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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-12-26 06:17:56 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-01-15 21:54:53 +0100
commit52223313b10af4c76b516d6ead247a1a201a71d8 (patch)
treee9fb7a948605622b7702d1c4aebef5838253850e /src
parentgl_shader_decompiler: Use rasterizer's UBO size limit (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp8
-rw-r--r--src/video_core/shader/decode/other.cpp5
-rw-r--r--src/video_core/shader/shader_ir.h2
3 files changed, 2 insertions, 13 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 7d7abe703..ecd27db07 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1204,12 +1204,6 @@ private:
return expr;
}
- std::string Ipa(Operation operation) {
- const auto& attribute = operation[0];
- // TODO(Rodrigo): Special IPA attribute interactions
- return Visit(attribute);
- }
-
std::string Bra(Operation operation) {
const auto target = std::get<ImmediateNode>(*operation[0]);
code.AddLine(fmt::format("jmp_to = 0x{:x}u;", target.GetValue()));
@@ -1448,8 +1442,6 @@ private:
&GLSLDecompiler::F4TextureQueryLod,
&GLSLDecompiler::F4TexelFetch,
- &GLSLDecompiler::Ipa,
-
&GLSLDecompiler::Bra,
&GLSLDecompiler::PushFlowStack, // Ssy
&GLSLDecompiler::PushFlowStack, // Brk
diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp
index 1918762b8..386433d8e 100644
--- a/src/video_core/shader/decode/other.cpp
+++ b/src/video_core/shader/decode/other.cpp
@@ -134,9 +134,8 @@ u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
const Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
instr.ipa.sample_mode.Value()};
- const Node input_attr = GetInputAttribute(attribute.index, attribute.element, input_mode);
- const Node ipa = Operation(OperationCode::Ipa, input_attr);
- const Node value = GetSaturatedFloat(ipa, instr.ipa.saturate);
+ const Node attr = GetInputAttribute(attribute.index, attribute.element, input_mode);
+ const Node value = GetSaturatedFloat(attr, instr.ipa.saturate);
SetRegister(bb, instr.gpr0, value);
break;
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 6d036d200..52c7c3180 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -161,8 +161,6 @@ enum class OperationCode {
F4TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
F4TexelFetch, /// (MetaTexture, int[N], int) -> float4
- Ipa, /// (abuf src) -> float
-
Bra, /// (uint branch_target) -> void
Ssy, /// (uint branch_target) -> void
Pbk, /// (uint branch_target) -> void