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authorbunnei <bunneidev@gmail.com>2018-07-24 05:13:19 +0200
committerGitHub <noreply@github.com>2018-07-24 05:13:19 +0200
commit1ff3bea6c73dc9094b557b1828e33620e3c1a6ca (patch)
treed35c2ef0cc03cd2e8e066f4244811273d2b92885 /src
parentMerge pull request #792 from lioncash/retval (diff)
parentgl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/gpu.cpp2
-rw-r--r--src/video_core/gpu.h2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp18
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h56
-rw-r--r--src/video_core/textures/decoders.cpp4
5 files changed, 70 insertions, 12 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index a003bc9e3..60c49d672 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -35,9 +35,11 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::RGBA32_FLOAT:
return 16;
case RenderTargetFormat::RGBA16_FLOAT:
+ case RenderTargetFormat::RG32_FLOAT:
return 8;
case RenderTargetFormat::RGBA8_UNORM:
case RenderTargetFormat::RGB10_A2_UNORM:
+ case RenderTargetFormat::BGRA8_UNORM:
return 4;
default:
UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index a32148ecd..58501ca8b 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -18,6 +18,8 @@ enum class RenderTargetFormat : u32 {
RGBA32_FLOAT = 0xC0,
RGBA32_UINT = 0xC2,
RGBA16_FLOAT = 0xCA,
+ RG32_FLOAT = 0xCB,
+ BGRA8_UNORM = 0xCF,
RGB10_A2_UNORM = 0xD1,
RGBA8_UNORM = 0xD5,
RGBA8_SRGB = 0xD6,
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 28f0bc379..8f99864a0 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -38,7 +38,8 @@ struct FormatTuple {
params.addr = config.tic.Address();
params.is_tiled = config.tic.IsTiled();
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
- params.pixel_format = PixelFormatFromTextureFormat(config.tic.format);
+ params.pixel_format =
+ PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value());
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
params.type = GetFormatType(params.pixel_format);
params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
@@ -106,6 +107,9 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
true}, // BC7U
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
+ {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
+ {GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
+ {GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
// DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
@@ -197,9 +201,10 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
- MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::Z24S8>,
- MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
- MortonCopy<true, PixelFormat::Z16>,
+ MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
+ MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
+ MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
+ MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
};
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
@@ -213,7 +218,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<false, PixelFormat::RGBA16F>,
MortonCopy<false, PixelFormat::R11FG11FB10F>,
MortonCopy<false, PixelFormat::RGBA32UI>,
- // TODO(Subv): Swizzling the DXT1/DXT23/DXT45/DXN1/BC7U formats is not yet supported
+ // TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/BC7U/ASTC_2D_4X4 formats is not supported
nullptr,
nullptr,
nullptr,
@@ -221,6 +226,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
nullptr,
nullptr,
MortonCopy<false, PixelFormat::G8R8>,
+ MortonCopy<false, PixelFormat::BGRA8>,
+ MortonCopy<false, PixelFormat::RGBA32F>,
+ MortonCopy<false, PixelFormat::RG32F>,
MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>,
MortonCopy<false, PixelFormat::Z32F>,
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index b084c4db4..23efbe67c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -37,14 +37,17 @@ struct SurfaceParams {
BC7U = 12,
ASTC_2D_4X4 = 13,
G8R8 = 14,
+ BGRA8 = 15,
+ RGBA32F = 16,
+ RG32F = 17,
MaxColorFormat,
// DepthStencil formats
- Z24S8 = 15,
- S8Z24 = 16,
- Z32F = 17,
- Z16 = 18,
+ Z24S8 = 18,
+ S8Z24 = 19,
+ Z32F = 20,
+ Z16 = 21,
MaxDepthStencilFormat,
@@ -97,6 +100,9 @@ struct SurfaceParams {
4, // BC7U
4, // ASTC_2D_4X4
1, // G8R8
+ 1, // BGRA8
+ 1, // RGBA32F
+ 1, // RG32F
1, // Z24S8
1, // S8Z24
1, // Z32F
@@ -127,6 +133,9 @@ struct SurfaceParams {
128, // BC7U
32, // ASTC_2D_4X4
16, // G8R8
+ 32, // BGRA8
+ 128, // RGBA32F
+ 64, // RG32F
32, // Z24S8
32, // S8Z24
32, // Z32F
@@ -162,10 +171,16 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::RGBA8_UNORM:
case Tegra::RenderTargetFormat::RGBA8_SRGB:
return PixelFormat::ABGR8;
+ case Tegra::RenderTargetFormat::BGRA8_UNORM:
+ return PixelFormat::BGRA8;
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
return PixelFormat::A2B10G10R10;
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
return PixelFormat::RGBA16F;
+ case Tegra::RenderTargetFormat::RGBA32_FLOAT:
+ return PixelFormat::RGBA32F;
+ case Tegra::RenderTargetFormat::RG32_FLOAT:
+ return PixelFormat::RG32F;
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
return PixelFormat::R11FG11FB10F;
case Tegra::RenderTargetFormat::RGBA32_UINT:
@@ -176,7 +191,8 @@ struct SurfaceParams {
}
}
- static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format) {
+ static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
+ Tegra::Texture::ComponentType component_type) {
// TODO(Subv): Properly implement this
switch (format) {
case Tegra::Texture::TextureFormat::A8R8G8B8:
@@ -196,7 +212,17 @@ struct SurfaceParams {
case Tegra::Texture::TextureFormat::BF10GF11RF11:
return PixelFormat::R11FG11FB10F;
case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
- return PixelFormat::RGBA32UI;
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::FLOAT:
+ return PixelFormat::RGBA32F;
+ case Tegra::Texture::ComponentType::UINT:
+ return PixelFormat::RGBA32UI;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
+ static_cast<u32>(component_type));
+ UNREACHABLE();
+ case Tegra::Texture::TextureFormat::R32_G32:
+ return PixelFormat::RG32F;
case Tegra::Texture::TextureFormat::DXT1:
return PixelFormat::DXT1;
case Tegra::Texture::TextureFormat::DXT23:
@@ -210,7 +236,8 @@ struct SurfaceParams {
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
return PixelFormat::ASTC_2D_4X4;
default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
+ LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}",
+ static_cast<u32>(format), static_cast<u32>(component_type));
UNREACHABLE();
}
}
@@ -248,7 +275,16 @@ struct SurfaceParams {
return Tegra::Texture::TextureFormat::BC7U;
case PixelFormat::ASTC_2D_4X4:
return Tegra::Texture::TextureFormat::ASTC_2D_4X4;
+ case PixelFormat::BGRA8:
+ // TODO(bunnei): This is fine for unswizzling (since we just need the right component
+ // sizes), but could be a bug if we used this function in different ways.
+ return Tegra::Texture::TextureFormat::A8R8G8B8;
+ case PixelFormat::RGBA32F:
+ return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
+ case PixelFormat::RG32F:
+ return Tegra::Texture::TextureFormat::R32_G32;
default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
}
}
@@ -264,6 +300,7 @@ struct SurfaceParams {
case PixelFormat::Z16:
return Tegra::DepthFormat::Z16_UNORM;
default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
}
}
@@ -273,6 +310,8 @@ struct SurfaceParams {
switch (type) {
case Tegra::Texture::ComponentType::UNORM:
return ComponentType::UNorm;
+ case Tegra::Texture::ComponentType::FLOAT:
+ return ComponentType::Float;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
UNREACHABLE();
@@ -284,10 +323,13 @@ struct SurfaceParams {
switch (format) {
case Tegra::RenderTargetFormat::RGBA8_UNORM:
case Tegra::RenderTargetFormat::RGBA8_SRGB:
+ case Tegra::RenderTargetFormat::BGRA8_UNORM:
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
return ComponentType::UNorm;
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
+ case Tegra::RenderTargetFormat::RGBA32_FLOAT:
+ case Tegra::RenderTargetFormat::RG32_FLOAT:
return ComponentType::Float;
case Tegra::RenderTargetFormat::RGBA32_UINT:
return ComponentType::UInt;
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index a3e67d105..e5e9e1898 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -72,6 +72,8 @@ u32 BytesPerPixel(TextureFormat format) {
return 8;
case TextureFormat::R32_G32_B32_A32:
return 16;
+ case TextureFormat::R32_G32:
+ return 8;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
@@ -118,6 +120,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
case TextureFormat::G8R8:
case TextureFormat::R16_G16_B16_A16:
case TextureFormat::R32_G32_B32_A32:
+ case TextureFormat::R32_G32:
case TextureFormat::BF10GF11RF11:
case TextureFormat::ASTC_2D_4X4:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
@@ -174,6 +177,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::G8R8:
case TextureFormat::BF10GF11RF11:
case TextureFormat::R32_G32_B32_A32:
+ case TextureFormat::R32_G32:
// TODO(Subv): For the time being just forward the same data without any decoding.
rgba_data = texture_data;
break;