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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-22 23:28:21 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:39 +0200 |
commit | 4397053d5c848deae00d6599f91b1e5c137a9639 (patch) | |
tree | 65c858cc489eb5e30eecb14a6222e512ace5e4d8 /src | |
parent | glsl: Fix IADD CC (diff) | |
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Diffstat (limited to 'src')
9 files changed, 3 insertions, 26 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index c9f4826ce..12afda43b 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -306,7 +306,6 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b); void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value); void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value); void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value); -void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, Register value); void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift); void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, ScalarRegister base, ScalarU32 shift); void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift); diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp index cea45a3e0..587bbfe06 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp @@ -82,10 +82,6 @@ void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { ctx.Add("ABS.S {},{};", inst, value); } -void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, Register value) { - ctx.LongAdd("MOV.S64 {},|{}|;", inst, value); -} - void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift) { ctx.Add("SHL.U {}.x,{},{};", inst, base, shift); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 6a30785bb..5936d086f 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -365,7 +365,6 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value); void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value); void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value); -void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, std::string_view value); void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view shift); void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp index fcc9afd85..40f453593 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp @@ -80,10 +80,6 @@ void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=abs(int({}));", inst, value); } -void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddU64("{}=abs(int64_t({}));", inst, value); -} - void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view shift) { ctx.AddU32("{}={}<<{};", inst, base, shift); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h index 1181e7b4f..f99c02848 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h @@ -284,7 +284,6 @@ Id EmitIMul32(EmitContext& ctx, Id a, Id b); Id EmitINeg32(EmitContext& ctx, Id value); Id EmitINeg64(EmitContext& ctx, Id value); Id EmitIAbs32(EmitContext& ctx, Id value); -Id EmitIAbs64(EmitContext& ctx, Id value); Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift); Id EmitShiftLeftLogical64(EmitContext& ctx, Id base, Id shift); Id EmitShiftRightLogical32(EmitContext& ctx, Id base, Id shift); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp index 06ab23b1d..3501d7495 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp @@ -84,10 +84,6 @@ Id EmitIAbs32(EmitContext& ctx, Id value) { return ctx.OpSAbs(ctx.U32[1], value); } -Id EmitIAbs64(EmitContext& ctx, Id value) { - return ctx.OpSAbs(ctx.U64, value); -} - Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift) { return ctx.OpShiftLeftLogical(ctx.U32[1], base, shift); } diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp index 2e75208e6..13159a68d 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp +++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp @@ -1152,15 +1152,8 @@ U32U64 IREmitter::INeg(const U32U64& value) { } } -U32U64 IREmitter::IAbs(const U32U64& value) { - switch (value.Type()) { - case Type::U32: - return Inst<U32>(Opcode::IAbs32, value); - case Type::U64: - return Inst<U64>(Opcode::IAbs64, value); - default: - ThrowInvalidType(value.Type()); - } +U32 IREmitter::IAbs(const U32& value) { + return Inst<U32>(Opcode::IAbs32, value); } U32U64 IREmitter::ShiftLeftLogical(const U32U64& base, const U32& shift) { diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h index bb3500c54..53f7b3b06 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.h +++ b/src/shader_recompiler/frontend/ir/ir_emitter.h @@ -208,7 +208,7 @@ public: [[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b); [[nodiscard]] U32 IMul(const U32& a, const U32& b); [[nodiscard]] U32U64 INeg(const U32U64& value); - [[nodiscard]] U32U64 IAbs(const U32U64& value); + [[nodiscard]] U32 IAbs(const U32& value); [[nodiscard]] U32U64 ShiftLeftLogical(const U32U64& base, const U32& shift); [[nodiscard]] U32U64 ShiftRightLogical(const U32U64& base, const U32& shift); [[nodiscard]] U32U64 ShiftRightArithmetic(const U32U64& base, const U32& shift); diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc index 8a8d0d759..9af750283 100644 --- a/src/shader_recompiler/frontend/ir/opcodes.inc +++ b/src/shader_recompiler/frontend/ir/opcodes.inc @@ -289,7 +289,6 @@ OPCODE(IMul32, U32, U32, OPCODE(INeg32, U32, U32, ) OPCODE(INeg64, U64, U64, ) OPCODE(IAbs32, U32, U32, ) -OPCODE(IAbs64, U64, U64, ) OPCODE(ShiftLeftLogical32, U32, U32, U32, ) OPCODE(ShiftLeftLogical64, U64, U64, U32, ) OPCODE(ShiftRightLogical32, U32, U32, U32, ) |