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author | bunnei <bunneidev@gmail.com> | 2018-02-14 19:48:33 +0100 |
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committer | GitHub <noreply@github.com> | 2018-02-14 19:48:33 +0100 |
commit | 756e9f14848ce19b774de10de9891fd27ec333a7 (patch) | |
tree | 42e453b7c1f85e60a222a7e66295d53f809df7fe /src | |
parent | Merge pull request #190 from bunnei/fix-qt-waittree (diff) | |
parent | Fix fps counter to correctly measure frame end when there was no frame to draw (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 2089462b7..a54239b0f 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -6,6 +6,7 @@ #include "common/alignment.h" #include "common/scope_exit.h" +#include "core/core.h" #include "core/core_timing.h" #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h" #include "core/hle/service/nvdrv/nvdrv.h" @@ -129,6 +130,7 @@ void NVFlinger::Compose() { if (buffer == boost::none) { // There was no queued buffer to draw, render previous frame + Core::System::GetInstance().perf_stats.EndGameFrame(); VideoCore::g_renderer->SwapBuffers({}); continue; } |