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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-13 04:28:06 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:35 +0200 |
commit | 487057b8d2bd79892423ad3a1b5a96d0407b307a (patch) | |
tree | 2015b09c8e2d24c02bd36ddbf21f788973ae4bfe /src | |
parent | vulkan_device: Enable VK_EXT_vertex_input_dynamic_state (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp index 667c69a0d..aea3c0e62 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp @@ -46,6 +46,8 @@ Shader::TextureType GetType(TextureType type) { } IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) { + // The ISA reads an array component here, but this is not needed on high level shading languages + // We are dropping this information. switch (type) { case TextureType::_1D: return v.F(reg); |