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author | Lioncash <mathew1800@gmail.com> | 2018-12-02 05:23:02 +0100 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-12-02 05:23:39 +0100 |
commit | 8c108eaca7387ab6c8d79f36c78ab517c1719129 (patch) | |
tree | beb9fa0ad254cc6f1ee2947e57031fe6b602fe9e /src | |
parent | yuzu/game_list_worker: Tidy up string handling in FillControlMap() (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/yuzu/game_list_worker.cpp | 80 |
1 files changed, 33 insertions, 47 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index 3d5f2c0f4..3d8787dd0 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -86,6 +86,35 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager, out.chop(1); return out; } + +QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name, + const std::vector<u8>& icon, Loader::AppLoader& loader, + u64 program_id, const CompatibilityList& compatibility_list, + const FileSys::PatchManager& patch) { + const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); + + // The game list uses this as compatibility number for untested games + QString compatibility{"99"}; + if (it != compatibility_list.end()) { + compatibility = it->second.first; + } + + QList<QStandardItem*> list{ + new GameListItemPath( + FormatGameName(path), icon, QString::fromStdString(name), + QString::fromStdString(Loader::GetFileTypeString(loader.GetFileType())), program_id), + new GameListItemCompat(compatibility), + new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader.GetFileType()))), + new GameListItemSize(FileUtil::GetSize(path)), + }; + + if (UISettings::values.show_add_ons) { + list.insert( + 2, new GameListItem(FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable()))); + } + + return list; +} } // Anonymous namespace GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan, @@ -116,29 +145,8 @@ void GameListWorker::AddInstalledTitlesToGameList() { if (control != nullptr) GetMetadataFromControlNCA(patch, *control, icon, name); - auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); - - // The game list uses this as compatibility number for untested games - QString compatibility("99"); - if (it != compatibility_list.end()) - compatibility = it->second.first; - - QList<QStandardItem*> list{ - new GameListItemPath( - FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name), - QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())), - program_id), - new GameListItemCompat(compatibility), - new GameListItem( - QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), - new GameListItemSize(file->GetSize()), - }; - - if (UISettings::values.show_add_ons) { - list.insert(2, new GameListItem(FormatPatchNameVersions(patch, *loader))); - } - - emit EntryReady(list); + emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id, + compatibility_list, patch)); } const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application, @@ -215,30 +223,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign } } - auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); - - // The game list uses this as compatibility number for untested games - QString compatibility("99"); - if (it != compatibility_list.end()) - compatibility = it->second.first; - - QList<QStandardItem*> list{ - new GameListItemPath( - FormatGameName(physical_name), icon, QString::fromStdString(name), - QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())), - program_id), - new GameListItemCompat(compatibility), - new GameListItem( - QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), - new GameListItemSize(FileUtil::GetSize(physical_name)), - }; - - if (UISettings::values.show_add_ons) { - list.insert(2, new GameListItem(FormatPatchNameVersions( - patch, *loader, loader->IsRomFSUpdatable()))); - } - - emit EntryReady(std::move(list)); + emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id, + compatibility_list, patch)); } else if (is_dir && recursion > 0) { watch_list.append(QString::fromStdString(physical_name)); AddFstEntriesToGameList(physical_name, recursion - 1); |