { size_t operator()(const GLShader::MaxwellVSConfig& k) const { - return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellVSConfig)); + return k.Hash(); } }; template <> struct hash<GLShader::MaxwellFSConfig> { size_t operator()(const GLShader::MaxwellFSConfig& k) const { - return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellFSConfig)); + return k.Hash(); } }; |