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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-08 01:43:00 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:35 +0200 |
commit | 7eaa74ad235b669608debaf3583af94bd675b6c6 (patch) | |
tree | 5511c08d77455901f7d69c8b36caec54ed95a930 /src | |
parent | gl_shader_util: Move shader utility code to a separate file (diff) | |
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Diffstat (limited to 'src')
4 files changed, 126 insertions, 38 deletions
diff --git a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp index 61b6fe4b7..a40106c87 100644 --- a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp +++ b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp @@ -178,7 +178,10 @@ void ComputePipeline::Configure() { for (const auto& desc : info.image_descriptors) { for (u32 index = 0; index < desc.count; ++index) { ImageView& image_view{texture_cache.GetImageView(*(views_it++))}; - images[image_binding++] = image_view.Handle(desc.type); + if (desc.is_written) { + texture_cache.MarkModification(image_view.image_id); + } + images[image_binding++] = image_view.StorageView(desc.type, desc.format); } } if (texture_binding != 0) { diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp index a5d65fdca..a2ea35d5a 100644 --- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp +++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp @@ -332,7 +332,10 @@ void GraphicsPipeline::Configure(bool is_indexed) { for (const auto& desc : info.image_descriptors) { for (u32 index = 0; index < desc.count; ++index) { ImageView& image_view{texture_cache.GetImageView(*(views_it++))}; - images[image_binding++] = image_view.Handle(desc.type); + if (desc.is_written) { + texture_cache.MarkModification(image_view.image_id); + } + images[image_binding++] = image_view.StorageView(desc.type, desc.format); } } }}; diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 7053be161..c373c9cb4 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -328,6 +328,28 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) { } } +[[nodiscard]] GLenum ShaderFormat(Shader::ImageFormat format) { + switch (format) { + case Shader::ImageFormat::Typeless: + break; + case Shader::ImageFormat::R8_SINT: + return GL_R8I; + case Shader::ImageFormat::R8_UINT: + return GL_R8UI; + case Shader::ImageFormat::R16_UINT: + return GL_R16UI; + case Shader::ImageFormat::R16_SINT: + return GL_R16I; + case Shader::ImageFormat::R32_UINT: + return GL_R32UI; + case Shader::ImageFormat::R32G32_UINT: + return GL_RG32UI; + case Shader::ImageFormat::R32G32B32A32_UINT: + return GL_RGBA32UI; + } + UNREACHABLE_MSG("Invalid image format={}", format); + return GL_R32UI; +} } // Anonymous namespace ImageBufferMap::~ImageBufferMap() { @@ -837,21 +859,28 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI } else { internal_format = MaxwellToGL::GetFormatTuple(format).internal_format; } - VideoCommon::SubresourceRange flatten_range = info.range; - std::array<GLuint, 2> handles; - stored_views.reserve(2); - + full_range = info.range; + flat_range = info.range; + set_object_label = device.HasDebuggingToolAttached(); + is_render_target = info.IsRenderTarget(); + original_texture = image.texture.handle; + num_samples = image.info.num_samples; + if (!is_render_target) { + swizzle[0] = info.x_source; + swizzle[1] = info.y_source; + swizzle[2] = info.z_source; + swizzle[3] = info.w_source; + } switch (info.type) { case ImageViewType::e1DArray: - flatten_range.extent.layers = 1; + flat_range.extent.layers = 1; [[fallthrough]]; case ImageViewType::e1D: - glGenTextures(2, handles.data()); - SetupView(device, image, Shader::TextureType::Color1D, handles[0], info, flatten_range); - SetupView(device, image, Shader::TextureType::ColorArray1D, handles[1], info, info.range); + SetupView(Shader::TextureType::Color1D); + SetupView(Shader::TextureType::ColorArray1D); break; case ImageViewType::e2DArray: - flatten_range.extent.layers = 1; + flat_range.extent.layers = 1; [[fallthrough]]; case ImageViewType::e2D: if (True(flags & VideoCommon::ImageViewFlagBits::Slice)) { @@ -861,26 +890,23 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI .base = {.level = info.range.base.level, .layer = 0}, .extent = {.levels = 1, .layers = 1}, }; - glGenTextures(1, handles.data()); - SetupView(device, image, Shader::TextureType::Color3D, handles[0], info, slice_range); + full_range = slice_range; + + SetupView(Shader::TextureType::Color3D); } else { - glGenTextures(2, handles.data()); - SetupView(device, image, Shader::TextureType::Color2D, handles[0], info, flatten_range); - SetupView(device, image, Shader::TextureType::ColorArray2D, handles[1], info, - info.range); + SetupView(Shader::TextureType::Color2D); + SetupView(Shader::TextureType::ColorArray2D); } break; case ImageViewType::e3D: - glGenTextures(1, handles.data()); - SetupView(device, image, Shader::TextureType::Color3D, handles[0], info, info.range); + SetupView(Shader::TextureType::Color3D); break; case ImageViewType::CubeArray: - flatten_range.extent.layers = 6; + flat_range.extent.layers = 6; [[fallthrough]]; case ImageViewType::Cube: - glGenTextures(2, handles.data()); - SetupView(device, image, Shader::TextureType::ColorCube, handles[0], info, flatten_range); - SetupView(device, image, Shader::TextureType::ColorArrayCube, handles[1], info, info.range); + SetupView(Shader::TextureType::ColorCube); + SetupView(Shader::TextureType::ColorArrayCube); break; case ImageViewType::Rect: UNIMPLEMENTED(); @@ -928,22 +954,62 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info, ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageParams& params) : VideoCommon::ImageViewBase{params}, views{runtime.null_image_views} {} -void ImageView::SetupView(const Device& device, Image& image, Shader::TextureType view_type, - GLuint handle, const VideoCommon::ImageViewInfo& info, - VideoCommon::SubresourceRange view_range) { - const GLuint parent = image.texture.handle; - const GLenum target = ImageTarget(view_type, image.info.num_samples); - glTextureView(handle, target, parent, internal_format, view_range.base.level, +GLuint ImageView::StorageView(Shader::TextureType texture_type, Shader::ImageFormat image_format) { + if (image_format == Shader::ImageFormat::Typeless) { + return Handle(texture_type); + } + const bool is_signed{image_format == Shader::ImageFormat::R8_SINT || + image_format == Shader::ImageFormat::R16_SINT}; + if (!storage_views) { + storage_views = std::make_unique<StorageViews>(); + } + auto& type_views{is_signed ? storage_views->signeds : storage_views->unsigneds}; + GLuint& view{type_views[static_cast<size_t>(texture_type)]}; + if (view == 0) { + view = MakeView(texture_type, ShaderFormat(image_format)); + } + return view; +} + +void ImageView::SetupView(Shader::TextureType view_type) { + views[static_cast<size_t>(view_type)] = MakeView(view_type, internal_format); +} + +GLuint ImageView::MakeView(Shader::TextureType view_type, GLenum view_format) { + VideoCommon::SubresourceRange view_range; + switch (view_type) { + case Shader::TextureType::Color1D: + case Shader::TextureType::Color2D: + case Shader::TextureType::ColorCube: + view_range = flat_range; + break; + case Shader::TextureType::ColorArray1D: + case Shader::TextureType::ColorArray2D: + case Shader::TextureType::Color3D: + case Shader::TextureType::ColorArrayCube: + view_range = full_range; + break; + default: + UNREACHABLE(); + } + OGLTextureView& view = stored_views.emplace_back(); + view.Create(); + + const GLenum target = ImageTarget(view_type, num_samples); + glTextureView(view.handle, target, original_texture, view_format, view_range.base.level, view_range.extent.levels, view_range.base.layer, view_range.extent.layers); - if (!info.IsRenderTarget()) { - ApplySwizzle(handle, format, info.Swizzle()); + if (!is_render_target) { + std::array<SwizzleSource, 4> casted_swizzle; + std::ranges::transform(swizzle, casted_swizzle.begin(), [](u8 component_swizzle) { + return static_cast<SwizzleSource>(component_swizzle); + }); + ApplySwizzle(view.handle, format, casted_swizzle); } - if (device.HasDebuggingToolAttached()) { + if (set_object_label) { const std::string name = VideoCommon::Name(*this); - glObjectLabel(GL_TEXTURE, handle, static_cast<GLsizei>(name.size()), name.data()); + glObjectLabel(GL_TEXTURE, view.handle, static_cast<GLsizei>(name.size()), name.data()); } - stored_views.emplace_back().handle = handle; - views[static_cast<size_t>(view_type)] = handle; + return view.handle; } Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) { diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index 2e3e02b79..921072ebe 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -185,6 +185,9 @@ public: const VideoCommon::ImageViewInfo& view_info); explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageParams&); + [[nodiscard]] GLuint StorageView(Shader::TextureType texture_type, + Shader::ImageFormat image_format); + [[nodiscard]] GLuint Handle(Shader::TextureType handle_type) const noexcept { return views[static_cast<size_t>(handle_type)]; } @@ -206,16 +209,29 @@ public: } private: - void SetupView(const Device& device, Image& image, Shader::TextureType view_type, GLuint handle, - const VideoCommon::ImageViewInfo& info, - VideoCommon::SubresourceRange view_range); + struct StorageViews { + std::array<GLuint, Shader::NUM_TEXTURE_TYPES> signeds{}; + std::array<GLuint, Shader::NUM_TEXTURE_TYPES> unsigneds{}; + }; + + void SetupView(Shader::TextureType view_type); + + GLuint MakeView(Shader::TextureType view_type, GLenum view_format); std::array<GLuint, Shader::NUM_TEXTURE_TYPES> views{}; std::vector<OGLTextureView> stored_views; + std::unique_ptr<StorageViews> storage_views; GLenum internal_format = GL_NONE; GLuint default_handle = 0; GPUVAddr gpu_addr = 0; u32 buffer_size = 0; + GLuint original_texture = 0; + int num_samples = 0; + VideoCommon::SubresourceRange flat_range; + VideoCommon::SubresourceRange full_range; + std::array<u8, 4> swizzle{}; + bool set_object_label = false; + bool is_render_target = false; }; class ImageAlloc : public VideoCommon::ImageAllocBase {}; |