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authorbunnei <bunneidev@gmail.com>2023-06-22 06:10:08 +0200
committerGitHub <noreply@github.com>2023-06-22 06:10:08 +0200
commit7eb7d56b1bf96267969a913940ae9e35581ab27a (patch)
treeacbad457a360d5d5ab39ffb7d88d1f4d2e56a2f3 /src
parentMerge pull request #10841 from liamwhite/math-is-hard (diff)
parentvideo_core: optionally skip barriers on feedback loops (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/common/settings.h1
-rw-r--r--src/video_core/texture_cache/texture_cache.h4
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp10
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.h1
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui10
6 files changed, 28 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 9682281b0..3aedf3850 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -483,6 +483,7 @@ struct Values {
AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
"astc_recompression"};
SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
+ SwitchableSetting<bool> barrier_feedback_loops{true, "barrier_feedback_loops"};
SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"};
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index d25339c8c..d58bb69ff 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -186,6 +186,10 @@ void TextureCache<P>::FillComputeImageViews(std::span<ImageViewInOut> views) {
template <class P>
void TextureCache<P>::CheckFeedbackLoop(std::span<const ImageViewInOut> views) {
+ if (!Settings::values.barrier_feedback_loops.GetValue()) {
+ return;
+ }
+
const bool requires_barrier = [&] {
for (const auto& view : views) {
if (!view.id) {
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index bac9dff90..edc206a25 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -761,6 +761,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
ReadGlobalSetting(Settings::values.enable_compute_pipelines);
ReadGlobalSetting(Settings::values.use_video_framerate);
+ ReadGlobalSetting(Settings::values.barrier_feedback_loops);
ReadGlobalSetting(Settings::values.bg_red);
ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue);
@@ -1417,6 +1418,7 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
WriteGlobalSetting(Settings::values.enable_compute_pipelines);
WriteGlobalSetting(Settings::values.use_video_framerate);
+ WriteGlobalSetting(Settings::values.barrier_feedback_loops);
WriteGlobalSetting(Settings::values.bg_red);
WriteGlobalSetting(Settings::values.bg_green);
WriteGlobalSetting(Settings::values.bg_blue);
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 0463ac8b9..c0a044767 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -43,6 +43,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->enable_compute_pipelines_checkbox->setChecked(
Settings::values.enable_compute_pipelines.GetValue());
ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
+ ui->barrier_feedback_loops_checkbox->setChecked(
+ Settings::values.barrier_feedback_loops.GetValue());
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setCurrentIndex(
@@ -94,6 +96,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
enable_compute_pipelines);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
ui->use_video_framerate_checkbox, use_video_framerate);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.barrier_feedback_loops,
+ ui->barrier_feedback_loops_checkbox,
+ barrier_feedback_loops);
}
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
@@ -130,6 +135,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
Settings::values.enable_compute_pipelines.UsingGlobal());
ui->use_video_framerate_checkbox->setEnabled(
Settings::values.use_video_framerate.UsingGlobal());
+ ui->barrier_feedback_loops_checkbox->setEnabled(
+ Settings::values.barrier_feedback_loops.UsingGlobal());
return;
}
@@ -157,6 +164,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
Settings::values.use_video_framerate,
use_video_framerate);
+ ConfigurationShared::SetColoredTristate(ui->barrier_feedback_loops_checkbox,
+ Settings::values.barrier_feedback_loops,
+ barrier_feedback_loops);
ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy,
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h
index a4dc8ceb0..369a7c83e 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.h
+++ b/src/yuzu/configuration/configure_graphics_advanced.h
@@ -48,6 +48,7 @@ private:
ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
ConfigurationShared::CheckState enable_compute_pipelines;
ConfigurationShared::CheckState use_video_framerate;
+ ConfigurationShared::CheckState barrier_feedback_loops;
const Core::System& system;
};
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index e7f0ef6be..d527a6f38 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -202,6 +202,16 @@ Compute pipelines are always enabled on all other drivers.</string>
</widget>
</item>
<item>
+ <widget class="QCheckBox" name="barrier_feedback_loops_checkbox">
+ <property name="toolTip">
+ <string>Improves rendering of transparency effects in specific games.</string>
+ </property>
+ <property name="text">
+ <string>Barrier feedback loops</string>
+ </property>
+ </widget>
+ </item>
+ <item>
<widget class="QWidget" name="af_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1">
<property name="leftMargin">