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authorLiam <byteslice@airmail.cc>2023-01-09 23:54:49 +0100
committerLiam <byteslice@airmail.cc>2023-01-09 23:54:49 +0100
commit1caa84e6527bd0910affc243296e4dd79863e6e2 (patch)
tree8a65eea04671d7c48e9165380d129b6ffed6ab96 /src
parentMerge pull request #9589 from liamwhite/default (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index fdf8485ce..cc0155a2c 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -22,6 +22,7 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
ui->use_vsync->setEnabled(runtime_lock);
+ ui->renderer_force_max_clock->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
@@ -40,12 +41,12 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
Settings::values.max_anisotropy.GetValue());
} else {
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
- ConfigurationShared::SetPerGameSetting(ui->renderer_force_max_clock,
- &Settings::values.renderer_force_max_clock);
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
&Settings::values.max_anisotropy);
ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
!Settings::values.gpu_accuracy.UsingGlobal());
+ ConfigurationShared::SetHighlight(ui->renderer_force_max_clock,
+ !Settings::values.renderer_force_max_clock.UsingGlobal());
ConfigurationShared::SetHighlight(ui->af_label,
!Settings::values.max_anisotropy.UsingGlobal());
}