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authorbunnei <bunneidev@gmail.com>2018-10-13 04:31:04 +0200
committerbunnei <bunneidev@gmail.com>2018-10-16 17:31:01 +0200
commit3afdfd7bfa50399ace417114786fedf429d44e70 (patch)
tree5262bd04f25be2b412549759cadfacf169f5ef26 /src
parentgl_rasterizer_cache: Remove usage of Memory::Read/Write functions. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp26
1 files changed, 25 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 8d5f277e2..18db07217 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -424,6 +424,13 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
// Used when just a single color attachment is enabled, e.g. for clearing a color buffer
Surface color_surface =
res_cache.GetColorBufferSurface(*single_color_target, preserve_contents);
+
+ if (color_surface) {
+ // Assume that a surface will be written to if it is used as a framebuffer, even if
+ // the shader doesn't actually write to it.
+ color_surface->MarkAsDirty();
+ }
+
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target), GL_TEXTURE_2D,
@@ -434,6 +441,13 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
std::array<GLenum, Maxwell::NumRenderTargets> buffers;
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents);
+
+ if (color_surface) {
+ // Assume that a surface will be written to if it is used as a framebuffer, even
+ // if the shader doesn't actually write to it.
+ color_surface->MarkAsDirty();
+ }
+
buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
@@ -453,6 +467,10 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
}
if (depth_surface) {
+ // Assume that a surface will be written to if it is used as a framebuffer, even if
+ // the shader doesn't actually write to it.
+ depth_surface->MarkAsDirty();
+
if (regs.stencil_enable) {
// Attach both depth and stencil
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
@@ -617,7 +635,12 @@ void RasterizerOpenGL::DrawArrays() {
void RasterizerOpenGL::FlushAll() {}
-void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {}
+void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+ res_cache.FlushRegion(addr, size);
+ shader_cache.FlushRegion(addr, size);
+ buffer_cache.FlushRegion(addr, size);
+}
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
@@ -627,6 +650,7 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
}
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
+ FlushRegion(addr, size);
InvalidateRegion(addr, size);
}