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authorliamwhite <liamwhite@users.noreply.github.com>2023-02-14 22:29:35 +0100
committerGitHub <noreply@github.com>2023-02-14 22:29:35 +0100
commit58a2c19982c4baaf6f3ef59a313be25f7dc5eed1 (patch)
tree42d571936191610d49abb726e7fecb16f0ce9323 /src
parentMerge pull request #9795 from Kelebek1/biquad_fix (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/yuzu/main.cpp14
1 files changed, 1 insertions, 13 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 62dfc526a..c278d8dab 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -3167,20 +3167,8 @@ void GMainWindow::ShowFullscreen() {
window->hide();
window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
const auto screen_geometry = GuessCurrentScreen(window)->geometry();
- // NB: On Windows, a borderless window will be treated the same as exclusive fullscreen
- // when the window geometry matches the physical dimensions of the screen.
- // However, with High DPI scaling, when the devicePixelRatioF() is > 1, the borderless
- // window apparently is not treated as exclusive fullscreen and functions correctly.
- // One can verify and replicate this behavior by using a high resolution (4K) display,
- // and switching between 100% and 200% scaling in Windows' display settings.
- // At 100%, without the addition of 1, it is treated as exclusive fullscreen.
- // At 200%, with or without the addition of 1, it is treated as borderless windowed.
- // Therefore, we can use (read: abuse) this difference in behavior to fix this issue for
- // those with higher resolution displays when the Qt scaling ratio is > 1.
- // Should this behavior be changed in the future, please revisit this workaround.
- const bool must_add_one = devicePixelRatioF() == 1.0f;
window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
- screen_geometry.height() + (must_add_one ? 1 : 0));
+ screen_geometry.height() + 1);
window->raise();
window->showNormal();
};