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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-30 05:31:58 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:36 +0200 |
commit | 181a4ffdc477e56c82d5de17e242c64ee70275c2 (patch) | |
tree | f99db335e95cb80670e4e50315a79a2bd6fa22e7 /src | |
parent | glsl: Implement more instructions used by SMO (diff) | |
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Diffstat (limited to 'src')
6 files changed, 106 insertions, 69 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index fd0113c8d..26969a26d 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -118,11 +118,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile DefineStorageBuffers(bindings); SetupImages(bindings); DefineHelperFunctions(); - - header += "void main(){\n"; - if (stage == Stage::VertexA || stage == Stage::VertexB) { - Add("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);"); - } } void EmitContext::SetupExtensions(std::string&) { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp index f9ad71f92..bac4b830d 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp @@ -180,6 +180,16 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR EmitCode(ctx, program); const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))}; ctx.header.insert(0, version); + if (program.local_memory_size > 0) { + ctx.header += fmt::format("uint lmem[{}];", program.local_memory_size / 4); + } + if (program.shared_memory_size > 0) { + ctx.header += fmt::format("shared uint smem[{}];", program.shared_memory_size / 4); + } + ctx.header += "void main(){\n"; + if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) { + ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);"; + } for (size_t index = 0; index < ctx.reg_alloc.num_used_registers; ++index) { ctx.header += fmt::format("{} R{};", ctx.reg_alloc.reg_types[index], index); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 4bb20b8fa..46ce413bf 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -201,4 +201,12 @@ void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32x3("{}=gl_LocalInvocationID;", inst); } +void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { + ctx.AddU32("{}=lmem[{}];", inst, word_offset); +} + +void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value) { + ctx.Add("lmem[{}]={};", word_offset, value); +} + } // namespace Shader::Backend::GLSL diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index a1806b7f5..72d97c7e1 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -92,7 +92,7 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst); void EmitSampleId(EmitContext& ctx, IR::Inst& inst); void EmitIsHelperInvocation(EmitContext& ctx); void EmitYDirection(EmitContext& ctx, IR::Inst& inst); -void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset); +void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset); void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value); void EmitUndefU1(EmitContext& ctx, IR::Inst& inst); void EmitUndefU8(EmitContext& ctx, IR::Inst& inst); @@ -141,13 +141,13 @@ void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Va std::string_view value); void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset, std::string_view value); -void EmitLoadSharedU8(EmitContext& ctx, std::string_view offset); -void EmitLoadSharedS8(EmitContext& ctx, std::string_view offset); -void EmitLoadSharedU16(EmitContext& ctx, std::string_view offset); -void EmitLoadSharedS16(EmitContext& ctx, std::string_view offset); -void EmitLoadSharedU32(EmitContext& ctx, std::string_view offset); -void EmitLoadSharedU64(EmitContext& ctx, std::string_view offset); -void EmitLoadSharedU128(EmitContext& ctx, std::string_view offset); +void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, std::string_view offset); +void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, std::string_view offset); +void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, std::string_view offset); +void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, std::string_view offset); +void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, std::string_view offset); +void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, std::string_view offset); +void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, std::string_view offset); void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value); void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value); void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index 9af9ebeac..b182298b0 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -224,14 +224,6 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst); } -void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset) { - NotImplemented(); -} - -void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value) { - NotImplemented(); -} - void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { ctx.AddU1("{}=false;", inst); } @@ -308,54 +300,6 @@ void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_ NotImplemented(); } -void EmitLoadSharedU8(EmitContext& ctx, std::string_view offset) { - NotImplemented(); -} - -void EmitLoadSharedS8(EmitContext& ctx, std::string_view offset) { - NotImplemented(); -} - -void EmitLoadSharedU16(EmitContext& ctx, std::string_view offset) { - NotImplemented(); -} - -void EmitLoadSharedS16(EmitContext& ctx, std::string_view offset) { - NotImplemented(); -} - -void EmitLoadSharedU32(EmitContext& ctx, std::string_view offset) { - NotImplemented(); -} - -void EmitLoadSharedU64(EmitContext& ctx, std::string_view offset) { - NotImplemented(); -} - -void EmitLoadSharedU128(EmitContext& ctx, std::string_view offset) { - NotImplemented(); -} - -void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value) { - NotImplemented(); -} - -void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value) { - NotImplemented(); -} - -void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value) { - NotImplemented(); -} - -void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_view value) { - NotImplemented(); -} - -void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value) { - NotImplemented(); -} - void EmitGetZeroFromOp(EmitContext& ctx) { NotImplemented(); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp index e69de29bb..8a4c69547 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp @@ -0,0 +1,80 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" + +namespace Shader::Backend::GLSL { +void EmitLoadSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view offset) { + ctx.AddU32("{}=bitfieldExtract(smem[{}/4],int({}%4)*8,8);", inst, offset, offset); +} + +void EmitLoadSharedS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view offset) { + ctx.AddS32("{}=bitfieldExtract(int(smem[{}/4]),int({}%4)*8,8);", inst, offset, offset); +} + +void EmitLoadSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view offset) { + ctx.AddU32("{}=bitfieldExtract(smem[{}/4],int(({}/2)%2)*16,16);", inst, offset, offset); +} + +void EmitLoadSharedS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view offset) { + ctx.AddS32("{}=bitfieldExtract(int(smem[{}/4]),int(({}/2)%2)*16,16);", inst, offset, offset); +} + +void EmitLoadSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view offset) { + ctx.AddU32("{}=smem[{}/4];", inst, offset); +} + +void EmitLoadSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view offset) { + ctx.AddU32x2("{}=uvec2(smem[{}/4],smem[({}+4)/4]);", inst, offset, offset); +} + +void EmitLoadSharedU128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view offset) { + ctx.AddU32x4("{}=uvec4(smem[{}/4],smem[({}+4)/4],smem[({}+8)/4],smem[({}+12)/4]);", inst, + offset, offset, offset, offset); +} + +void EmitWriteSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset, + [[maybe_unused]] std::string_view value) { + ctx.Add("smem[{}/4]=bitfieldInsert(smem[{}/4],{},int({}%4)*8,8);", offset, offset, value, + offset); +} + +void EmitWriteSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset, + [[maybe_unused]] std::string_view value) { + ctx.Add("smem[{}/4]=bitfieldInsert(smem[{}/4],{},int(({}/2)%2)*16,16);", offset, offset, value, + offset); +} + +void EmitWriteSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset, + [[maybe_unused]] std::string_view value) { + ctx.Add("smem[{}/4]={};", offset, value); +} + +void EmitWriteSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset, + [[maybe_unused]] std::string_view value) { + ctx.Add("smem[{}/4]={}.x;", offset, value); + ctx.Add("smem[({}+4)/4]={}.y;", offset, value); +} + +void EmitWriteSharedU128([[maybe_unused]] EmitContext& ctx, + [[maybe_unused]] std::string_view offset, + [[maybe_unused]] std::string_view value) { + ctx.Add("smem[{}/4]={}.x;", offset, value); + ctx.Add("smem[({}+4)/4]={}.y;", offset, value); + ctx.Add("smem[({}+8)/4]={}.z;", offset, value); + ctx.Add("smem[({}+12)/4]={}.w;", offset, value); +} + +} // namespace Shader::Backend::GLSL |