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author | bunnei <bunneidev@gmail.com> | 2018-02-14 01:17:27 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-02-14 01:17:27 +0100 |
commit | 826e9c9782be5a364540b21421550055da77ba32 (patch) | |
tree | 1afebf4e48be1f6174d15e3efe75005b9322015c /src | |
parent | Merge pull request #184 from mailwl/lm (diff) | |
parent | vi: Add FENCE_HACK, which is useful for booting BOTW. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/hle/service/vi/vi.cpp | 53 |
1 files changed, 36 insertions, 17 deletions
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp index dd4d3e517..8b4ed30d2 100644 --- a/src/core/hle/service/vi/vi.cpp +++ b/src/core/hle/service/vi/vi.cpp @@ -262,6 +262,11 @@ public: Data data; }; +// TODO(bunnei): Remove this. When set to 1, games will think a fence is valid and boot further. +// This will break libnx and potentially other apps that more stringently check this. This is here +// purely as a convenience, and should go away once we implement fences. +static constexpr u32 FENCE_HACK = 0; + class IGBPDequeueBufferResponseParcel : public Parcel { public: explicit IGBPDequeueBufferResponseParcel(u32 slot) : Parcel(), slot(slot) {} @@ -269,11 +274,20 @@ public: protected: void SerializeData() override { - Write(slot); - // TODO(Subv): Find out how this Fence is used. - std::array<u32_le, 11> fence = {}; - Write(fence); - Write<u32_le>(0); + // TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx. + Write<u32>(0); + Write<u32>(FENCE_HACK); + Write<u32>(0); + Write<u32>(0); + Write<u32>(0); + Write<u32>(0); + Write<u32>(0); + Write<u32>(0); + Write<u32>(0); + Write<u32>(0); + Write<u32>(0); + Write<u32>(0); + Write<u32>(0); } u32_le slot; @@ -304,7 +318,7 @@ protected: void SerializeData() override { // TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx. Write<u32_le>(0); - Write<u32_le>(0); + Write<u32_le>(FENCE_HACK); Write<u32_le>(0); Write(buffer); Write<u32_le>(0); @@ -442,18 +456,20 @@ private: void TransactParcel(u32 id, TransactionId transaction, const std::vector<u8>& input_data, VAddr output_addr, u64 output_size) { auto buffer_queue = nv_flinger->GetBufferQueue(id); - std::vector<u8> response_buffer; + if (transaction == TransactionId::Connect) { IGBPConnectRequestParcel request{input_data}; IGBPConnectResponseParcel response{1280, 720}; - response_buffer = response.Serialize(); + std::vector<u8> response_buffer = response.Serialize(); + Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size()); } else if (transaction == TransactionId::SetPreallocatedBuffer) { IGBPSetPreallocatedBufferRequestParcel request{input_data}; buffer_queue->SetPreallocatedBuffer(request.data.slot, request.buffer); IGBPSetPreallocatedBufferResponseParcel response{}; - response_buffer = response.Serialize(); + std::vector<u8> response_buffer = response.Serialize(); + Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size()); } else if (transaction == TransactionId::DequeueBuffer) { IGBPDequeueBufferRequestParcel request{input_data}; @@ -461,21 +477,24 @@ private: request.data.height); IGBPDequeueBufferResponseParcel response{slot}; - response_buffer = response.Serialize(); + std::vector<u8> response_buffer = response.Serialize(); + Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size()); } else if (transaction == TransactionId::RequestBuffer) { IGBPRequestBufferRequestParcel request{input_data}; auto& buffer = buffer_queue->RequestBuffer(request.slot); IGBPRequestBufferResponseParcel response{buffer}; - response_buffer = response.Serialize(); + std::vector<u8> response_buffer = response.Serialize(); + Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size()); } else if (transaction == TransactionId::QueueBuffer) { IGBPQueueBufferRequestParcel request{input_data}; buffer_queue->QueueBuffer(request.data.slot, request.data.transform); IGBPQueueBufferResponseParcel response{1280, 720}; - response_buffer = response.Serialize(); + std::vector<u8> response_buffer = response.Serialize(); + Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size()); } else if (transaction == TransactionId::Query) { IGBPQueryRequestParcel request{input_data}; @@ -483,13 +502,13 @@ private: buffer_queue->Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type)); IGBPQueryResponseParcel response{value}; - response_buffer = response.Serialize(); - + std::vector<u8> response_buffer = response.Serialize(); + Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size()); + } else if (transaction == TransactionId::CancelBuffer) { + LOG_WARNING(Service_VI, "(STUBBED) called, transaction=CancelBuffer"); } else { ASSERT_MSG(false, "Unimplemented"); } - - Memory::WriteBlock(output_addr, response_buffer.data(), output_size); } void TransactParcel(Kernel::HLERequestContext& ctx) { @@ -555,7 +574,7 @@ private: } std::shared_ptr<NVFlinger::NVFlinger> nv_flinger; -}; +}; // namespace VI class ISystemDisplayService final : public ServiceFramework<ISystemDisplayService> { public: |