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author | flodavid <fl.david.53@gmail.com> | 2023-10-12 00:17:06 +0200 |
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committer | flodavid <fl.david.53@gmail.com> | 2023-10-12 01:53:54 +0200 |
commit | 48b67fc4a01e5add97f28e317a8af2e7d3e429b6 (patch) | |
tree | 99578c9bf4ccf38b62485d27ea88b128e3da3c2c /src | |
parent | yuzu: Use new setting method for stop emulation (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 41 | ||||
-rw-r--r-- | src/yuzu/main.h | 4 |
3 files changed, 29 insertions, 18 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index bc47d1688..d5157c502 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -128,7 +128,7 @@ const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F11"), QStringLiteral("Home+B"), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"), QStringLiteral(""), Qt::WindowShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"), QStringLiteral("R+Plus+Minus"), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F5"), QStringLiteral("L+Plus+Minus"), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut, false}}, diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 2727f9d06..425f546f7 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -3400,10 +3400,13 @@ void GMainWindow::OnRestartGame() { if (!system->IsPoweredOn()) { return; } - // Make a copy since ShutdownGame edits game_path - const auto current_game = QString(current_game_path); - ShutdownGame(); - BootGame(current_game); + + if (ConfirmShutdownGame()) { + // Make a copy since ShutdownGame edits game_path + const auto current_game = QString(current_game_path); + ShutdownGame(); + BootGame(current_game); + } } void GMainWindow::OnPauseGame() { @@ -3425,15 +3428,27 @@ void GMainWindow::OnPauseContinueGame() { } void GMainWindow::OnStopGame() { - // Open (or not) the right confirm dialog based on current setting and game exit lock + if (ConfirmShutdownGame()) { + play_time_manager->Stop(); + // Update game list to show new play time + game_list->PopulateAsync(UISettings::values.game_dirs); + if (OnShutdownBegin()) { + OnShutdownBeginDialog(); + } else { + OnEmulationStopped(); + } + } +} + +bool GMainWindow::ConfirmShutdownGame() { if (UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Always) { if (system->GetExitLocked()) { if (!ConfirmForceLockedExit()) { - return; + return false; } } else { if (!ConfirmChangeGame()) { - return; + return false; } } } else { @@ -3441,19 +3456,11 @@ void GMainWindow::OnStopGame() { ConfirmStop::Ask_Based_On_Game && system->GetExitLocked()) { if (!ConfirmForceLockedExit()) { - return; + return false; } } } - - play_time_manager->Stop(); - // Update game list to show new play time - game_list->PopulateAsync(UISettings::values.game_dirs); - if (OnShutdownBegin()) { - OnShutdownBeginDialog(); - } else { - OnEmulationStopped(); - } + return true; } void GMainWindow::OnLoadComplete() { diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 711c53a32..178eef294 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -426,6 +426,10 @@ private: bool CheckSystemArchiveDecryption(); bool CheckFirmwarePresence(); void ConfigureFilesystemProvider(const std::string& filepath); + /** + * Open (or not) the right confirm dialog based on current setting and game exit lock + */ + bool ConfirmShutdownGame(); QString GetTasStateDescription() const; bool CreateShortcut(const std::string& shortcut_path, const std::string& title, |