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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2022-12-06 22:32:59 +0100 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2023-01-01 22:43:58 +0100 |
commit | 8d694701bcd97c3766692dff2a9b4ec2f3a64ebd (patch) | |
tree | 6fe6f656a60c830c1114e4da806359ca1b649009 /src | |
parent | Vulkan: Add other additional pipeline specs (diff) | |
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Diffstat (limited to 'src')
6 files changed, 107 insertions, 39 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp index e8a4390f6..d91e04446 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp @@ -219,7 +219,7 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR EmitContext ctx{program, bindings, profile, runtime_info}; Precolor(program); EmitCode(ctx, program); - const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))}; + const std::string version{fmt::format("#version 460{}\n", GlslVersionSpecifier(ctx))}; ctx.header.insert(0, version); if (program.shared_memory_size > 0) { const auto requested_size{program.shared_memory_size}; diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 39579cf5d..25106da67 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -234,6 +234,12 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, case IR::Attribute::FrontFace: ctx.AddF32("{}=itof(gl_FrontFacing?-1:0);", inst); break; + case IR::Attribute::BaseInstance: + ctx.AddF32("{}=itof(gl_BaseInstance);", inst); + break; + case IR::Attribute::BaseVertex: + ctx.AddF32("{}=itof(gl_BaseVertex);", inst); + break; default: throw NotImplementedException("Get attribute {}", attr); } @@ -250,6 +256,12 @@ void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, s case IR::Attribute::VertexId: ctx.AddU32("{}=uint(gl_VertexID);", inst); break; + case IR::Attribute::BaseInstance: + ctx.AddU32("{}=uint(gl_BaseInstance);", inst); + break; + case IR::Attribute::BaseVertex: + ctx.AddU32("{}=uint(gl_BaseVertex);", inst); + break; default: throw NotImplementedException("Get U32 attribute {}", attr); } diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.h b/src/video_core/renderer_opengl/gl_graphics_pipeline.h index ea53ddb46..1c06b3655 100644 --- a/src/video_core/renderer_opengl/gl_graphics_pipeline.h +++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.h @@ -40,6 +40,7 @@ struct GraphicsPipelineKey { BitField<6, 2, Maxwell::Tessellation::DomainType> tessellation_primitive; BitField<8, 2, Maxwell::Tessellation::Spacing> tessellation_spacing; BitField<10, 1, u32> tessellation_clockwise; + BitField<11, 3, Tegra::Engines::Maxwell3D::EngineHint> app_stage; }; std::array<u32, 3> padding; VideoCommon::TransformFeedbackState xfb_state; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index a44b8c454..0807d0b88 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -202,7 +202,8 @@ void RasterizerOpenGL::Clear(u32 layer_count) { ++num_queued_commands; } -void RasterizerOpenGL::Draw(bool is_indexed, u32 instance_count) { +template <typename Func> +void RasterizerOpenGL::PrepareDraw(bool is_indexed, Func&& draw_func) { MICROPROFILE_SCOPE(OpenGL_Drawing); SCOPE_EXIT({ gpu.TickWork(); }); @@ -226,48 +227,97 @@ void RasterizerOpenGL::Draw(bool is_indexed, u32 instance_count) { const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(draw_state.topology); BeginTransformFeedback(pipeline, primitive_mode); - const GLuint base_instance = static_cast<GLuint>(draw_state.base_instance); - const GLsizei num_instances = static_cast<GLsizei>(instance_count); - if (is_indexed) { - const GLint base_vertex = static_cast<GLint>(draw_state.base_index); - const GLsizei num_vertices = static_cast<GLsizei>(draw_state.index_buffer.count); - const GLvoid* const offset = buffer_cache_runtime.IndexOffset(); - const GLenum format = MaxwellToGL::IndexFormat(draw_state.index_buffer.format); - if (num_instances == 1 && base_instance == 0 && base_vertex == 0) { - glDrawElements(primitive_mode, num_vertices, format, offset); - } else if (num_instances == 1 && base_instance == 0) { - glDrawElementsBaseVertex(primitive_mode, num_vertices, format, offset, base_vertex); - } else if (base_vertex == 0 && base_instance == 0) { - glDrawElementsInstanced(primitive_mode, num_vertices, format, offset, num_instances); - } else if (base_vertex == 0) { - glDrawElementsInstancedBaseInstance(primitive_mode, num_vertices, format, offset, - num_instances, base_instance); - } else if (base_instance == 0) { - glDrawElementsInstancedBaseVertex(primitive_mode, num_vertices, format, offset, - num_instances, base_vertex); - } else { - glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, num_vertices, format, - offset, num_instances, base_vertex, - base_instance); - } - } else { - const GLint base_vertex = static_cast<GLint>(draw_state.vertex_buffer.first); - const GLsizei num_vertices = static_cast<GLsizei>(draw_state.vertex_buffer.count); - if (num_instances == 1 && base_instance == 0) { - glDrawArrays(primitive_mode, base_vertex, num_vertices); - } else if (base_instance == 0) { - glDrawArraysInstanced(primitive_mode, base_vertex, num_vertices, num_instances); - } else { - glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, num_vertices, - num_instances, base_instance); - } - } + draw_func(primitive_mode); + EndTransformFeedback(); ++num_queued_commands; has_written_global_memory |= pipeline->WritesGlobalMemory(); } +void RasterizerOpenGL::Draw(bool is_indexed, u32 instance_count) { + PrepareDraw(is_indexed, [this, is_indexed, instance_count](GLenum primitive_mode) { + const auto& draw_state = maxwell3d->draw_manager->GetDrawState(); + const GLuint base_instance = static_cast<GLuint>(draw_state.base_instance); + const GLsizei num_instances = static_cast<GLsizei>(instance_count); + if (is_indexed) { + const GLint base_vertex = static_cast<GLint>(draw_state.base_index); + const GLsizei num_vertices = static_cast<GLsizei>(draw_state.index_buffer.count); + const GLvoid* const offset = buffer_cache_runtime.IndexOffset(); + const GLenum format = MaxwellToGL::IndexFormat(draw_state.index_buffer.format); + if (num_instances == 1 && base_instance == 0 && base_vertex == 0) { + glDrawElements(primitive_mode, num_vertices, format, offset); + } else if (num_instances == 1 && base_instance == 0) { + glDrawElementsBaseVertex(primitive_mode, num_vertices, format, offset, base_vertex); + } else if (base_vertex == 0 && base_instance == 0) { + glDrawElementsInstanced(primitive_mode, num_vertices, format, offset, + num_instances); + } else if (base_vertex == 0) { + glDrawElementsInstancedBaseInstance(primitive_mode, num_vertices, format, offset, + num_instances, base_instance); + } else if (base_instance == 0) { + glDrawElementsInstancedBaseVertex(primitive_mode, num_vertices, format, offset, + num_instances, base_vertex); + } else { + glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, num_vertices, format, + offset, num_instances, base_vertex, + base_instance); + } + } else { + const GLint base_vertex = static_cast<GLint>(draw_state.vertex_buffer.first); + const GLsizei num_vertices = static_cast<GLsizei>(draw_state.vertex_buffer.count); + if (num_instances == 1 && base_instance == 0) { + glDrawArrays(primitive_mode, base_vertex, num_vertices); + } else if (base_instance == 0) { + glDrawArraysInstanced(primitive_mode, base_vertex, num_vertices, num_instances); + } else { + glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, num_vertices, + num_instances, base_instance); + } + } + }); +} + +void RasterizerOpenGL::DrawIndirect() { + const auto& params = maxwell3d->draw_manager->GetIndirectParams(); + buffer_cache.SetDrawIndirect(¶ms); + PrepareDraw(params.is_indexed, [this, ¶ms](GLenum primitive_mode) { + const auto [buffer, offset] = buffer_cache.GetDrawIndirectBuffer(); + const GLvoid* const gl_offset = + reinterpret_cast<const GLvoid*>(static_cast<uintptr_t>(offset)); + glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buffer->Handle()); + if (params.include_count) { + const auto [draw_buffer, offset_base] = buffer_cache.GetDrawIndirectCount(); + glBindBuffer(GL_PARAMETER_BUFFER, draw_buffer->Handle()); + + if (params.is_indexed) { + const GLenum format = MaxwellToGL::IndexFormat(maxwell3d->regs.index_buffer.format); + glMultiDrawElementsIndirectCount(primitive_mode, format, gl_offset, + static_cast<GLintptr>(offset_base), + static_cast<GLsizei>(params.max_draw_counts), + static_cast<GLsizei>(params.stride)); + } else { + glMultiDrawArraysIndirectCount(primitive_mode, gl_offset, + static_cast<GLintptr>(offset_base), + static_cast<GLsizei>(params.max_draw_counts), + static_cast<GLsizei>(params.stride)); + } + return; + } + if (params.is_indexed) { + const GLenum format = MaxwellToGL::IndexFormat(maxwell3d->regs.index_buffer.format); + glMultiDrawElementsIndirect(primitive_mode, format, gl_offset, + static_cast<GLsizei>(params.max_draw_counts), + static_cast<GLsizei>(params.stride)); + } else { + glMultiDrawArraysIndirect(primitive_mode, gl_offset, + static_cast<GLsizei>(params.max_draw_counts), + static_cast<GLsizei>(params.stride)); + } + }); + buffer_cache.SetDrawIndirect(nullptr); +} + void RasterizerOpenGL::DispatchCompute() { ComputePipeline* const pipeline{shader_cache.CurrentComputePipeline()}; if (!pipeline) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index fc183c3ca..efd19f880 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -69,6 +69,7 @@ public: ~RasterizerOpenGL() override; void Draw(bool is_indexed, u32 instance_count) override; + void DrawIndirect() override; void Clear(u32 layer_count) override; void DispatchCompute() override; void ResetCounter(VideoCore::QueryType type) override; @@ -121,6 +122,9 @@ private: static constexpr size_t MAX_IMAGES = 48; static constexpr size_t MAX_IMAGE_VIEWS = MAX_TEXTURES + MAX_IMAGES; + template <typename Func> + void PrepareDraw(bool is_indexed, Func&&); + /// Syncs state to match guest's void SyncState(); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index f8868a012..bf991afee 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -51,7 +51,7 @@ using VideoCommon::LoadPipelines; using VideoCommon::SerializePipeline; using Context = ShaderContext::Context; -constexpr u32 CACHE_VERSION = 7; +constexpr u32 CACHE_VERSION = 8; template <typename Container> auto MakeSpan(Container& container) { @@ -350,6 +350,7 @@ GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() { regs.tessellation.params.output_primitives.Value() == Maxwell::Tessellation::OutputPrimitives::Triangles_CW); graphics_key.xfb_enabled.Assign(regs.transform_feedback_enabled != 0 ? 1 : 0); + graphics_key.app_stage.Assign(maxwell3d->engine_state); if (graphics_key.xfb_enabled) { SetXfbState(graphics_key.xfb_state, regs); } |