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authorSubv <subv2112@gmail.com>2015-05-17 21:13:11 +0200
committerSubv <subv2112@gmail.com>2015-05-17 21:13:11 +0200
commit24d9416930ae39533b773a0b7a35dc2d87d1cc7b (patch)
treea16ab79b8974dd07f1d1d382f0878e382e76f74a /src
parentGPU/DefaultAttributes: Let the attribute data from the loaders overwrite the default attributes, if set. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/command_processor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index f24c09733..6121df8e3 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -127,7 +127,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
input.attr[0].w = debug_token;
for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) {
- // Load the default attribute if we're configured to do so
+ // Load the default attribute if we're configured to do so, this data will be overwritten by the loader data if it's set
if (attribute_config.IsDefaultAttribute(i)) {
input.attr[i] = VertexShader::GetDefaultAttribute(i);
LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)",
@@ -136,7 +136,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
}
- // Overwrite the default data with the loader data if there's any
+ // Load per-vertex data from the loader arrays
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
const u8* srcdata = Memory::GetPhysicalPointer(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]);