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author | Subv <subv2112@gmail.com> | 2018-07-04 22:20:12 +0200 |
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committer | Subv <subv2112@gmail.com> | 2018-07-04 22:20:12 +0200 |
commit | 4bda9693be490cdca498483e2d196afb5d2294b5 (patch) | |
tree | beecdf4a6acfbba759d0e7d6e606428f51cfd4a1 /src | |
parent | GPU: Corrected the decoding for the TEX shader instruction. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index e516eb1ad..8072c8cb2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -686,7 +686,10 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, // Bind the uniform to the sampler. GLint uniform = glGetUniformLocation(program, entry.GetName().c_str()); - ASSERT(uniform != -1); + if (uniform == -1) { + continue; + } + glProgramUniform1i(program, uniform, current_bindpoint); const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset()); |