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author | bunnei <bunneidev@gmail.com> | 2023-02-19 11:19:21 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2023-06-03 09:05:32 +0200 |
commit | 8248d690935dbd2df8294c75360348a07a30afed (patch) | |
tree | 28a0dd2e9ef6f09ebfc221b895a8b9230e53fab0 /src | |
parent | android: vulkan_device: Disable VK_EXT_extended_dynamic_state2 on Qualcomm. (diff) | |
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Diffstat (limited to 'src')
7 files changed, 27 insertions, 3 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.java b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.java index 71ae03ca1..f924a167d 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.java +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.java @@ -160,12 +160,14 @@ public final class SettingsFragmentPresenter { Setting rendererAccuracy = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ACCURACY); Setting rendererReolution = rendererSection.getSetting(SettingsFile.KEY_RENDERER_RESOLUTION); Setting rendererAspectRation = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO); + Setting rendererForceMaxClocks = rendererSection.getSetting(SettingsFile.KEY_RENDERER_FORCE_MAX_CLOCK); Setting rendererAsynchronousShaders = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASYNCHRONOUS_SHADERS); sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_BACKEND, Settings.SECTION_RENDERER, R.string.renderer_api, 0, R.array.rendererApiNames, R.array.rendererApiValues, 1, rendererBackend)); sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_ACCURACY, Settings.SECTION_RENDERER, R.string.renderer_accuracy, 0, R.array.rendererAccuracyNames, R.array.rendererAccuracyValues, 1, rendererAccuracy)); sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_RESOLUTION, Settings.SECTION_RENDERER, R.string.renderer_resolution, 0, R.array.rendererResolutionNames, R.array.rendererResolutionValues, 2, rendererReolution)); sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO, Settings.SECTION_RENDERER, R.string.renderer_aspect_ratio, 0, R.array.rendererAspectRatioNames, R.array.rendererAspectRatioValues, 0, rendererAspectRation)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_FORCE_MAX_CLOCK, Settings.SECTION_RENDERER, R.string.renderer_force_max_clock, R.string.renderer_force_max_clock_description, true, rendererForceMaxClocks)); sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_ASYNCHRONOUS_SHADERS, Settings.SECTION_RENDERER, R.string.renderer_asynchronous_shaders, R.string.renderer_asynchronous_shaders_description, false, rendererAsynchronousShaders)); } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.java b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.java index 392c2e62d..12bc03ffa 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.java +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/utils/SettingsFile.java @@ -47,6 +47,7 @@ public final class SettingsFile { public static final String KEY_RENDERER_ASPECT_RATIO = "aspect_ratio"; public static final String KEY_RENDERER_ACCURACY = "gpu_accuracy"; public static final String KEY_RENDERER_ASYNCHRONOUS_SHADERS = "use_asynchronous_shaders"; + public static final String KEY_RENDERER_FORCE_MAX_CLOCK = "force_max_clock"; public static final String KEY_RENDERER_USE_SPEED_LIMIT = "use_speed_limit"; public static final String KEY_RENDERER_SPEED_LIMIT = "speed_limit"; // Audio diff --git a/src/android/app/src/main/jni/config.cpp b/src/android/app/src/main/jni/config.cpp index 0a3cb9162..d197413b9 100644 --- a/src/android/app/src/main/jni/config.cpp +++ b/src/android/app/src/main/jni/config.cpp @@ -192,7 +192,6 @@ void Config::ReadValues() { // Renderer ReadSetting("Renderer", Settings::values.renderer_backend); - ReadSetting("Renderer", Settings::values.renderer_force_max_clock); ReadSetting("Renderer", Settings::values.renderer_debug); ReadSetting("Renderer", Settings::values.renderer_shader_feedback); ReadSetting("Renderer", Settings::values.enable_nsight_aftermath); @@ -223,6 +222,10 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.bg_green); ReadSetting("Renderer", Settings::values.bg_blue); + // Enable force_max_clock by default on Android + Settings::values.renderer_force_max_clock = + config->GetBoolean("Renderer", "force_max_clock", true); + // Audio ReadSetting("Audio", Settings::values.sink_id); ReadSetting("Audio", Settings::values.audio_output_device_id); diff --git a/src/android/app/src/main/jni/default_ini.h b/src/android/app/src/main/jni/default_ini.h index eecda4756..25ec140de 100644 --- a/src/android/app/src/main/jni/default_ini.h +++ b/src/android/app/src/main/jni/default_ini.h @@ -249,6 +249,10 @@ backend = # Enable graphics API debugging mode. # 0 (default): Disabled, 1: Enabled +force_max_clock = + +# Enable graphics API debugging mode. +# 0 (default): Disabled, 1: Enabled debug = # Enable shader feedback. diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index 27749b287..bdaaa7650 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -29,6 +29,8 @@ <string name="renderer_accuracy">Accuracy level</string> <string name="renderer_resolution">Resolution</string> <string name="renderer_aspect_ratio">Aspect Ratio</string> + <string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string> + <string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string> <string name="renderer_asynchronous_shaders">Use asynchronous shaders</string> <string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, which will reduce stutter but may introduce glitches.</string> diff --git a/src/video_core/renderer_vulkan/vk_turbo_mode.cpp b/src/video_core/renderer_vulkan/vk_turbo_mode.cpp index db04943eb..29751e6b4 100644 --- a/src/video_core/renderer_vulkan/vk_turbo_mode.cpp +++ b/src/video_core/renderer_vulkan/vk_turbo_mode.cpp @@ -1,6 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#ifdef ANDROID +#include <adrenotools/driver.h> +#endif + #include "common/literals.h" #include "video_core/host_shaders/vulkan_turbo_mode_comp_spv.h" #include "video_core/renderer_vulkan/renderer_vulkan.h" @@ -144,6 +148,9 @@ void TurboMode::Run(std::stop_token stop_token) { auto cmdbuf = vk::CommandBuffer{cmdbufs[0], m_device.GetDispatchLoader()}; while (!stop_token.stop_requested()) { +#ifdef ANDROID + adrenotools_set_turbo(true); +#else // Reset the fence. fence.Reset(); @@ -209,7 +216,7 @@ void TurboMode::Run(std::stop_token stop_token) { // Wait for completion. fence.Wait(); - +#endif // Wait for the next graphics queue submission if necessary. std::unique_lock lk{m_submission_lock}; Common::CondvarWait(m_submission_cv, lk, stop_token, [this] { @@ -217,6 +224,9 @@ void TurboMode::Run(std::stop_token stop_token) { std::chrono::milliseconds{100}; }); } +#ifdef ANDROID + adrenotools_set_turbo(false); +#endif } } // namespace Vulkan diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index 79686a176..70ee60a96 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -681,7 +681,9 @@ bool Device::ShouldBoostClocks() const { driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE || driver_id == VK_DRIVER_ID_MESA_RADV || driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY || driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS || - driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA; + driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA || + driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY || + driver_id == VK_DRIVER_ID_MESA_TURNIP; const bool is_steam_deck = vendor_id == 0x1002 && device_id == 0x163F; |