summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2020-01-20 00:09:01 +0100
committerGitHub <noreply@github.com>2020-01-20 00:09:01 +0100
commit41373d212e310196717d81819079bb7c0ae607d2 (patch)
treef83ce1bfa83dcd2b63ce3f81b817c92dd175c824 /src
parentGUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309) (diff)
parentvk_rasterizer: Address feedback (diff)
downloadyuzu-41373d212e310196717d81819079bb7c0ae607d2.tar
yuzu-41373d212e310196717d81819079bb7c0ae607d2.tar.gz
yuzu-41373d212e310196717d81819079bb7c0ae607d2.tar.bz2
yuzu-41373d212e310196717d81819079bb7c0ae607d2.tar.lz
yuzu-41373d212e310196717d81819079bb7c0ae607d2.tar.xz
yuzu-41373d212e310196717d81819079bb7c0ae607d2.tar.zst
yuzu-41373d212e310196717d81819079bb7c0ae607d2.zip
Diffstat (limited to 'src')
-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/renderer_vulkan/renderer_vulkan.h72
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp1141
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.h252
4 files changed, 1466 insertions, 1 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 729ee4a01..12c46e86f 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -153,6 +153,7 @@ if (ENABLE_VULKAN)
renderer_vulkan/fixed_pipeline_state.h
renderer_vulkan/maxwell_to_vk.cpp
renderer_vulkan/maxwell_to_vk.h
+ renderer_vulkan/renderer_vulkan.h
renderer_vulkan/vk_buffer_cache.cpp
renderer_vulkan/vk_buffer_cache.h
renderer_vulkan/vk_compute_pass.cpp
@@ -171,6 +172,7 @@ if (ENABLE_VULKAN)
renderer_vulkan/vk_memory_manager.h
renderer_vulkan/vk_pipeline_cache.cpp
renderer_vulkan/vk_pipeline_cache.h
+ renderer_vulkan/vk_rasterizer.cpp
renderer_vulkan/vk_rasterizer.h
renderer_vulkan/vk_renderpass_cache.cpp
renderer_vulkan/vk_renderpass_cache.h
diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h
new file mode 100644
index 000000000..a472c5dc9
--- /dev/null
+++ b/src/video_core/renderer_vulkan/renderer_vulkan.h
@@ -0,0 +1,72 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <optional>
+#include <vector>
+#include "video_core/renderer_base.h"
+#include "video_core/renderer_vulkan/declarations.h"
+
+namespace Core {
+class System;
+}
+
+namespace Vulkan {
+
+class VKBlitScreen;
+class VKDevice;
+class VKFence;
+class VKMemoryManager;
+class VKResourceManager;
+class VKSwapchain;
+class VKScheduler;
+class VKImage;
+
+struct VKScreenInfo {
+ VKImage* image{};
+ u32 width{};
+ u32 height{};
+ bool is_srgb{};
+};
+
+class RendererVulkan final : public VideoCore::RendererBase {
+public:
+ explicit RendererVulkan(Core::Frontend::EmuWindow& window, Core::System& system);
+ ~RendererVulkan() override;
+
+ /// Swap buffers (render frame)
+ void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
+
+ /// Initialize the renderer
+ bool Init() override;
+
+ /// Shutdown the renderer
+ void ShutDown() override;
+
+private:
+ std::optional<vk::DebugUtilsMessengerEXT> CreateDebugCallback(
+ const vk::DispatchLoaderDynamic& dldi);
+
+ bool PickDevices(const vk::DispatchLoaderDynamic& dldi);
+
+ void Report() const;
+
+ Core::System& system;
+
+ vk::Instance instance;
+ vk::SurfaceKHR surface;
+
+ VKScreenInfo screen_info;
+
+ UniqueDebugUtilsMessengerEXT debug_callback;
+ std::unique_ptr<VKDevice> device;
+ std::unique_ptr<VKSwapchain> swapchain;
+ std::unique_ptr<VKMemoryManager> memory_manager;
+ std::unique_ptr<VKResourceManager> resource_manager;
+ std::unique_ptr<VKScheduler> scheduler;
+ std::unique_ptr<VKBlitScreen> blit_screen;
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
new file mode 100644
index 000000000..d2c6b1189
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -0,0 +1,1141 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <array>
+#include <memory>
+#include <mutex>
+#include <vector>
+
+#include <boost/container/static_vector.hpp>
+#include <boost/functional/hash.hpp>
+
+#include "common/alignment.h"
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "common/microprofile.h"
+#include "core/core.h"
+#include "core/memory.h"
+#include "video_core/engines/kepler_compute.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+#include "video_core/renderer_vulkan/maxwell_to_vk.h"
+#include "video_core/renderer_vulkan/renderer_vulkan.h"
+#include "video_core/renderer_vulkan/vk_buffer_cache.h"
+#include "video_core/renderer_vulkan/vk_compute_pass.h"
+#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
+#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
+#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
+#include "video_core/renderer_vulkan/vk_rasterizer.h"
+#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_sampler_cache.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
+#include "video_core/renderer_vulkan/vk_texture_cache.h"
+#include "video_core/renderer_vulkan/vk_update_descriptor.h"
+
+namespace Vulkan {
+
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
+MICROPROFILE_DEFINE(Vulkan_Drawing, "Vulkan", "Record drawing", MP_RGB(192, 128, 128));
+MICROPROFILE_DEFINE(Vulkan_Compute, "Vulkan", "Record compute", MP_RGB(192, 128, 128));
+MICROPROFILE_DEFINE(Vulkan_Clearing, "Vulkan", "Record clearing", MP_RGB(192, 128, 128));
+MICROPROFILE_DEFINE(Vulkan_Geometry, "Vulkan", "Setup geometry", MP_RGB(192, 128, 128));
+MICROPROFILE_DEFINE(Vulkan_ConstBuffers, "Vulkan", "Setup constant buffers", MP_RGB(192, 128, 128));
+MICROPROFILE_DEFINE(Vulkan_GlobalBuffers, "Vulkan", "Setup global buffers", MP_RGB(192, 128, 128));
+MICROPROFILE_DEFINE(Vulkan_RenderTargets, "Vulkan", "Setup render targets", MP_RGB(192, 128, 128));
+MICROPROFILE_DEFINE(Vulkan_Textures, "Vulkan", "Setup textures", MP_RGB(192, 128, 128));
+MICROPROFILE_DEFINE(Vulkan_Images, "Vulkan", "Setup images", MP_RGB(192, 128, 128));
+MICROPROFILE_DEFINE(Vulkan_PipelineCache, "Vulkan", "Pipeline cache", MP_RGB(192, 128, 128));
+
+namespace {
+
+constexpr auto ComputeShaderIndex = static_cast<std::size_t>(Tegra::Engines::ShaderType::Compute);
+
+vk::Viewport GetViewportState(const VKDevice& device, const Maxwell& regs, std::size_t index) {
+ const auto& viewport = regs.viewport_transform[index];
+ const float x = viewport.translate_x - viewport.scale_x;
+ const float y = viewport.translate_y - viewport.scale_y;
+ const float width = viewport.scale_x * 2.0f;
+ const float height = viewport.scale_y * 2.0f;
+
+ const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
+ float near = viewport.translate_z - viewport.scale_z * reduce_z;
+ float far = viewport.translate_z + viewport.scale_z;
+ if (!device.IsExtDepthRangeUnrestrictedSupported()) {
+ near = std::clamp(near, 0.0f, 1.0f);
+ far = std::clamp(far, 0.0f, 1.0f);
+ }
+
+ return vk::Viewport(x, y, width != 0 ? width : 1.0f, height != 0 ? height : 1.0f, near, far);
+}
+
+constexpr vk::Rect2D GetScissorState(const Maxwell& regs, std::size_t index) {
+ const auto& scissor = regs.scissor_test[index];
+ if (!scissor.enable) {
+ return {{0, 0}, {INT32_MAX, INT32_MAX}};
+ }
+ const u32 width = scissor.max_x - scissor.min_x;
+ const u32 height = scissor.max_y - scissor.min_y;
+ return {{static_cast<s32>(scissor.min_x), static_cast<s32>(scissor.min_y)}, {width, height}};
+}
+
+std::array<GPUVAddr, Maxwell::MaxShaderProgram> GetShaderAddresses(
+ const std::array<Shader, Maxwell::MaxShaderProgram>& shaders) {
+ std::array<GPUVAddr, Maxwell::MaxShaderProgram> addresses;
+ for (std::size_t i = 0; i < std::size(addresses); ++i) {
+ addresses[i] = shaders[i] ? shaders[i]->GetGpuAddr() : 0;
+ }
+ return addresses;
+}
+
+void TransitionImages(const std::vector<ImageView>& views, vk::PipelineStageFlags pipeline_stage,
+ vk::AccessFlags access) {
+ for (auto& [view, layout] : views) {
+ view->Transition(*layout, pipeline_stage, access);
+ }
+}
+
+template <typename Engine, typename Entry>
+Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
+ std::size_t stage) {
+ const auto stage_type = static_cast<Tegra::Engines::ShaderType>(stage);
+ if (entry.IsBindless()) {
+ const Tegra::Texture::TextureHandle tex_handle =
+ engine.AccessConstBuffer32(stage_type, entry.GetBuffer(), entry.GetOffset());
+ return engine.GetTextureInfo(tex_handle);
+ }
+ if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
+ return engine.GetStageTexture(stage_type, entry.GetOffset());
+ } else {
+ return engine.GetTexture(entry.GetOffset());
+ }
+}
+
+} // Anonymous namespace
+
+class BufferBindings final {
+public:
+ void AddVertexBinding(const vk::Buffer* buffer, vk::DeviceSize offset) {
+ vertex.buffer_ptrs[vertex.num_buffers] = buffer;
+ vertex.offsets[vertex.num_buffers] = offset;
+ ++vertex.num_buffers;
+ }
+
+ void SetIndexBinding(const vk::Buffer* buffer, vk::DeviceSize offset, vk::IndexType type) {
+ index.buffer = buffer;
+ index.offset = offset;
+ index.type = type;
+ }
+
+ void Bind(VKScheduler& scheduler) const {
+ // Use this large switch case to avoid dispatching more memory in the record lambda than
+ // what we need. It looks horrible, but it's the best we can do on standard C++.
+ switch (vertex.num_buffers) {
+ case 0:
+ return BindStatic<0>(scheduler);
+ case 1:
+ return BindStatic<1>(scheduler);
+ case 2:
+ return BindStatic<2>(scheduler);
+ case 3:
+ return BindStatic<3>(scheduler);
+ case 4:
+ return BindStatic<4>(scheduler);
+ case 5:
+ return BindStatic<5>(scheduler);
+ case 6:
+ return BindStatic<6>(scheduler);
+ case 7:
+ return BindStatic<7>(scheduler);
+ case 8:
+ return BindStatic<8>(scheduler);
+ case 9:
+ return BindStatic<9>(scheduler);
+ case 10:
+ return BindStatic<10>(scheduler);
+ case 11:
+ return BindStatic<11>(scheduler);
+ case 12:
+ return BindStatic<12>(scheduler);
+ case 13:
+ return BindStatic<13>(scheduler);
+ case 14:
+ return BindStatic<14>(scheduler);
+ case 15:
+ return BindStatic<15>(scheduler);
+ case 16:
+ return BindStatic<16>(scheduler);
+ case 17:
+ return BindStatic<17>(scheduler);
+ case 18:
+ return BindStatic<18>(scheduler);
+ case 19:
+ return BindStatic<19>(scheduler);
+ case 20:
+ return BindStatic<20>(scheduler);
+ case 21:
+ return BindStatic<21>(scheduler);
+ case 22:
+ return BindStatic<22>(scheduler);
+ case 23:
+ return BindStatic<23>(scheduler);
+ case 24:
+ return BindStatic<24>(scheduler);
+ case 25:
+ return BindStatic<25>(scheduler);
+ case 26:
+ return BindStatic<26>(scheduler);
+ case 27:
+ return BindStatic<27>(scheduler);
+ case 28:
+ return BindStatic<28>(scheduler);
+ case 29:
+ return BindStatic<29>(scheduler);
+ case 30:
+ return BindStatic<30>(scheduler);
+ case 31:
+ return BindStatic<31>(scheduler);
+ case 32:
+ return BindStatic<32>(scheduler);
+ }
+ UNREACHABLE();
+ }
+
+private:
+ // Some of these fields are intentionally left uninitialized to avoid initializing them twice.
+ struct {
+ std::size_t num_buffers = 0;
+ std::array<const vk::Buffer*, Maxwell::NumVertexArrays> buffer_ptrs;
+ std::array<vk::DeviceSize, Maxwell::NumVertexArrays> offsets;
+ } vertex;
+
+ struct {
+ const vk::Buffer* buffer = nullptr;
+ vk::DeviceSize offset;
+ vk::IndexType type;
+ } index;
+
+ template <std::size_t N>
+ void BindStatic(VKScheduler& scheduler) const {
+ if (index.buffer != nullptr) {
+ BindStatic<N, true>(scheduler);
+ } else {
+ BindStatic<N, false>(scheduler);
+ }
+ }
+
+ template <std::size_t N, bool is_indexed>
+ void BindStatic(VKScheduler& scheduler) const {
+ static_assert(N <= Maxwell::NumVertexArrays);
+ if constexpr (N == 0) {
+ return;
+ }
+
+ std::array<vk::Buffer, N> buffers;
+ std::transform(vertex.buffer_ptrs.begin(), vertex.buffer_ptrs.begin() + N, buffers.begin(),
+ [](const auto ptr) { return *ptr; });
+
+ std::array<vk::DeviceSize, N> offsets;
+ std::copy(vertex.offsets.begin(), vertex.offsets.begin() + N, offsets.begin());
+
+ if constexpr (is_indexed) {
+ // Indexed draw
+ scheduler.Record([buffers, offsets, index_buffer = *index.buffer,
+ index_offset = index.offset,
+ index_type = index.type](auto cmdbuf, auto& dld) {
+ cmdbuf.bindIndexBuffer(index_buffer, index_offset, index_type, dld);
+ cmdbuf.bindVertexBuffers(0, static_cast<u32>(N), buffers.data(), offsets.data(),
+ dld);
+ });
+ } else {
+ // Array draw
+ scheduler.Record([buffers, offsets](auto cmdbuf, auto& dld) {
+ cmdbuf.bindVertexBuffers(0, static_cast<u32>(N), buffers.data(), offsets.data(),
+ dld);
+ });
+ }
+ }
+};
+
+void RasterizerVulkan::DrawParameters::Draw(vk::CommandBuffer cmdbuf,
+ const vk::DispatchLoaderDynamic& dld) const {
+ if (is_indexed) {
+ cmdbuf.drawIndexed(num_vertices, num_instances, 0, base_vertex, base_instance, dld);
+ } else {
+ cmdbuf.draw(num_vertices, num_instances, base_vertex, base_instance, dld);
+ }
+}
+
+RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& renderer,
+ VKScreenInfo& screen_info, const VKDevice& device,
+ VKResourceManager& resource_manager,
+ VKMemoryManager& memory_manager, VKScheduler& scheduler)
+ : RasterizerAccelerated{system.Memory()}, system{system}, render_window{renderer},
+ screen_info{screen_info}, device{device}, resource_manager{resource_manager},
+ memory_manager{memory_manager}, scheduler{scheduler},
+ staging_pool(device, memory_manager, scheduler), descriptor_pool(device),
+ update_descriptor_queue(device, scheduler),
+ quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
+ uint8_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
+ texture_cache(system, *this, device, resource_manager, memory_manager, scheduler,
+ staging_pool),
+ pipeline_cache(system, *this, device, scheduler, descriptor_pool, update_descriptor_queue),
+ buffer_cache(*this, system, device, memory_manager, scheduler, staging_pool),
+ sampler_cache(device) {}
+
+RasterizerVulkan::~RasterizerVulkan() = default;
+
+bool RasterizerVulkan::DrawBatch(bool is_indexed) {
+ Draw(is_indexed, false);
+ return true;
+}
+
+bool RasterizerVulkan::DrawMultiBatch(bool is_indexed) {
+ Draw(is_indexed, true);
+ return true;
+}
+
+void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
+ MICROPROFILE_SCOPE(Vulkan_Drawing);
+
+ FlushWork();
+
+ const auto& gpu = system.GPU().Maxwell3D();
+ GraphicsPipelineCacheKey key{GetFixedPipelineState(gpu.regs)};
+
+ buffer_cache.Map(CalculateGraphicsStreamBufferSize(is_indexed));
+
+ BufferBindings buffer_bindings;
+ const DrawParameters draw_params =
+ SetupGeometry(key.fixed_state, buffer_bindings, is_indexed, is_instanced);
+
+ update_descriptor_queue.Acquire();
+ sampled_views.clear();
+ image_views.clear();
+
+ const auto shaders = pipeline_cache.GetShaders();
+ key.shaders = GetShaderAddresses(shaders);
+ SetupShaderDescriptors(shaders);
+
+ buffer_cache.Unmap();
+
+ const auto texceptions = UpdateAttachments();
+ SetupImageTransitions(texceptions, color_attachments, zeta_attachment);
+
+ key.renderpass_params = GetRenderPassParams(texceptions);
+
+ auto& pipeline = pipeline_cache.GetGraphicsPipeline(key);
+ scheduler.BindGraphicsPipeline(pipeline.GetHandle());
+
+ const auto renderpass = pipeline.GetRenderPass();
+ const auto [framebuffer, render_area] = ConfigureFramebuffers(renderpass);
+ scheduler.RequestRenderpass({renderpass, framebuffer, {{0, 0}, render_area}, 0, nullptr});
+
+ UpdateDynamicStates();
+
+ buffer_bindings.Bind(scheduler);
+
+ if (device.IsNvDeviceDiagnosticCheckpoints()) {
+ scheduler.Record(
+ [&pipeline](auto cmdbuf, auto& dld) { cmdbuf.setCheckpointNV(&pipeline, dld); });
+ }
+
+ const auto pipeline_layout = pipeline.GetLayout();
+ const auto descriptor_set = pipeline.CommitDescriptorSet();
+ scheduler.Record([pipeline_layout, descriptor_set, draw_params](auto cmdbuf, auto& dld) {
+ if (descriptor_set) {
+ cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline_layout,
+ DESCRIPTOR_SET, 1, &descriptor_set, 0, nullptr, dld);
+ }
+ draw_params.Draw(cmdbuf, dld);
+ });
+}
+
+void RasterizerVulkan::Clear() {
+ MICROPROFILE_SCOPE(Vulkan_Clearing);
+
+ const auto& gpu = system.GPU().Maxwell3D();
+ if (!system.GPU().Maxwell3D().ShouldExecute()) {
+ return;
+ }
+
+ const auto& regs = gpu.regs;
+ const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
+ regs.clear_buffers.A;
+ const bool use_depth = regs.clear_buffers.Z;
+ const bool use_stencil = regs.clear_buffers.S;
+ if (!use_color && !use_depth && !use_stencil) {
+ return;
+ }
+ // Clearing images requires to be out of a renderpass
+ scheduler.RequestOutsideRenderPassOperationContext();
+
+ // TODO(Rodrigo): Implement clears rendering a quad or using beginning a renderpass.
+
+ if (use_color) {
+ View color_view;
+ {
+ MICROPROFILE_SCOPE(Vulkan_RenderTargets);
+ color_view = texture_cache.GetColorBufferSurface(regs.clear_buffers.RT.Value(), false);
+ }
+
+ color_view->Transition(vk::ImageLayout::eTransferDstOptimal,
+ vk::PipelineStageFlagBits::eTransfer,
+ vk::AccessFlagBits::eTransferWrite);
+
+ const std::array clear_color = {regs.clear_color[0], regs.clear_color[1],
+ regs.clear_color[2], regs.clear_color[3]};
+ const vk::ClearColorValue clear(clear_color);
+ scheduler.Record([image = color_view->GetImage(),
+ subresource = color_view->GetImageSubresourceRange(),
+ clear](auto cmdbuf, auto& dld) {
+ cmdbuf.clearColorImage(image, vk::ImageLayout::eTransferDstOptimal, clear, subresource,
+ dld);
+ });
+ }
+ if (use_depth || use_stencil) {
+ View zeta_surface;
+ {
+ MICROPROFILE_SCOPE(Vulkan_RenderTargets);
+ zeta_surface = texture_cache.GetDepthBufferSurface(false);
+ }
+
+ zeta_surface->Transition(vk::ImageLayout::eTransferDstOptimal,
+ vk::PipelineStageFlagBits::eTransfer,
+ vk::AccessFlagBits::eTransferWrite);
+
+ const vk::ClearDepthStencilValue clear(regs.clear_depth,
+ static_cast<u32>(regs.clear_stencil));
+ scheduler.Record([image = zeta_surface->GetImage(),
+ subresource = zeta_surface->GetImageSubresourceRange(),
+ clear](auto cmdbuf, auto& dld) {
+ cmdbuf.clearDepthStencilImage(image, vk::ImageLayout::eTransferDstOptimal, clear,
+ subresource, dld);
+ });
+ }
+}
+
+void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
+ MICROPROFILE_SCOPE(Vulkan_Compute);
+ update_descriptor_queue.Acquire();
+ sampled_views.clear();
+ image_views.clear();
+
+ const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
+ const ComputePipelineCacheKey key{
+ code_addr,
+ launch_desc.shared_alloc,
+ {launch_desc.block_dim_x, launch_desc.block_dim_y, launch_desc.block_dim_z}};
+ auto& pipeline = pipeline_cache.GetComputePipeline(key);
+
+ // Compute dispatches can't be executed inside a renderpass
+ scheduler.RequestOutsideRenderPassOperationContext();
+
+ buffer_cache.Map(CalculateComputeStreamBufferSize());
+
+ const auto& entries = pipeline.GetEntries();
+ SetupComputeConstBuffers(entries);
+ SetupComputeGlobalBuffers(entries);
+ SetupComputeTexelBuffers(entries);
+ SetupComputeTextures(entries);
+ SetupComputeImages(entries);
+
+ buffer_cache.Unmap();
+
+ TransitionImages(sampled_views, vk::PipelineStageFlagBits::eComputeShader,
+ vk::AccessFlagBits::eShaderRead);
+ TransitionImages(image_views, vk::PipelineStageFlagBits::eComputeShader,
+ vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite);
+
+ if (device.IsNvDeviceDiagnosticCheckpoints()) {
+ scheduler.Record(
+ [&pipeline](auto cmdbuf, auto& dld) { cmdbuf.setCheckpointNV(nullptr, dld); });
+ }
+
+ scheduler.Record([grid_x = launch_desc.grid_dim_x, grid_y = launch_desc.grid_dim_y,
+ grid_z = launch_desc.grid_dim_z, pipeline_handle = pipeline.GetHandle(),
+ layout = pipeline.GetLayout(),
+ descriptor_set = pipeline.CommitDescriptorSet()](auto cmdbuf, auto& dld) {
+ cmdbuf.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline_handle, dld);
+ cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eCompute, layout, DESCRIPTOR_SET, 1,
+ &descriptor_set, 0, nullptr, dld);
+ cmdbuf.dispatch(grid_x, grid_y, grid_z, dld);
+ });
+}
+
+void RasterizerVulkan::FlushAll() {}
+
+void RasterizerVulkan::FlushRegion(CacheAddr addr, u64 size) {
+ texture_cache.FlushRegion(addr, size);
+ buffer_cache.FlushRegion(addr, size);
+}
+
+void RasterizerVulkan::InvalidateRegion(CacheAddr addr, u64 size) {
+ texture_cache.InvalidateRegion(addr, size);
+ pipeline_cache.InvalidateRegion(addr, size);
+ buffer_cache.InvalidateRegion(addr, size);
+}
+
+void RasterizerVulkan::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
+ FlushRegion(addr, size);
+ InvalidateRegion(addr, size);
+}
+
+void RasterizerVulkan::FlushCommands() {
+ if (draw_counter > 0) {
+ draw_counter = 0;
+ scheduler.Flush();
+ }
+}
+
+void RasterizerVulkan::TickFrame() {
+ draw_counter = 0;
+ update_descriptor_queue.TickFrame();
+ buffer_cache.TickFrame();
+ staging_pool.TickFrame();
+}
+
+bool RasterizerVulkan::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
+ const Tegra::Engines::Fermi2D::Regs::Surface& dst,
+ const Tegra::Engines::Fermi2D::Config& copy_config) {
+ texture_cache.DoFermiCopy(src, dst, copy_config);
+ return true;
+}
+
+bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
+ VAddr framebuffer_addr, u32 pixel_stride) {
+ if (!framebuffer_addr) {
+ return false;
+ }
+
+ const u8* host_ptr{system.Memory().GetPointer(framebuffer_addr)};
+ const auto surface{texture_cache.TryFindFramebufferSurface(host_ptr)};
+ if (!surface) {
+ return false;
+ }
+
+ // Verify that the cached surface is the same size and format as the requested framebuffer
+ const auto& params{surface->GetSurfaceParams()};
+ const auto& pixel_format{
+ VideoCore::Surface::PixelFormatFromGPUPixelFormat(config.pixel_format)};
+ ASSERT_MSG(params.width == config.width, "Framebuffer width is different");
+ ASSERT_MSG(params.height == config.height, "Framebuffer height is different");
+
+ screen_info.image = &surface->GetImage();
+ screen_info.width = params.width;
+ screen_info.height = params.height;
+ screen_info.is_srgb = surface->GetSurfaceParams().srgb_conversion;
+ return true;
+}
+
+void RasterizerVulkan::FlushWork() {
+ static constexpr u32 DRAWS_TO_DISPATCH = 4096;
+
+ // Only check multiples of 8 draws
+ static_assert(DRAWS_TO_DISPATCH % 8 == 0);
+ if ((++draw_counter & 7) != 7) {
+ return;
+ }
+
+ if (draw_counter < DRAWS_TO_DISPATCH) {
+ // Send recorded tasks to the worker thread
+ scheduler.DispatchWork();
+ return;
+ }
+
+ // Otherwise (every certain number of draws) flush execution.
+ // This submits commands to the Vulkan driver.
+ scheduler.Flush();
+ draw_counter = 0;
+}
+
+RasterizerVulkan::Texceptions RasterizerVulkan::UpdateAttachments() {
+ MICROPROFILE_SCOPE(Vulkan_RenderTargets);
+ auto& dirty = system.GPU().Maxwell3D().dirty;
+ const bool update_rendertargets = dirty.render_settings;
+ dirty.render_settings = false;
+
+ texture_cache.GuardRenderTargets(true);
+
+ Texceptions texceptions;
+ for (std::size_t rt = 0; rt < Maxwell::NumRenderTargets; ++rt) {
+ if (update_rendertargets) {
+ color_attachments[rt] = texture_cache.GetColorBufferSurface(rt, true);
+ }
+ if (color_attachments[rt] && WalkAttachmentOverlaps(*color_attachments[rt])) {
+ texceptions.set(rt);
+ }
+ }
+
+ if (update_rendertargets) {
+ zeta_attachment = texture_cache.GetDepthBufferSurface(true);
+ }
+ if (zeta_attachment && WalkAttachmentOverlaps(*zeta_attachment)) {
+ texceptions.set(ZETA_TEXCEPTION_INDEX);
+ }
+
+ texture_cache.GuardRenderTargets(false);
+
+ return texceptions;
+}
+
+bool RasterizerVulkan::WalkAttachmentOverlaps(const CachedSurfaceView& attachment) {
+ bool overlap = false;
+ for (auto& [view, layout] : sampled_views) {
+ if (!attachment.IsSameSurface(*view)) {
+ continue;
+ }
+ overlap = true;
+ *layout = vk::ImageLayout::eGeneral;
+ }
+ return overlap;
+}
+
+std::tuple<vk::Framebuffer, vk::Extent2D> RasterizerVulkan::ConfigureFramebuffers(
+ vk::RenderPass renderpass) {
+ FramebufferCacheKey key{renderpass, std::numeric_limits<u32>::max(),
+ std::numeric_limits<u32>::max()};
+
+ const auto MarkAsModifiedAndPush = [&](const View& view) {
+ if (view == nullptr) {
+ return false;
+ }
+ key.views.push_back(view->GetHandle());
+ key.width = std::min(key.width, view->GetWidth());
+ key.height = std::min(key.height, view->GetHeight());
+ return true;
+ };
+
+ for (std::size_t index = 0; index < std::size(color_attachments); ++index) {
+ if (MarkAsModifiedAndPush(color_attachments[index])) {
+ texture_cache.MarkColorBufferInUse(index);
+ }
+ }
+ if (MarkAsModifiedAndPush(zeta_attachment)) {
+ texture_cache.MarkDepthBufferInUse();
+ }
+
+ const auto [fbentry, is_cache_miss] = framebuffer_cache.try_emplace(key);
+ auto& framebuffer = fbentry->second;
+ if (is_cache_miss) {
+ const vk::FramebufferCreateInfo framebuffer_ci({}, key.renderpass,
+ static_cast<u32>(key.views.size()),
+ key.views.data(), key.width, key.height, 1);
+ const auto dev = device.GetLogical();
+ const auto& dld = device.GetDispatchLoader();
+ framebuffer = dev.createFramebufferUnique(framebuffer_ci, nullptr, dld);
+ }
+
+ return {*framebuffer, vk::Extent2D{key.width, key.height}};
+}
+
+RasterizerVulkan::DrawParameters RasterizerVulkan::SetupGeometry(FixedPipelineState& fixed_state,
+ BufferBindings& buffer_bindings,
+ bool is_indexed,
+ bool is_instanced) {
+ MICROPROFILE_SCOPE(Vulkan_Geometry);
+
+ const auto& gpu = system.GPU().Maxwell3D();
+ const auto& regs = gpu.regs;
+
+ SetupVertexArrays(fixed_state.vertex_input, buffer_bindings);
+
+ const u32 base_instance = regs.vb_base_instance;
+ const u32 num_instances = is_instanced ? gpu.mme_draw.instance_count : 1;
+ const u32 base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first;
+ const u32 num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count;
+
+ DrawParameters params{base_instance, num_instances, base_vertex, num_vertices, is_indexed};
+ SetupIndexBuffer(buffer_bindings, params, is_indexed);
+
+ return params;
+}
+
+void RasterizerVulkan::SetupShaderDescriptors(
+ const std::array<Shader, Maxwell::MaxShaderProgram>& shaders) {
+ texture_cache.GuardSamplers(true);
+
+ for (std::size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
+ // Skip VertexA stage
+ const auto& shader = shaders[stage + 1];
+ if (!shader) {
+ continue;
+ }
+ const auto& entries = shader->GetEntries();
+ SetupGraphicsConstBuffers(entries, stage);
+ SetupGraphicsGlobalBuffers(entries, stage);
+ SetupGraphicsTexelBuffers(entries, stage);
+ SetupGraphicsTextures(entries, stage);
+ SetupGraphicsImages(entries, stage);
+ }
+ texture_cache.GuardSamplers(false);
+}
+
+void RasterizerVulkan::SetupImageTransitions(
+ Texceptions texceptions, const std::array<View, Maxwell::NumRenderTargets>& color_attachments,
+ const View& zeta_attachment) {
+ TransitionImages(sampled_views, vk::PipelineStageFlagBits::eAllGraphics,
+ vk::AccessFlagBits::eShaderRead);
+ TransitionImages(image_views, vk::PipelineStageFlagBits::eAllGraphics,
+ vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite);
+
+ for (std::size_t rt = 0; rt < std::size(color_attachments); ++rt) {
+ const auto color_attachment = color_attachments[rt];
+ if (color_attachment == nullptr) {
+ continue;
+ }
+ const auto image_layout =
+ texceptions[rt] ? vk::ImageLayout::eGeneral : vk::ImageLayout::eColorAttachmentOptimal;
+ color_attachment->Transition(
+ image_layout, vk::PipelineStageFlagBits::eColorAttachmentOutput,
+ vk::AccessFlagBits::eColorAttachmentRead | vk::AccessFlagBits::eColorAttachmentWrite);
+ }
+
+ if (zeta_attachment != nullptr) {
+ const auto image_layout = texceptions[ZETA_TEXCEPTION_INDEX]
+ ? vk::ImageLayout::eGeneral
+ : vk::ImageLayout::eDepthStencilAttachmentOptimal;
+ zeta_attachment->Transition(image_layout, vk::PipelineStageFlagBits::eLateFragmentTests,
+ vk::AccessFlagBits::eDepthStencilAttachmentRead |
+ vk::AccessFlagBits::eDepthStencilAttachmentWrite);
+ }
+}
+
+void RasterizerVulkan::UpdateDynamicStates() {
+ auto& gpu = system.GPU().Maxwell3D();
+ UpdateViewportsState(gpu);
+ UpdateScissorsState(gpu);
+ UpdateDepthBias(gpu);
+ UpdateBlendConstants(gpu);
+ UpdateDepthBounds(gpu);
+ UpdateStencilFaces(gpu);
+}
+
+void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
+ BufferBindings& buffer_bindings) {
+ const auto& regs = system.GPU().Maxwell3D().regs;
+
+ for (u32 index = 0; index < static_cast<u32>(Maxwell::NumVertexAttributes); ++index) {
+ const auto& attrib = regs.vertex_attrib_format[index];
+ if (!attrib.IsValid()) {
+ continue;
+ }
+
+ const auto& buffer = regs.vertex_array[attrib.buffer];
+ ASSERT(buffer.IsEnabled());
+
+ vertex_input.attributes[vertex_input.num_attributes++] =
+ FixedPipelineState::VertexAttribute(index, attrib.buffer, attrib.type, attrib.size,
+ attrib.offset);
+ }
+
+ for (u32 index = 0; index < static_cast<u32>(Maxwell::NumVertexArrays); ++index) {
+ const auto& vertex_array = regs.vertex_array[index];
+ if (!vertex_array.IsEnabled()) {
+ continue;
+ }
+
+ const GPUVAddr start{vertex_array.StartAddress()};
+ const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()};
+
+ ASSERT(end > start);
+ const std::size_t size{end - start + 1};
+ const auto [buffer, offset] = buffer_cache.UploadMemory(start, size);
+
+ vertex_input.bindings[vertex_input.num_bindings++] = FixedPipelineState::VertexBinding(
+ index, vertex_array.stride,
+ regs.instanced_arrays.IsInstancingEnabled(index) ? vertex_array.divisor : 0);
+ buffer_bindings.AddVertexBinding(buffer, offset);
+ }
+}
+
+void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params,
+ bool is_indexed) {
+ const auto& regs = system.GPU().Maxwell3D().regs;
+ switch (regs.draw.topology) {
+ case Maxwell::PrimitiveTopology::Quads:
+ if (params.is_indexed) {
+ UNIMPLEMENTED();
+ } else {
+ const auto [buffer, offset] =
+ quad_array_pass.Assemble(params.num_vertices, params.base_vertex);
+ buffer_bindings.SetIndexBinding(&buffer, offset, vk::IndexType::eUint32);
+ params.base_vertex = 0;
+ params.num_vertices = params.num_vertices * 6 / 4;
+ params.is_indexed = true;
+ }
+ break;
+ default: {
+ if (!is_indexed) {
+ break;
+ }
+ const GPUVAddr gpu_addr = regs.index_array.IndexStart();
+ auto [buffer, offset] = buffer_cache.UploadMemory(gpu_addr, CalculateIndexBufferSize());
+
+ auto format = regs.index_array.format;
+ const bool is_uint8 = format == Maxwell::IndexFormat::UnsignedByte;
+ if (is_uint8 && !device.IsExtIndexTypeUint8Supported()) {
+ std::tie(buffer, offset) = uint8_pass.Assemble(params.num_vertices, *buffer, offset);
+ format = Maxwell::IndexFormat::UnsignedShort;
+ }
+
+ buffer_bindings.SetIndexBinding(buffer, offset, MaxwellToVK::IndexFormat(device, format));
+ break;
+ }
+ }
+}
+
+void RasterizerVulkan::SetupGraphicsConstBuffers(const ShaderEntries& entries, std::size_t stage) {
+ MICROPROFILE_SCOPE(Vulkan_ConstBuffers);
+ const auto& gpu = system.GPU().Maxwell3D();
+ const auto& shader_stage = gpu.state.shader_stages[stage];
+ for (const auto& entry : entries.const_buffers) {
+ SetupConstBuffer(entry, shader_stage.const_buffers[entry.GetIndex()]);
+ }
+}
+
+void RasterizerVulkan::SetupGraphicsGlobalBuffers(const ShaderEntries& entries, std::size_t stage) {
+ MICROPROFILE_SCOPE(Vulkan_GlobalBuffers);
+ auto& gpu{system.GPU()};
+ const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage]};
+
+ for (const auto& entry : entries.global_buffers) {
+ const auto addr = cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset();
+ SetupGlobalBuffer(entry, addr);
+ }
+}
+
+void RasterizerVulkan::SetupGraphicsTexelBuffers(const ShaderEntries& entries, std::size_t stage) {
+ MICROPROFILE_SCOPE(Vulkan_Textures);
+ const auto& gpu = system.GPU().Maxwell3D();
+ for (const auto& entry : entries.texel_buffers) {
+ const auto image = GetTextureInfo(gpu, entry, stage).tic;
+ SetupTexelBuffer(image, entry);
+ }
+}
+
+void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::size_t stage) {
+ MICROPROFILE_SCOPE(Vulkan_Textures);
+ const auto& gpu = system.GPU().Maxwell3D();
+ for (const auto& entry : entries.samplers) {
+ const auto texture = GetTextureInfo(gpu, entry, stage);
+ SetupTexture(texture, entry);
+ }
+}
+
+void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage) {
+ MICROPROFILE_SCOPE(Vulkan_Images);
+ const auto& gpu = system.GPU().KeplerCompute();
+ for (const auto& entry : entries.images) {
+ const auto tic = GetTextureInfo(gpu, entry, stage).tic;
+ SetupImage(tic, entry);
+ }
+}
+
+void RasterizerVulkan::SetupComputeConstBuffers(const ShaderEntries& entries) {
+ MICROPROFILE_SCOPE(Vulkan_ConstBuffers);
+ const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
+ for (const auto& entry : entries.const_buffers) {
+ const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
+ const std::bitset<8> mask = launch_desc.const_buffer_enable_mask.Value();
+ Tegra::Engines::ConstBufferInfo buffer;
+ buffer.address = config.Address();
+ buffer.size = config.size;
+ buffer.enabled = mask[entry.GetIndex()];
+ SetupConstBuffer(entry, buffer);
+ }
+}
+
+void RasterizerVulkan::SetupComputeGlobalBuffers(const ShaderEntries& entries) {
+ MICROPROFILE_SCOPE(Vulkan_GlobalBuffers);
+ const auto cbufs{system.GPU().KeplerCompute().launch_description.const_buffer_config};
+ for (const auto& entry : entries.global_buffers) {
+ const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
+ SetupGlobalBuffer(entry, addr);
+ }
+}
+
+void RasterizerVulkan::SetupComputeTexelBuffers(const ShaderEntries& entries) {
+ MICROPROFILE_SCOPE(Vulkan_Textures);
+ const auto& gpu = system.GPU().KeplerCompute();
+ for (const auto& entry : entries.texel_buffers) {
+ const auto image = GetTextureInfo(gpu, entry, ComputeShaderIndex).tic;
+ SetupTexelBuffer(image, entry);
+ }
+}
+
+void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
+ MICROPROFILE_SCOPE(Vulkan_Textures);
+ const auto& gpu = system.GPU().KeplerCompute();
+ for (const auto& entry : entries.samplers) {
+ const auto texture = GetTextureInfo(gpu, entry, ComputeShaderIndex);
+ SetupTexture(texture, entry);
+ }
+}
+
+void RasterizerVulkan::SetupComputeImages(const ShaderEntries& entries) {
+ MICROPROFILE_SCOPE(Vulkan_Images);
+ const auto& gpu = system.GPU().KeplerCompute();
+ for (const auto& entry : entries.images) {
+ const auto tic = GetTextureInfo(gpu, entry, ComputeShaderIndex).tic;
+ SetupImage(tic, entry);
+ }
+}
+
+void RasterizerVulkan::SetupConstBuffer(const ConstBufferEntry& entry,
+ const Tegra::Engines::ConstBufferInfo& buffer) {
+ // Align the size to avoid bad std140 interactions
+ const std::size_t size =
+ Common::AlignUp(CalculateConstBufferSize(entry, buffer), 4 * sizeof(float));
+ ASSERT(size <= MaxConstbufferSize);
+
+ const auto [buffer_handle, offset] =
+ buffer_cache.UploadMemory(buffer.address, size, device.GetUniformBufferAlignment());
+
+ update_descriptor_queue.AddBuffer(buffer_handle, offset, size);
+}
+
+void RasterizerVulkan::SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address) {
+ auto& memory_manager{system.GPU().MemoryManager()};
+ const auto actual_addr = memory_manager.Read<u64>(address);
+ const auto size = memory_manager.Read<u32>(address + 8);
+
+ if (size == 0) {
+ // Sometimes global memory pointers don't have a proper size. Upload a dummy entry because
+ // Vulkan doesn't like empty buffers.
+ constexpr std::size_t dummy_size = 4;
+ const auto buffer = buffer_cache.GetEmptyBuffer(dummy_size);
+ update_descriptor_queue.AddBuffer(buffer, 0, dummy_size);
+ return;
+ }
+
+ const auto [buffer, offset] = buffer_cache.UploadMemory(
+ actual_addr, size, device.GetStorageBufferAlignment(), entry.IsWritten());
+ update_descriptor_queue.AddBuffer(buffer, offset, size);
+}
+
+void RasterizerVulkan::SetupTexelBuffer(const Tegra::Texture::TICEntry& tic,
+ const TexelBufferEntry& entry) {
+ const auto view = texture_cache.GetTextureSurface(tic, entry);
+ ASSERT(view->IsBufferView());
+
+ update_descriptor_queue.AddTexelBuffer(view->GetBufferView());
+}
+
+void RasterizerVulkan::SetupTexture(const Tegra::Texture::FullTextureInfo& texture,
+ const SamplerEntry& entry) {
+ auto view = texture_cache.GetTextureSurface(texture.tic, entry);
+ ASSERT(!view->IsBufferView());
+
+ const auto image_view = view->GetHandle(texture.tic.x_source, texture.tic.y_source,
+ texture.tic.z_source, texture.tic.w_source);
+ const auto sampler = sampler_cache.GetSampler(texture.tsc);
+ update_descriptor_queue.AddSampledImage(sampler, image_view);
+
+ const auto image_layout = update_descriptor_queue.GetLastImageLayout();
+ *image_layout = vk::ImageLayout::eShaderReadOnlyOptimal;
+ sampled_views.push_back(ImageView{std::move(view), image_layout});
+}
+
+void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry) {
+ auto view = texture_cache.GetImageSurface(tic, entry);
+
+ if (entry.IsWritten()) {
+ view->MarkAsModified(texture_cache.Tick());
+ }
+
+ UNIMPLEMENTED_IF(tic.IsBuffer());
+
+ const auto image_view = view->GetHandle(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
+ update_descriptor_queue.AddImage(image_view);
+
+ const auto image_layout = update_descriptor_queue.GetLastImageLayout();
+ *image_layout = vk::ImageLayout::eGeneral;
+ image_views.push_back(ImageView{std::move(view), image_layout});
+}
+
+void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu) {
+ if (!gpu.dirty.viewport_transform && scheduler.TouchViewports()) {
+ return;
+ }
+ gpu.dirty.viewport_transform = false;
+ const auto& regs = gpu.regs;
+ const std::array viewports{
+ GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
+ GetViewportState(device, regs, 2), GetViewportState(device, regs, 3),
+ GetViewportState(device, regs, 4), GetViewportState(device, regs, 5),
+ GetViewportState(device, regs, 6), GetViewportState(device, regs, 7),
+ GetViewportState(device, regs, 8), GetViewportState(device, regs, 9),
+ GetViewportState(device, regs, 10), GetViewportState(device, regs, 11),
+ GetViewportState(device, regs, 12), GetViewportState(device, regs, 13),
+ GetViewportState(device, regs, 14), GetViewportState(device, regs, 15)};
+ scheduler.Record([viewports](auto cmdbuf, auto& dld) {
+ cmdbuf.setViewport(0, static_cast<u32>(viewports.size()), viewports.data(), dld);
+ });
+}
+
+void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu) {
+ if (!gpu.dirty.scissor_test && scheduler.TouchScissors()) {
+ return;
+ }
+ gpu.dirty.scissor_test = false;
+ const auto& regs = gpu.regs;
+ const std::array scissors = {
+ GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2),
+ GetScissorState(regs, 3), GetScissorState(regs, 4), GetScissorState(regs, 5),
+ GetScissorState(regs, 6), GetScissorState(regs, 7), GetScissorState(regs, 8),
+ GetScissorState(regs, 9), GetScissorState(regs, 10), GetScissorState(regs, 11),
+ GetScissorState(regs, 12), GetScissorState(regs, 13), GetScissorState(regs, 14),
+ GetScissorState(regs, 15)};
+ scheduler.Record([scissors](auto cmdbuf, auto& dld) {
+ cmdbuf.setScissor(0, static_cast<u32>(scissors.size()), scissors.data(), dld);
+ });
+}
+
+void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu) {
+ if (!gpu.dirty.polygon_offset && scheduler.TouchDepthBias()) {
+ return;
+ }
+ gpu.dirty.polygon_offset = false;
+ const auto& regs = gpu.regs;
+ scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
+ factor = regs.polygon_offset_factor](auto cmdbuf, auto& dld) {
+ cmdbuf.setDepthBias(constant, clamp, factor / 2.0f, dld);
+ });
+}
+
+void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu) {
+ if (!gpu.dirty.blend_state && scheduler.TouchBlendConstants()) {
+ return;
+ }
+ gpu.dirty.blend_state = false;
+ const std::array blend_color = {gpu.regs.blend_color.r, gpu.regs.blend_color.g,
+ gpu.regs.blend_color.b, gpu.regs.blend_color.a};
+ scheduler.Record([blend_color](auto cmdbuf, auto& dld) {
+ cmdbuf.setBlendConstants(blend_color.data(), dld);
+ });
+}
+
+void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu) {
+ if (!gpu.dirty.depth_bounds_values && scheduler.TouchDepthBounds()) {
+ return;
+ }
+ gpu.dirty.depth_bounds_values = false;
+ const auto& regs = gpu.regs;
+ scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
+ auto cmdbuf, auto& dld) { cmdbuf.setDepthBounds(min, max, dld); });
+}
+
+void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu) {
+ if (!gpu.dirty.stencil_test && scheduler.TouchStencilValues()) {
+ return;
+ }
+ gpu.dirty.stencil_test = false;
+ const auto& regs = gpu.regs;
+ if (regs.stencil_two_side_enable) {
+ // Separate values per face
+ scheduler.Record(
+ [front_ref = regs.stencil_front_func_ref, front_write_mask = regs.stencil_front_mask,
+ front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_func_ref,
+ back_write_mask = regs.stencil_back_mask,
+ back_test_mask = regs.stencil_back_func_mask](auto cmdbuf, auto& dld) {
+ // Front face
+ cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eFront, front_ref, dld);
+ cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eFront, front_write_mask, dld);
+ cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eFront, front_test_mask, dld);
+
+ // Back face
+ cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eBack, back_ref, dld);
+ cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eBack, back_write_mask, dld);
+ cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eBack, back_test_mask, dld);
+ });
+ } else {
+ // Front face defines both faces
+ scheduler.Record([ref = regs.stencil_back_func_ref, write_mask = regs.stencil_back_mask,
+ test_mask = regs.stencil_back_func_mask](auto cmdbuf, auto& dld) {
+ cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eFrontAndBack, ref, dld);
+ cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eFrontAndBack, write_mask, dld);
+ cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eFrontAndBack, test_mask, dld);
+ });
+ }
+}
+
+std::size_t RasterizerVulkan::CalculateGraphicsStreamBufferSize(bool is_indexed) const {
+ std::size_t size = CalculateVertexArraysSize();
+ if (is_indexed) {
+ size = Common::AlignUp(size, 4) + CalculateIndexBufferSize();
+ }
+ size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment());
+ return size;
+}
+
+std::size_t RasterizerVulkan::CalculateComputeStreamBufferSize() const {
+ return Tegra::Engines::KeplerCompute::NumConstBuffers *
+ (Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
+}
+
+std::size_t RasterizerVulkan::CalculateVertexArraysSize() const {
+ const auto& regs = system.GPU().Maxwell3D().regs;
+
+ std::size_t size = 0;
+ for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
+ // This implementation assumes that all attributes are used in the shader.
+ const GPUVAddr start{regs.vertex_array[index].StartAddress()};
+ const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()};
+ DEBUG_ASSERT(end > start);
+
+ size += (end - start + 1) * regs.vertex_array[index].enable;
+ }
+ return size;
+}
+
+std::size_t RasterizerVulkan::CalculateIndexBufferSize() const {
+ const auto& regs = system.GPU().Maxwell3D().regs;
+ return static_cast<std::size_t>(regs.index_array.count) *
+ static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
+}
+
+std::size_t RasterizerVulkan::CalculateConstBufferSize(
+ const ConstBufferEntry& entry, const Tegra::Engines::ConstBufferInfo& buffer) const {
+ if (entry.IsIndirect()) {
+ // Buffer is accessed indirectly, so upload the entire thing
+ return buffer.size;
+ } else {
+ // Buffer is accessed directly, upload just what we use
+ return entry.GetSize();
+ }
+}
+
+RenderPassParams RasterizerVulkan::GetRenderPassParams(Texceptions texceptions) const {
+ using namespace VideoCore::Surface;
+
+ const auto& regs = system.GPU().Maxwell3D().regs;
+ RenderPassParams renderpass_params;
+
+ for (std::size_t rt = 0; rt < static_cast<std::size_t>(regs.rt_control.count); ++rt) {
+ const auto& rendertarget = regs.rt[rt];
+ if (rendertarget.Address() == 0 || rendertarget.format == Tegra::RenderTargetFormat::NONE)
+ continue;
+ renderpass_params.color_attachments.push_back(RenderPassParams::ColorAttachment{
+ static_cast<u32>(rt), PixelFormatFromRenderTargetFormat(rendertarget.format),
+ texceptions.test(rt)});
+ }
+
+ renderpass_params.has_zeta = regs.zeta_enable;
+ if (renderpass_params.has_zeta) {
+ renderpass_params.zeta_pixel_format = PixelFormatFromDepthFormat(regs.zeta.format);
+ renderpass_params.zeta_texception = texceptions[ZETA_TEXCEPTION_INDEX];
+ }
+
+ return renderpass_params;
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h
index fc324952b..7be71e734 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.h
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.h
@@ -4,10 +4,260 @@
#pragma once
+#include <array>
+#include <bitset>
+#include <memory>
+#include <utility>
+#include <vector>
+
+#include <boost/container/static_vector.hpp>
+#include <boost/functional/hash.hpp>
+
+#include "common/common_types.h"
+#include "video_core/memory_manager.h"
+#include "video_core/rasterizer_accelerated.h"
#include "video_core/rasterizer_interface.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+#include "video_core/renderer_vulkan/vk_buffer_cache.h"
+#include "video_core/renderer_vulkan/vk_compute_pass.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
+#include "video_core/renderer_vulkan/vk_memory_manager.h"
+#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
+#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_sampler_cache.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
+#include "video_core/renderer_vulkan/vk_texture_cache.h"
+#include "video_core/renderer_vulkan/vk_update_descriptor.h"
+
+namespace Core {
+class System;
+}
+
+namespace Core::Frontend {
+class EmuWindow;
+}
+
+namespace Tegra::Engines {
+class Maxwell3D;
+}
+
+namespace Vulkan {
+
+struct VKScreenInfo;
+
+using ImageViewsPack =
+ boost::container::static_vector<vk::ImageView, Maxwell::NumRenderTargets + 1>;
+
+struct FramebufferCacheKey {
+ vk::RenderPass renderpass{};
+ u32 width = 0;
+ u32 height = 0;
+ ImageViewsPack views;
+
+ std::size_t Hash() const noexcept {
+ std::size_t hash = 0;
+ boost::hash_combine(hash, static_cast<VkRenderPass>(renderpass));
+ for (const auto& view : views) {
+ boost::hash_combine(hash, static_cast<VkImageView>(view));
+ }
+ boost::hash_combine(hash, width);
+ boost::hash_combine(hash, height);
+ return hash;
+ }
+
+ bool operator==(const FramebufferCacheKey& rhs) const noexcept {
+ return std::tie(renderpass, views, width, height) ==
+ std::tie(rhs.renderpass, rhs.views, rhs.width, rhs.height);
+ }
+};
+
+} // namespace Vulkan
+
+namespace std {
+
+template <>
+struct hash<Vulkan::FramebufferCacheKey> {
+ std::size_t operator()(const Vulkan::FramebufferCacheKey& k) const noexcept {
+ return k.Hash();
+ }
+};
+
+} // namespace std
namespace Vulkan {
-class RasterizerVulkan : public VideoCore::RasterizerInterface {};
+class BufferBindings;
+
+struct ImageView {
+ View view;
+ vk::ImageLayout* layout = nullptr;
+};
+
+class RasterizerVulkan : public VideoCore::RasterizerAccelerated {
+public:
+ explicit RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& render_window,
+ VKScreenInfo& screen_info, const VKDevice& device,
+ VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
+ VKScheduler& scheduler);
+ ~RasterizerVulkan() override;
+
+ bool DrawBatch(bool is_indexed) override;
+ bool DrawMultiBatch(bool is_indexed) override;
+ void Clear() override;
+ void DispatchCompute(GPUVAddr code_addr) override;
+ void FlushAll() override;
+ void FlushRegion(CacheAddr addr, u64 size) override;
+ void InvalidateRegion(CacheAddr addr, u64 size) override;
+ void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
+ void FlushCommands() override;
+ void TickFrame() override;
+ bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
+ const Tegra::Engines::Fermi2D::Regs::Surface& dst,
+ const Tegra::Engines::Fermi2D::Config& copy_config) override;
+ bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
+ u32 pixel_stride) override;
+
+ /// Maximum supported size that a constbuffer can have in bytes.
+ static constexpr std::size_t MaxConstbufferSize = 0x10000;
+ static_assert(MaxConstbufferSize % (4 * sizeof(float)) == 0,
+ "The maximum size of a constbuffer must be a multiple of the size of GLvec4");
+
+private:
+ struct DrawParameters {
+ void Draw(vk::CommandBuffer cmdbuf, const vk::DispatchLoaderDynamic& dld) const;
+
+ u32 base_instance = 0;
+ u32 num_instances = 0;
+ u32 base_vertex = 0;
+ u32 num_vertices = 0;
+ bool is_indexed = 0;
+ };
+
+ using Texceptions = std::bitset<Maxwell::NumRenderTargets + 1>;
+
+ static constexpr std::size_t ZETA_TEXCEPTION_INDEX = 8;
+
+ void Draw(bool is_indexed, bool is_instanced);
+
+ void FlushWork();
+
+ Texceptions UpdateAttachments();
+
+ std::tuple<vk::Framebuffer, vk::Extent2D> ConfigureFramebuffers(vk::RenderPass renderpass);
+
+ /// Setups geometry buffers and state.
+ DrawParameters SetupGeometry(FixedPipelineState& fixed_state, BufferBindings& buffer_bindings,
+ bool is_indexed, bool is_instanced);
+
+ /// Setup descriptors in the graphics pipeline.
+ void SetupShaderDescriptors(const std::array<Shader, Maxwell::MaxShaderProgram>& shaders);
+
+ void SetupImageTransitions(Texceptions texceptions,
+ const std::array<View, Maxwell::NumRenderTargets>& color_attachments,
+ const View& zeta_attachment);
+
+ void UpdateDynamicStates();
+
+ bool WalkAttachmentOverlaps(const CachedSurfaceView& attachment);
+
+ void SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
+ BufferBindings& buffer_bindings);
+
+ void SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params, bool is_indexed);
+
+ /// Setup constant buffers in the graphics pipeline.
+ void SetupGraphicsConstBuffers(const ShaderEntries& entries, std::size_t stage);
+
+ /// Setup global buffers in the graphics pipeline.
+ void SetupGraphicsGlobalBuffers(const ShaderEntries& entries, std::size_t stage);
+
+ /// Setup texel buffers in the graphics pipeline.
+ void SetupGraphicsTexelBuffers(const ShaderEntries& entries, std::size_t stage);
+
+ /// Setup textures in the graphics pipeline.
+ void SetupGraphicsTextures(const ShaderEntries& entries, std::size_t stage);
+
+ /// Setup images in the graphics pipeline.
+ void SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage);
+
+ /// Setup constant buffers in the compute pipeline.
+ void SetupComputeConstBuffers(const ShaderEntries& entries);
+
+ /// Setup global buffers in the compute pipeline.
+ void SetupComputeGlobalBuffers(const ShaderEntries& entries);
+
+ /// Setup texel buffers in the compute pipeline.
+ void SetupComputeTexelBuffers(const ShaderEntries& entries);
+
+ /// Setup textures in the compute pipeline.
+ void SetupComputeTextures(const ShaderEntries& entries);
+
+ /// Setup images in the compute pipeline.
+ void SetupComputeImages(const ShaderEntries& entries);
+
+ void SetupConstBuffer(const ConstBufferEntry& entry,
+ const Tegra::Engines::ConstBufferInfo& buffer);
+
+ void SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address);
+
+ void SetupTexelBuffer(const Tegra::Texture::TICEntry& image, const TexelBufferEntry& entry);
+
+ void SetupTexture(const Tegra::Texture::FullTextureInfo& texture, const SamplerEntry& entry);
+
+ void SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry);
+
+ void UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu);
+ void UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu);
+ void UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu);
+ void UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu);
+ void UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu);
+ void UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu);
+
+ std::size_t CalculateGraphicsStreamBufferSize(bool is_indexed) const;
+
+ std::size_t CalculateComputeStreamBufferSize() const;
+
+ std::size_t CalculateVertexArraysSize() const;
+
+ std::size_t CalculateIndexBufferSize() const;
+
+ std::size_t CalculateConstBufferSize(const ConstBufferEntry& entry,
+ const Tegra::Engines::ConstBufferInfo& buffer) const;
+
+ RenderPassParams GetRenderPassParams(Texceptions texceptions) const;
+
+ Core::System& system;
+ Core::Frontend::EmuWindow& render_window;
+ VKScreenInfo& screen_info;
+ const VKDevice& device;
+ VKResourceManager& resource_manager;
+ VKMemoryManager& memory_manager;
+ VKScheduler& scheduler;
+
+ VKStagingBufferPool staging_pool;
+ VKDescriptorPool descriptor_pool;
+ VKUpdateDescriptorQueue update_descriptor_queue;
+ QuadArrayPass quad_array_pass;
+ Uint8Pass uint8_pass;
+
+ VKTextureCache texture_cache;
+ VKPipelineCache pipeline_cache;
+ VKBufferCache buffer_cache;
+ VKSamplerCache sampler_cache;
+
+ std::array<View, Maxwell::NumRenderTargets> color_attachments;
+ View zeta_attachment;
+
+ std::vector<ImageView> sampled_views;
+ std::vector<ImageView> image_views;
+
+ u32 draw_counter = 0;
+
+ // TODO(Rodrigo): Invalidate on image destruction
+ std::unordered_map<FramebufferCacheKey, UniqueFramebuffer> framebuffer_cache;
+};
} // namespace Vulkan