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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-15 05:02:07 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:38 +0200 |
commit | 6eea88d6149f7122777b325c7fc8549e2a974e64 (patch) | |
tree | adc74d8545021665fee7e46f8d4b1b0e14b1c823 /src | |
parent | gl_shader_cache: Implement async shaders (diff) | |
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Diffstat (limited to 'src')
10 files changed, 24 insertions, 28 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp index 6d64913bb..9f8cf659f 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp @@ -156,8 +156,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) { ctx.Add("for(;;){{"); break; case IR::AbstractSyntaxNode::Type::Repeat: - ctx.Add("if({}){{continue;}}else{{break;}}}}", - ctx.var_alloc.Consume(node.data.repeat.cond)); + ctx.Add("if(!{}){{break;}}}}", ctx.var_alloc.Consume(node.data.repeat.cond)); break; default: throw NotImplementedException("AbstractSyntaxNode Type {}", node.type); @@ -166,7 +165,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) { } std::string GlslVersionSpecifier(const EmitContext& ctx) { - if (ctx.uses_y_direction || ctx.info.stores_legacy_varyings) { + if (ctx.uses_y_direction || ctx.info.stores_legacy_varyings || ctx.info.loads_legacy_varyings) { return " compatibility"; } return ""; @@ -187,7 +186,8 @@ void DefineVariables(const EmitContext& ctx, std::string& header) { const auto type{static_cast<GlslVarType>(i)}; const auto& tracker{ctx.var_alloc.GetUseTracker(type)}; const auto type_name{ctx.var_alloc.GetGlslType(type)}; - const auto precise{IsPreciseType(type) ? "precise " : ""}; + const bool has_precise_bug{ctx.stage == Stage::Fragment && ctx.profile.has_gl_precise_bug}; + const auto precise{!has_precise_bug && IsPreciseType(type) ? "precise " : ""}; // Temps/return types that are never used are stored at index 0 if (tracker.uses_temp) { header += fmt::format("{}{} t{}={}(0);", precise, type_name, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp index 9152ace98..772acc5a4 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp @@ -98,7 +98,7 @@ void EmitSharedAtomicExchange32(EmitContext& ctx, IR::Inst& inst, std::string_vi void EmitSharedAtomicExchange64(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset, std::string_view value) { - LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic"); + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); ctx.AddU64("{}=packUint2x32(uvec2(smem[{}>>2],smem[({}+4)>>2]));", inst, pointer_offset, pointer_offset); ctx.Add("smem[{}>>2]=unpackUint2x32({}).x;smem[({}+4)>>2]=unpackUint2x32({}).y;", @@ -171,7 +171,7 @@ void EmitStorageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Val void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { - LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic"); + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset)); @@ -182,7 +182,7 @@ void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { - LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic"); + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); ctx.AddU64("{}=packInt2x32(ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset)); @@ -195,7 +195,7 @@ void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { - LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic"); + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset)); @@ -207,7 +207,7 @@ void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { - LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic"); + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); ctx.AddU64("{}=packInt2x32(ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset)); @@ -220,7 +220,7 @@ void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& void EmitStorageAtomicUMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { - LOG_WARNING(Shader_GLSL, "Int64 Atomics not supported, fallback to non-atomic"); + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); ctx.AddU64("{}=packUint2x32(uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]));", inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset)); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp index 7421ce97d..49a66e3ec 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp @@ -17,8 +17,7 @@ void CompositeInsert(EmitContext& ctx, std::string_view result, std::string_view // The result is aliased with the composite ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); } else { - ctx.Add("{}={};", result, composite); - ctx.Add("{}.{}={};", result, SWIZZLE[index], object); + ctx.Add("{}={};{}.{}={};", result, composite, result, SWIZZLE[index], object); } } } // Anonymous namespace diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 0d1e5ed7f..edeecc26e 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -30,7 +30,7 @@ std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) { return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : ""; } -std::string OutputVertexIndex(EmitContext& ctx) { +std::string_view OutputVertexIndex(EmitContext& ctx) { return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : ""; } @@ -40,7 +40,7 @@ void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding, const bool is_immediate{offset.IsImmediate()}; if (is_immediate) { const s32 signed_offset{static_cast<s32>(offset.U32())}; - static constexpr u32 cbuf_size{4096 * 16}; + static constexpr u32 cbuf_size{0x10000}; if (signed_offset < 0 || offset.U32() > cbuf_size) { LOG_WARNING(Shader_GLSL, "Immediate constant buffer offset is out of bounds"); ctx.Add("{}=0u;", ret); @@ -140,7 +140,7 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding const IR::Value& offset) { const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())}; if (offset.IsImmediate()) { - static constexpr u32 cbuf_size{4096 * 16}; + static constexpr u32 cbuf_size{0x10000}; const u32 u32_offset{offset.U32()}; const s32 signed_offset{static_cast<s32>(offset.U32())}; if (signed_offset < 0 || u32_offset > cbuf_size) { @@ -308,21 +308,13 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val case IR::Attribute::ColorFrontDiffuseG: case IR::Attribute::ColorFrontDiffuseB: case IR::Attribute::ColorFrontDiffuseA: - if (ctx.stage == Stage::Fragment) { - ctx.Add("gl_Color.{}={};", swizzle, value); - } else { - ctx.Add("gl_FrontColor.{}={};", swizzle, value); - } + ctx.Add("gl_FrontColor.{}={};", swizzle, value); break; case IR::Attribute::ColorFrontSpecularR: case IR::Attribute::ColorFrontSpecularG: case IR::Attribute::ColorFrontSpecularB: case IR::Attribute::ColorFrontSpecularA: - if (ctx.stage == Stage::Fragment) { - ctx.Add("gl_SecondaryColor.{}={};", swizzle, value); - } else { - ctx.Add("gl_FrontSecondaryColor.{}={};", swizzle, value); - } + ctx.Add("gl_FrontSecondaryColor.{}={};", swizzle, value); break; case IR::Attribute::ColorBackDiffuseR: case IR::Attribute::ColorBackDiffuseG: diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp index 7a2f79d10..983e6d95d 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp @@ -28,6 +28,7 @@ void SetSignFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) { sign->Invalidate(); } } // Anonymous namespace + void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)}; if (IR::Inst* const carry{inst.GetAssociatedPseudoOperation(IR::Opcode::GetCarryFromOp)}) { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp index 8a13bf617..518b78f06 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp @@ -20,6 +20,7 @@ void SharedWriteCas(EmitContext& ctx, std::string_view offset, std::string_view ctx.Add(cas_loop, smem, smem, smem, value, bit_offset, num_bits); } } // Anonymous namespace + void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, std::string_view offset) { ctx.AddU32("{}=bitfieldExtract(smem[{}>>2],int({}%4)*8,8);", inst, offset, offset); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp index 7047928fd..4d418cbbc 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp @@ -43,7 +43,7 @@ void UseShuffleNv(EmitContext& ctx, IR::Inst& inst, std::string_view shfl_op, ctx.AddU32("{}={}({},{},{},shfl_in_bounds);", inst, shfl_op, value, index, width); SetInBoundsFlag(ctx, inst); } -} // namespace +} // Anonymous namespace void EmitLaneId(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=gl_SubGroupInvocationARB&31u;", inst); diff --git a/src/shader_recompiler/backend/glsl/var_alloc.cpp b/src/shader_recompiler/backend/glsl/var_alloc.cpp index cbf56491c..194f926ca 100644 --- a/src/shader_recompiler/backend/glsl/var_alloc.cpp +++ b/src/shader_recompiler/backend/glsl/var_alloc.cpp @@ -177,8 +177,7 @@ Id VarAlloc::Alloc(GlslVarType type) { void VarAlloc::Free(Id id) { if (id.is_valid == 0) { - // throw LogicError("Freeing invalid variable"); - return; + throw LogicError("Freeing invalid variable"); } auto& use_tracker{GetUseTracker(id.type)}; use_tracker.var_use[id.index] = false; diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index 236c79a0a..6db794e91 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -105,6 +105,8 @@ struct Profile { bool has_broken_signed_operations{}; /// Dynamic vec4 indexing is broken on some OpenGL drivers bool has_gl_component_indexing_bug{}; + /// The precise type qualifier is broken in the fragment stage of some drivers + bool has_gl_precise_bug{}; /// Ignores SPIR-V ordered vs unordered using GLSL semantics bool ignore_nan_fp_comparisons{}; }; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index d082b9f73..5ffe28d45 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -196,6 +196,8 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .has_broken_spirv_clamp = true, .has_broken_unsigned_image_offsets = true, .has_broken_signed_operations = true, + .has_gl_component_indexing_bug = device.HasComponentIndexingBug(), + .has_gl_precise_bug = device.HasPreciseBug(), .ignore_nan_fp_comparisons = true, } { if (use_asynchronous_shaders) { |