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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-02-24 01:01:17 +0100
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-02-28 03:34:00 +0100
commit7ee606517875f0d12d4c75c5c807f4b6a8ffcf58 (patch)
treee0c23b4c540868b9c44b383dd5ea963fd3a748f3 /src
parentMerge pull request #3430 from bunnei/split-presenter (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/core/settings.h1
-rw-r--r--src/video_core/renderer_opengl/gl_sampler_cache.cpp2
-rw-r--r--src/video_core/textures/texture.h24
-rw-r--r--src/yuzu/CMakeLists.txt3
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/configuration/configure.ui11
-rw-r--r--src/yuzu/configuration/configure_dialog.cpp4
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp8
-rw-r--r--src/yuzu/configuration/configure_graphics.ui24
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp48
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.h30
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui111
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h4
-rw-r--r--src/yuzu_tester/config.cpp2
-rw-r--r--src/yuzu_tester/default_ini.h4
16 files changed, 245 insertions, 35 deletions
diff --git a/src/core/settings.h b/src/core/settings.h
index 15b691342..cb5979e6f 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -430,6 +430,7 @@ struct Values {
float resolution_factor;
int aspect_ratio;
+ int max_anisotropy;
bool use_frame_limit;
u16 frame_limit;
bool use_disk_shader_cache;
diff --git a/src/video_core/renderer_opengl/gl_sampler_cache.cpp b/src/video_core/renderer_opengl/gl_sampler_cache.cpp
index 3ded5ecea..5c174879a 100644
--- a/src/video_core/renderer_opengl/gl_sampler_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_sampler_cache.cpp
@@ -38,7 +38,7 @@ OGLSampler SamplerCacheOpenGL::CreateSampler(const Tegra::Texture::TSCEntry& tsc
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, tsc.GetMaxAnisotropy());
} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, tsc.GetMaxAnisotropy());
- } else if (tsc.GetMaxAnisotropy() != 1) {
+ } else {
LOG_WARNING(Render_OpenGL, "Anisotropy not supported by host GPU driver");
}
diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h
index 8e82c6748..07098c70d 100644
--- a/src/video_core/textures/texture.h
+++ b/src/video_core/textures/texture.h
@@ -8,6 +8,7 @@
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_types.h"
+#include "core/settings.h"
namespace Tegra::Texture {
@@ -294,6 +295,14 @@ enum class TextureMipmapFilter : u32 {
Linear = 3,
};
+enum class Anisotropy {
+ Default,
+ Filter2x,
+ Filter4x,
+ Filter8x,
+ Filter16x,
+};
+
struct TSCEntry {
union {
struct {
@@ -328,7 +337,20 @@ struct TSCEntry {
};
float GetMaxAnisotropy() const {
- return static_cast<float>(1U << max_anisotropy);
+ switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) {
+ case Anisotropy::Default:
+ return static_cast<float>(1U << max_anisotropy);
+ case Anisotropy::Filter2x:
+ return static_cast<float>(2U << max_anisotropy);
+ case Anisotropy::Filter4x:
+ return static_cast<float>(4U << max_anisotropy);
+ case Anisotropy::Filter8x:
+ return static_cast<float>(8U << max_anisotropy);
+ case Anisotropy::Filter16x:
+ return static_cast<float>(16U << max_anisotropy);
+ default:
+ return static_cast<float>(1U << max_anisotropy);
+ }
}
float GetMinLod() const {
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index b841e63fa..d34b47b3f 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -42,6 +42,9 @@ add_executable(yuzu
configuration/configure_graphics.cpp
configuration/configure_graphics.h
configuration/configure_graphics.ui
+ configuration/configure_graphics_advanced.cpp
+ configuration/configure_graphics_advanced.h
+ configuration/configure_graphics_advanced.ui
configuration/configure_hotkeys.cpp
configuration/configure_hotkeys.h
configuration/configure_hotkeys.ui
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index d0f574147..c38860628 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -631,6 +631,7 @@ void Config::ReadRendererValues() {
Settings::values.resolution_factor =
ReadSetting(QStringLiteral("resolution_factor"), 1.0).toFloat();
Settings::values.aspect_ratio = ReadSetting(QStringLiteral("aspect_ratio"), 0).toInt();
+ Settings::values.max_anisotropy = ReadSetting(QStringLiteral("max_anisotropy"), 0).toInt();
Settings::values.use_frame_limit =
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
@@ -1067,6 +1068,7 @@ void Config::SaveRendererValues() {
WriteSetting(QStringLiteral("resolution_factor"),
static_cast<double>(Settings::values.resolution_factor), 1.0);
WriteSetting(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0);
+ WriteSetting(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0);
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
diff --git a/src/yuzu/configuration/configure.ui b/src/yuzu/configuration/configure.ui
index 67b990f1a..9aec1bd09 100644
--- a/src/yuzu/configuration/configure.ui
+++ b/src/yuzu/configuration/configure.ui
@@ -83,6 +83,11 @@
<string>Graphics</string>
</attribute>
</widget>
+ <widget class="ConfigureGraphicsAdvanced" name="graphicsAdvancedTab">
+ <attribute name="title">
+ <string>GraphicsAdvanced</string>
+ </attribute>
+ </widget>
<widget class="ConfigureAudio" name="audioTab">
<attribute name="title">
<string>Audio</string>
@@ -160,6 +165,12 @@
<container>1</container>
</customwidget>
<customwidget>
+ <class>ConfigureGraphicsAdvanced</class>
+ <extends>QWidget</extends>
+ <header>configuration/configure_graphics_advanced.h</header>
+ <container>1</container>
+ </customwidget>
+ <customwidget>
<class>ConfigureWeb</class>
<extends>QWidget</extends>
<header>configuration/configure_web.h</header>
diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp
index db3b19352..df4473b46 100644
--- a/src/yuzu/configuration/configure_dialog.cpp
+++ b/src/yuzu/configuration/configure_dialog.cpp
@@ -41,6 +41,7 @@ void ConfigureDialog::ApplyConfiguration() {
ui->inputTab->ApplyConfiguration();
ui->hotkeysTab->ApplyConfiguration(registry);
ui->graphicsTab->ApplyConfiguration();
+ ui->graphicsAdvancedTab->ApplyConfiguration();
ui->audioTab->ApplyConfiguration();
ui->debugTab->ApplyConfiguration();
ui->webTab->ApplyConfiguration();
@@ -76,7 +77,7 @@ void ConfigureDialog::PopulateSelectionList() {
const std::array<std::pair<QString, QList<QWidget*>>, 5> items{
{{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->uiTab}},
{tr("System"), {ui->systemTab, ui->profileManagerTab, ui->serviceTab, ui->filesystemTab}},
- {tr("Graphics"), {ui->graphicsTab}},
+ {tr("Graphics"), {ui->graphicsTab, ui->graphicsAdvancedTab}},
{tr("Audio"), {ui->audioTab}},
{tr("Controls"), {ui->inputTab, ui->hotkeysTab}}},
};
@@ -105,6 +106,7 @@ void ConfigureDialog::UpdateVisibleTabs() {
{ui->inputTab, tr("Input")},
{ui->hotkeysTab, tr("Hotkeys")},
{ui->graphicsTab, tr("Graphics")},
+ {ui->graphicsAdvancedTab, tr("Advanced")},
{ui->audioTab, tr("Audio")},
{ui->debugTab, tr("Debug")},
{ui->webTab, tr("Web")},
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index fe64c7d81..a821c7b3c 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -100,13 +100,8 @@ void ConfigureGraphics::SetConfiguration() {
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio);
ui->use_disk_shader_cache->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
- ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
- ui->use_vsync->setEnabled(runtime_lock);
- ui->use_vsync->setChecked(Settings::values.use_vsync);
- ui->force_30fps_mode->setEnabled(runtime_lock);
- ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
Settings::values.bg_blue));
UpdateDeviceComboBox();
@@ -119,11 +114,8 @@ void ConfigureGraphics::ApplyConfiguration() {
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.aspect_ratio = ui->aspect_ratio_combobox->currentIndex();
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
- Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_asynchronous_gpu_emulation =
ui->use_asynchronous_gpu_emulation->isChecked();
- Settings::values.use_vsync = ui->use_vsync->isChecked();
- Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index 9acc7dd93..c816d6108 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -85,30 +85,6 @@
</widget>
</item>
<item>
- <widget class="QCheckBox" name="use_vsync">
- <property name="toolTip">
- <string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
- </property>
- <property name="text">
- <string>Use VSync (OpenGL only)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="use_accurate_gpu_emulation">
- <property name="text">
- <string>Use accurate GPU emulation (slow)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="force_30fps_mode">
- <property name="text">
- <string>Force 30 FPS mode</string>
- </property>
- </widget>
- </item>
- <item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QLabel" name="label">
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
new file mode 100644
index 000000000..b9f429f84
--- /dev/null
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -0,0 +1,48 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/core.h"
+#include "core/settings.h"
+#include "ui_configure_graphics_advanced.h"
+#include "yuzu/configuration/configure_graphics_advanced.h"
+
+ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
+ : QWidget(parent), ui(new Ui::ConfigureGraphicsAdvanced) {
+
+ ui->setupUi(this);
+
+ SetConfiguration();
+}
+
+ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
+
+void ConfigureGraphicsAdvanced::SetConfiguration() {
+ const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
+ ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
+ ui->use_vsync->setEnabled(runtime_lock);
+ ui->use_vsync->setChecked(Settings::values.use_vsync);
+ ui->force_30fps_mode->setEnabled(runtime_lock);
+ ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
+ ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
+ ui->anisotropic_filtering_combobox->setCurrentIndex(Settings::values.max_anisotropy);
+}
+
+void ConfigureGraphicsAdvanced::ApplyConfiguration() {
+ Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
+ Settings::values.use_vsync = ui->use_vsync->isChecked();
+ Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
+ Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex();
+}
+
+void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
+ if (event->type() == QEvent::LanguageChange) {
+ RetranslateUI();
+ }
+
+ QWidget::changeEvent(event);
+}
+
+void ConfigureGraphicsAdvanced::RetranslateUI() {
+ ui->retranslateUi(this);
+}
diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h
new file mode 100644
index 000000000..bbc9d4355
--- /dev/null
+++ b/src/yuzu/configuration/configure_graphics_advanced.h
@@ -0,0 +1,30 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <QWidget>
+
+namespace Ui {
+class ConfigureGraphicsAdvanced;
+}
+
+class ConfigureGraphicsAdvanced : public QWidget {
+ Q_OBJECT
+
+public:
+ explicit ConfigureGraphicsAdvanced(QWidget* parent = nullptr);
+ ~ConfigureGraphicsAdvanced() override;
+
+ void ApplyConfiguration();
+
+private:
+ void changeEvent(QEvent* event) override;
+ void RetranslateUI();
+
+ void SetConfiguration();
+
+ std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
+};
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
new file mode 100644
index 000000000..42eec278e
--- /dev/null
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -0,0 +1,111 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>ConfigureGraphicsAdvanced</class>
+ <widget class="QWidget" name="ConfigureGraphicsAdvanced">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>400</width>
+ <height>321</height>
+ </rect>
+ </property>
+ <property name="windowTitle">
+ <string>Form</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout_1">
+ <item>
+ <layout class="QVBoxLayout" name="verticalLayout_2">
+ <item>
+ <widget class="QGroupBox" name="groupBox_1">
+ <property name="title">
+ <string>Advanced Graphics Settings</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout_3">
+ <item>
+ <widget class="QCheckBox" name="use_accurate_gpu_emulation">
+ <property name="text">
+ <string>Use accurate GPU emulation (slow)</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QCheckBox" name="use_vsync">
+ <property name="toolTip">
+ <string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
+ </property>
+ <property name="text">
+ <string>Use VSync (OpenGL only)</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QCheckBox" name="force_30fps_mode">
+ <property name="text">
+ <string>Force 30 FPS mode</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_1">
+ <item>
+ <widget class="QLabel" name="af_label">
+ <property name="text">
+ <string>Anisotropic Filtering:</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="anisotropic_filtering_combobox">
+ <item>
+ <property name="text">
+ <string>Default</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>2x</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>4x</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>8x</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>16x</string>
+ </property>
+ </item>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <spacer name="verticalSpacer">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>40</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <resources/>
+ <connections/>
+</ui>
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index b77c12baf..907abaa51 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -381,6 +381,8 @@ void Config::ReadValues() {
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
Settings::values.aspect_ratio =
static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
+ Settings::values.max_anisotropy =
+ static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0));
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index df7473858..67c5de1da 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -126,6 +126,10 @@ resolution_factor =
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
aspect_ratio =
+# Anisotropic filtering
+# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
+max_anisotropy =
+
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
use_vsync =
diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp
index 0ac93b62a..ee2591c8f 100644
--- a/src/yuzu_tester/config.cpp
+++ b/src/yuzu_tester/config.cpp
@@ -120,6 +120,8 @@ void Config::ReadValues() {
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
Settings::values.aspect_ratio =
static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
+ Settings::values.max_anisotropy =
+ static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0));
Settings::values.use_frame_limit = false;
Settings::values.frame_limit = 100;
Settings::values.use_disk_shader_cache =
diff --git a/src/yuzu_tester/default_ini.h b/src/yuzu_tester/default_ini.h
index 8d93f7b88..ca203b64d 100644
--- a/src/yuzu_tester/default_ini.h
+++ b/src/yuzu_tester/default_ini.h
@@ -30,6 +30,10 @@ resolution_factor =
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
aspect_ratio =
+# Anisotropic filtering
+# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
+max_anisotropy =
+
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
use_vsync =