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authorLioncash <mathew1800@gmail.com>2016-03-09 07:28:26 +0100
committerLioncash <mathew1800@gmail.com>2016-03-09 07:31:14 +0100
commit88d604383e63aab9a33300523c7d95a050f8bb2c (patch)
tree22c8766286a42b902f9beea31f9b578ec724e232 /src
parentMerge pull request #1441 from MerryMage/dsp-pipes (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/common/common_funcs.h10
-rw-r--r--src/video_core/shader/shader.h8
2 files changed, 5 insertions, 13 deletions
diff --git a/src/common/common_funcs.h b/src/common/common_funcs.h
index ed20c3629..aa6aff7b9 100644
--- a/src/common/common_funcs.h
+++ b/src/common/common_funcs.h
@@ -18,19 +18,11 @@
#define INSERT_PADDING_BYTES(num_bytes) u8 CONCAT2(pad, __LINE__)[(num_bytes)]
#define INSERT_PADDING_WORDS(num_words) u32 CONCAT2(pad, __LINE__)[(num_words)]
+// Inlining
#ifdef _WIN32
- // Alignment
#define FORCE_INLINE __forceinline
- #define MEMORY_ALIGNED16(x) __declspec(align(16)) x
- #define MEMORY_ALIGNED32(x) __declspec(align(32)) x
- #define MEMORY_ALIGNED64(x) __declspec(align(64)) x
- #define MEMORY_ALIGNED128(x) __declspec(align(128)) x
#else
#define FORCE_INLINE inline __attribute__((always_inline))
- #define MEMORY_ALIGNED16(x) __attribute__((aligned(16))) x
- #define MEMORY_ALIGNED32(x) __attribute__((aligned(32))) x
- #define MEMORY_ALIGNED64(x) __attribute__((aligned(64))) x
- #define MEMORY_ALIGNED128(x) __attribute__((aligned(128))) x
#endif
#ifndef _MSC_VER
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 1be4e3734..7af8f1fa1 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -82,7 +82,7 @@ struct ShaderSetup {
struct {
// The float uniforms are accessed by the shader JIT using SSE instructions, and are
// therefore required to be 16-byte aligned.
- Math::Vec4<float24> MEMORY_ALIGNED16(f[96]);
+ alignas(16) Math::Vec4<float24> f[96];
std::array<bool, 16> b;
std::array<Math::Vec4<u8>, 4> i;
@@ -276,9 +276,9 @@ struct UnitState {
struct Registers {
// The registers are accessed by the shader JIT using SSE instructions, and are therefore
// required to be 16-byte aligned.
- Math::Vec4<float24> MEMORY_ALIGNED16(input[16]);
- Math::Vec4<float24> MEMORY_ALIGNED16(output[16]);
- Math::Vec4<float24> MEMORY_ALIGNED16(temporary[16]);
+ alignas(16) Math::Vec4<float24> input[16];
+ alignas(16) Math::Vec4<float24> output[16];
+ alignas(16) Math::Vec4<float24> temporary[16];
} registers;
static_assert(std::is_pod<Registers>::value, "Structure is not POD");