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author | Subv <subv2112@gmail.com> | 2018-03-27 04:48:05 +0200 |
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committer | James Rowe <jroweboy@gmail.com> | 2018-04-07 04:44:42 +0200 |
commit | 73eaef9c05891fe2d1d6af184d3256b9027d1158 (patch) | |
tree | c6d0b47b4741c79cccb12990b6c5c7a28104daba /src | |
parent | RasterizerCache: Remove 3DS-specific pixel formats. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 105 |
1 files changed, 22 insertions, 83 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index cfe06391a..fe9c76917 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -30,6 +30,7 @@ #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_state.h" +#include "video_core/textures/decoders.h" #include "video_core/utils.h" #include "video_core/video_core.h" @@ -40,36 +41,36 @@ struct FormatTuple { GLint internal_format; GLenum format; GLenum type; + bool compressed; + // How many pixels in the original texture are equivalent to one pixel in the compressed + // texture. + u32 compression_factor; }; -static constexpr std::array<FormatTuple, 5> fb_format_tuples = {{ - {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8 - {GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8 - {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1 - {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565 - {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4 +static constexpr std::array<FormatTuple, 1> fb_format_tuples = {{ + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false, 1}, // RGBA8 }}; -static constexpr std::array<FormatTuple, 4> depth_format_tuples = {{ - {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16 - {}, - {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24 - {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8 +static constexpr std::array<FormatTuple, 2> tex_format_tuples = {{ + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false, 1}, // RGBA8 + {GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT1 }}; -static constexpr FormatTuple tex_tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}; - static const FormatTuple& GetFormatTuple(PixelFormat pixel_format) { const SurfaceType type = SurfaceParams::GetFormatType(pixel_format); if (type == SurfaceType::Color) { ASSERT(static_cast<size_t>(pixel_format) < fb_format_tuples.size()); return fb_format_tuples[static_cast<unsigned int>(pixel_format)]; } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) { - size_t tuple_idx = static_cast<size_t>(pixel_format) - 14; - ASSERT(tuple_idx < depth_format_tuples.size()); - return depth_format_tuples[tuple_idx]; + // TODO(Subv): Implement depth formats + ASSERT_MSG(false, "Unimplemented"); + } else if (type == SurfaceType::Texture) { + ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size()); + return tex_format_tuples[static_cast<unsigned int>(pixel_format)]; } - return tex_tuple; + + UNREACHABLE(); + return {}; } template <typename Map, typename Interval> @@ -112,46 +113,14 @@ static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr Memory::GetPointer(base), gl_buffer, morton_to_gl); } -static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> morton_to_gl_fns = { +static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 2> morton_to_gl_fns = { MortonCopy<true, PixelFormat::RGBA8>, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, + MortonCopy<true, PixelFormat::DXT1>, }; -static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> gl_to_morton_fns = { +static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 2> gl_to_morton_fns = { MortonCopy<false, PixelFormat::RGBA8>, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, - nullptr, + MortonCopy<false, PixelFormat::DXT1>, }; // Allocate an uninitialized texture of appropriate size and format for the surface @@ -944,15 +913,6 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatc if (expandable != nullptr && expandable->res_scale > target_res_scale) { target_res_scale = expandable->res_scale; } - // Keep res_scale when reinterpreting d24s8 -> rgba8 - if (params.pixel_format == PixelFormat::RGBA8) { - find_params.pixel_format = PixelFormat::D24S8; - expandable = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>( - surface_cache, find_params, match_res_scale); - if (expandable != nullptr && expandable->res_scale > target_res_scale) { - target_res_scale = expandable->res_scale; - } - } } SurfaceParams new_params = params; new_params.res_scale = target_res_scale; @@ -1230,27 +1190,6 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, VAddr addr, continue; } - // D24S8 to RGBA8 - if (surface->pixel_format == PixelFormat::RGBA8) { - params.pixel_format = PixelFormat::D24S8; - Surface reinterpret_surface = - FindMatch<MatchFlags::Copy>(surface_cache, params, ScaleMatch::Ignore, interval); - if (reinterpret_surface != nullptr) { - ASSERT(reinterpret_surface->pixel_format == PixelFormat::D24S8); - - SurfaceInterval convert_interval = params.GetCopyableInterval(reinterpret_surface); - SurfaceParams convert_params = surface->FromInterval(convert_interval); - auto src_rect = reinterpret_surface->GetScaledSubRect(convert_params); - auto dest_rect = surface->GetScaledSubRect(convert_params); - - ConvertD24S8toABGR(reinterpret_surface->texture.handle, src_rect, - surface->texture.handle, dest_rect); - - surface->invalid_regions.erase(convert_interval); - continue; - } - } - // Load data from Switch memory FlushRegion(params.addr, params.size); surface->LoadGLBuffer(params.addr, params.end); |