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author | Subv <subv2112@gmail.com> | 2015-05-17 21:13:11 +0200 |
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committer | Subv <subv2112@gmail.com> | 2015-05-17 21:13:11 +0200 |
commit | 24d9416930ae39533b773a0b7a35dc2d87d1cc7b (patch) | |
tree | a16ab79b8974dd07f1d1d382f0878e382e76f74a /src | |
parent | GPU/DefaultAttributes: Let the attribute data from the loaders overwrite the default attributes, if set. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/command_processor.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index f24c09733..6121df8e3 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -127,7 +127,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { input.attr[0].w = debug_token; for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) { - // Load the default attribute if we're configured to do so + // Load the default attribute if we're configured to do so, this data will be overwritten by the loader data if it's set if (attribute_config.IsDefaultAttribute(i)) { input.attr[i] = VertexShader::GetDefaultAttribute(i); LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", @@ -136,7 +136,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); } - // Overwrite the default data with the loader data if there's any + // Load per-vertex data from the loader arrays for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { const u8* srcdata = Memory::GetPhysicalPointer(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]); |