diff options
author | german77 <juangerman-13@hotmail.com> | 2022-09-09 22:29:22 +0200 |
---|---|---|
committer | FearlessTobi <thm.frey@gmail.com> | 2022-09-10 19:39:25 +0200 |
commit | 8f207bd93ddb9778f0242fca0dab6ef155bd2a97 (patch) | |
tree | ba3035c2a2b304956f6ba2ae6d5ac47d64c1ce52 /src | |
parent | ldn: Initial implementation (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/hle/service/hid/hid.cpp | 3 | ||||
-rw-r--r-- | src/core/internal_network/network_interface.cpp | 10 | ||||
-rw-r--r-- | src/core/internal_network/network_interface.h | 1 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 8 | ||||
-rw-r--r-- | src/yuzu/main.h | 1 | ||||
-rw-r--r-- | src/yuzu/main.ui | 10 | ||||
-rw-r--r-- | src/yuzu/multiplayer/client_room.cpp | 3 | ||||
-rw-r--r-- | src/yuzu/multiplayer/direct_connect.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/multiplayer/direct_connect.h | 1 | ||||
-rw-r--r-- | src/yuzu/multiplayer/host_room.cpp | 1 | ||||
-rw-r--r-- | src/yuzu/multiplayer/host_room.h | 3 | ||||
-rw-r--r-- | src/yuzu/multiplayer/lobby.cpp | 67 | ||||
-rw-r--r-- | src/yuzu/multiplayer/lobby.h | 8 | ||||
-rw-r--r-- | src/yuzu/multiplayer/lobby_p.h | 16 | ||||
-rw-r--r-- | src/yuzu/multiplayer/message.cpp | 6 | ||||
-rw-r--r-- | src/yuzu/multiplayer/state.cpp | 79 | ||||
-rw-r--r-- | src/yuzu/multiplayer/state.h | 14 | ||||
-rw-r--r-- | src/yuzu/uisettings.h | 2 |
18 files changed, 176 insertions, 59 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 3d3457160..7e923462b 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -35,7 +35,8 @@ namespace Service::HID { // Updating period for each HID device. // Period time is obtained by measuring the number of samples in a second on HW using a homebrew -constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz) +// Correct pad_update_ns is 4ms this is overclocked to lower input lag +constexpr auto pad_update_ns = std::chrono::nanoseconds{1 * 1000 * 1000}; // (1ms, 1000Hz) constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz) constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz) diff --git a/src/core/internal_network/network_interface.cpp b/src/core/internal_network/network_interface.cpp index 0f0a66160..858ae1cfb 100644 --- a/src/core/internal_network/network_interface.cpp +++ b/src/core/internal_network/network_interface.cpp @@ -206,4 +206,14 @@ std::optional<NetworkInterface> GetSelectedNetworkInterface() { return *res; } +void SelectFirstNetworkInterface() { + const auto network_interfaces = Network::GetAvailableNetworkInterfaces(); + + if (network_interfaces.size() == 0) { + return; + } + + Settings::values.network_interface.SetValue(network_interfaces[0].name); +} + } // namespace Network diff --git a/src/core/internal_network/network_interface.h b/src/core/internal_network/network_interface.h index 9b98b6b42..175e61b1f 100644 --- a/src/core/internal_network/network_interface.h +++ b/src/core/internal_network/network_interface.h @@ -24,5 +24,6 @@ struct NetworkInterface { std::vector<NetworkInterface> GetAvailableNetworkInterfaces(); std::optional<NetworkInterface> GetSelectedNetworkInterface(); +void SelectFirstNetworkInterface(); } // namespace Network diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 9dfa8d639..deee1c370 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1296,6 +1296,7 @@ void GMainWindow::ConnectMenuEvents() { &MultiplayerState::OnDirectConnectToRoom); connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state, &MultiplayerState::OnOpenNetworkRoom); + connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig); // Tools connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this, @@ -1336,6 +1337,8 @@ void GMainWindow::UpdateMenuState() { } else { ui->action_Pause->setText(tr("&Pause")); } + + multiplayer_state->UpdateNotificationStatus(); } void GMainWindow::OnDisplayTitleBars(bool show) { @@ -2766,6 +2769,11 @@ void GMainWindow::OnExit() { OnStopGame(); } +void GMainWindow::OnSaveConfig() { + system->ApplySettings(); + config->Save(); +} + void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) { OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"), Qt::AlignLeft | Qt::AlignVCenter); diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 1ae2b93d9..1a756b171 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -169,6 +169,7 @@ public slots: void OnLoadComplete(); void OnExecuteProgram(std::size_t program_index); void OnExit(); + void OnSaveConfig(); void ControllerSelectorReconfigureControllers( const Core::Frontend::ControllerParameters& parameters); void SoftwareKeyboardInitialize( diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui index 60a8deab1..de1545216 100644 --- a/src/yuzu/main.ui +++ b/src/yuzu/main.ui @@ -265,7 +265,7 @@ <bool>true</bool> </property> <property name="text"> - <string>Browse Public Game Lobby</string> + <string>&Browse Public Game Lobby</string> </property> </action> <action name="action_Start_Room"> @@ -273,7 +273,7 @@ <bool>true</bool> </property> <property name="text"> - <string>Create Room</string> + <string>&Create Room</string> </property> </action> <action name="action_Leave_Room"> @@ -281,12 +281,12 @@ <bool>false</bool> </property> <property name="text"> - <string>Leave Room</string> + <string>&Leave Room</string> </property> </action> <action name="action_Connect_To_Room"> <property name="text"> - <string>Direct Connect to Room</string> + <string>&Direct Connect to Room</string> </property> </action> <action name="action_Show_Room"> @@ -294,7 +294,7 @@ <bool>false</bool> </property> <property name="text"> - <string>Show Current Room</string> + <string>&Show Current Room</string> </property> </action> <action name="action_Fullscreen"> diff --git a/src/yuzu/multiplayer/client_room.cpp b/src/yuzu/multiplayer/client_room.cpp index b34a8d004..caf34a414 100644 --- a/src/yuzu/multiplayer/client_room.cpp +++ b/src/yuzu/multiplayer/client_room.cpp @@ -97,8 +97,9 @@ void ClientRoomWindow::UpdateView() { auto memberlist = member->GetMemberInformation(); ui->chat->SetPlayerList(memberlist); const auto information = member->GetRoomInformation(); - setWindowTitle(QString(tr("%1 (%2/%3 members) - connected")) + setWindowTitle(QString(tr("%1 - %2 (%3/%4 members) - connected")) .arg(QString::fromStdString(information.name)) + .arg(QString::fromStdString(information.preferred_game.name)) .arg(memberlist.size()) .arg(information.member_slots)); ui->description->setText(QString::fromStdString(information.description)); diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp index 017063074..10bf0a4fb 100644 --- a/src/yuzu/multiplayer/direct_connect.cpp +++ b/src/yuzu/multiplayer/direct_connect.cpp @@ -106,6 +106,8 @@ void DirectConnectWindow::Connect() { UISettings::values.multiplayer_port = UISettings::values.multiplayer_port.GetDefault(); } + emit SaveConfig(); + // attempt to connect in a different thread QFuture<void> f = QtConcurrent::run([&] { if (auto room_member = room_network.GetRoomMember().lock()) { diff --git a/src/yuzu/multiplayer/direct_connect.h b/src/yuzu/multiplayer/direct_connect.h index e39dd1e0d..b8f66cfb2 100644 --- a/src/yuzu/multiplayer/direct_connect.h +++ b/src/yuzu/multiplayer/direct_connect.h @@ -31,6 +31,7 @@ signals: * connections that it might have. */ void Closed(); + void SaveConfig(); private slots: void OnConnection(); diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp index 0c6adfd04..a8faa5b24 100644 --- a/src/yuzu/multiplayer/host_room.cpp +++ b/src/yuzu/multiplayer/host_room.cpp @@ -232,6 +232,7 @@ void HostRoomWindow::Host() { } UISettings::values.multiplayer_room_description = ui->room_description->toPlainText(); ui->host->setEnabled(true); + emit SaveConfig(); close(); } } diff --git a/src/yuzu/multiplayer/host_room.h b/src/yuzu/multiplayer/host_room.h index 034cb2eef..ae816e2e0 100644 --- a/src/yuzu/multiplayer/host_room.h +++ b/src/yuzu/multiplayer/host_room.h @@ -46,6 +46,9 @@ public: void UpdateGameList(QStandardItemModel* list); void RetranslateUi(); +signals: + void SaveConfig(); + private: void Host(); std::unique_ptr<Network::VerifyUser::Backend> CreateVerifyBackend(bool use_validation) const; diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp index 107d40547..08c275696 100644 --- a/src/yuzu/multiplayer/lobby.cpp +++ b/src/yuzu/multiplayer/lobby.cpp @@ -7,6 +7,7 @@ #include "common/logging/log.h" #include "common/settings.h" #include "core/core.h" +#include "core/hle/service/acc/profile_manager.h" #include "core/internal_network/network_interface.h" #include "network/network.h" #include "ui_lobby.h" @@ -26,9 +27,9 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list, std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_) : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), - ui(std::make_unique<Ui::Lobby>()), - announce_multiplayer_session(session), system{system_}, room_network{ - system.GetRoomNetwork()} { + ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session), + profile_manager(std::make_unique<Service::Account::ProfileManager>()), system{system_}, + room_network{system.GetRoomNetwork()} { ui->setupUi(this); // setup the watcher for background connections @@ -60,9 +61,17 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list, ui->nickname->setValidator(validation.GetNickname()); ui->nickname->setText(UISettings::values.multiplayer_nickname.GetValue()); - if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) { - // Use yuzu Web Service user name as nickname by default - ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue())); + + // Try find the best nickname by default + if (ui->nickname->text().isEmpty() || ui->nickname->text() == QStringLiteral("yuzu")) { + if (!Settings::values.yuzu_username.GetValue().empty()) { + ui->nickname->setText( + QString::fromStdString(Settings::values.yuzu_username.GetValue())); + } else if (!GetProfileUsername().empty()) { + ui->nickname->setText(QString::fromStdString(GetProfileUsername())); + } else { + ui->nickname->setText(QStringLiteral("yuzu")); + } } // UI Buttons @@ -76,12 +85,6 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list, // Actions connect(&room_list_watcher, &QFutureWatcher<AnnounceMultiplayerRoom::RoomList>::finished, this, &Lobby::OnRefreshLobby); - - // manually start a refresh when the window is opening - // TODO(jroweboy): if this refresh is slow for people with bad internet, then don't do it as - // part of the constructor, but offload the refresh until after the window shown. perhaps emit a - // refreshroomlist signal from places that open the lobby - RefreshLobby(); } Lobby::~Lobby() = default; @@ -96,6 +99,7 @@ void Lobby::UpdateGameList(QStandardItemModel* list) { } if (proxy) proxy->UpdateGameList(game_list); + ui->room_list->sortByColumn(Column::GAME_NAME, Qt::AscendingOrder); } void Lobby::RetranslateUi() { @@ -117,6 +121,11 @@ void Lobby::OnExpandRoom(const QModelIndex& index) { void Lobby::OnJoinRoom(const QModelIndex& source) { if (!Network::GetSelectedNetworkInterface()) { + LOG_INFO(WebService, "Automatically selected network interface for room network."); + Network::SelectFirstNetworkInterface(); + } + + if (!Network::GetSelectedNetworkInterface()) { NetworkMessage::ErrorManager::ShowError( NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED); return; @@ -197,16 +206,16 @@ void Lobby::OnJoinRoom(const QModelIndex& source) { proxy->data(connection_index, LobbyItemHost::HostIPRole).toString(); UISettings::values.multiplayer_port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt(); + emit SaveConfig(); } void Lobby::ResetModel() { model->clear(); model->insertColumns(0, Column::TOTAL); - model->setHeaderData(Column::EXPAND, Qt::Horizontal, QString(), Qt::DisplayRole); + model->setHeaderData(Column::MEMBER, Qt::Horizontal, tr("Players"), Qt::DisplayRole); model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole); model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole); model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole); - model->setHeaderData(Column::MEMBER, Qt::Horizontal, tr("Players"), Qt::DisplayRole); } void Lobby::RefreshLobby() { @@ -229,6 +238,7 @@ void Lobby::OnRefreshLobby() { for (int r = 0; r < game_list->rowCount(); ++r) { auto index = game_list->index(r, 0); auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong(); + if (game_id != 0 && room.information.preferred_game.id == game_id) { smdh_icon = game_list->data(index, Qt::DecorationRole).value<QPixmap>(); } @@ -243,17 +253,16 @@ void Lobby::OnRefreshLobby() { members.append(var); } - auto first_item = new LobbyItem(); + auto first_item = new LobbyItemGame( + room.information.preferred_game.id, + QString::fromStdString(room.information.preferred_game.name), smdh_icon); auto row = QList<QStandardItem*>({ first_item, new LobbyItemName(room.has_password, QString::fromStdString(room.information.name)), - new LobbyItemGame(room.information.preferred_game.id, - QString::fromStdString(room.information.preferred_game.name), - smdh_icon), + new LobbyItemMemberList(members, room.information.member_slots), new LobbyItemHost(QString::fromStdString(room.information.host_username), QString::fromStdString(room.ip), room.information.port, QString::fromStdString(room.verify_uid)), - new LobbyItemMemberList(members, room.information.member_slots), }); model->appendRow(row); // To make the rows expandable, add the member data as a child of the first column of the @@ -283,6 +292,26 @@ void Lobby::OnRefreshLobby() { ui->room_list->setFirstColumnSpanned(j, proxy->index(i, 0), true); } } + + ui->room_list->sortByColumn(Column::GAME_NAME, Qt::AscendingOrder); +} + +std::string Lobby::GetProfileUsername() { + const auto& current_user = profile_manager->GetUser(Settings::values.current_user.GetValue()); + Service::Account::ProfileBase profile{}; + + if (!current_user.has_value()) { + return ""; + } + + if (!profile_manager->GetProfileBase(*current_user, profile)) { + return ""; + } + + const auto text = Common::StringFromFixedZeroTerminatedBuffer( + reinterpret_cast<const char*>(profile.username.data()), profile.username.size()); + + return text; } LobbyFilterProxyModel::LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list) diff --git a/src/yuzu/multiplayer/lobby.h b/src/yuzu/multiplayer/lobby.h index 2696aec21..300dad13e 100644 --- a/src/yuzu/multiplayer/lobby.h +++ b/src/yuzu/multiplayer/lobby.h @@ -24,6 +24,10 @@ namespace Core { class System; } +namespace Service::Account { +class ProfileManager; +} + /** * Listing of all public games pulled from services. The lobby should be simple enough for users to * find the game they want to play, and join it. @@ -75,8 +79,11 @@ private slots: signals: void StateChanged(const Network::RoomMember::State&); + void SaveConfig(); private: + std::string GetProfileUsername(); + /** * Removes all entries in the Lobby before refreshing. */ @@ -96,6 +103,7 @@ private: QFutureWatcher<AnnounceMultiplayerRoom::RoomList> room_list_watcher; std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session; + std::unique_ptr<Service::Account::ProfileManager> profile_manager; QFutureWatcher<void>* watcher; Validation validation; Core::System& system; diff --git a/src/yuzu/multiplayer/lobby_p.h b/src/yuzu/multiplayer/lobby_p.h index 8071cede4..8b1707506 100644 --- a/src/yuzu/multiplayer/lobby_p.h +++ b/src/yuzu/multiplayer/lobby_p.h @@ -11,11 +11,10 @@ namespace Column { enum List { - EXPAND, - ROOM_NAME, GAME_NAME, - HOST, + ROOM_NAME, MEMBER, + HOST, TOTAL, }; } @@ -98,7 +97,12 @@ public: if (role == Qt::DecorationRole) { auto val = data(GameIconRole); if (val.isValid()) { - val = val.value<QPixmap>().scaled(16, 16, Qt::KeepAspectRatio); + val = val.value<QPixmap>().scaled(32, 32, Qt::KeepAspectRatio, + Qt::TransformationMode::SmoothTransformation); + } else { + auto blank_image = QPixmap(32, 32); + blank_image.fill(Qt::black); + val = blank_image; } return val; } else if (role != Qt::DisplayRole) { @@ -191,8 +195,8 @@ public: return LobbyItem::data(role); } auto members = data(MemberListRole).toList(); - return QStringLiteral("%1 / %2").arg(QString::number(members.size()), - data(MaxPlayerRole).toString()); + return QStringLiteral("%1 / %2 ") + .arg(QString::number(members.size()), data(MaxPlayerRole).toString()); } bool operator<(const QStandardItem& other) const override { diff --git a/src/yuzu/multiplayer/message.cpp b/src/yuzu/multiplayer/message.cpp index 758b5b731..6d8f18274 100644 --- a/src/yuzu/multiplayer/message.cpp +++ b/src/yuzu/multiplayer/message.cpp @@ -49,9 +49,9 @@ const ConnectionError ErrorManager::PERMISSION_DENIED( QT_TR_NOOP("You do not have enough permission to perform this action.")); const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP( "The user you are trying to kick/ban could not be found.\nThey may have left the room.")); -const ConnectionError ErrorManager::NO_INTERFACE_SELECTED( - QT_TR_NOOP("No network interface is selected.\nPlease go to Configure -> System -> Network and " - "make a selection.")); +const ConnectionError ErrorManager::NO_INTERFACE_SELECTED(QT_TR_NOOP( + "No valid network interface is selected.\nPlease go to Configure -> System -> Network and " + "make a selection.")); static bool WarnMessage(const std::string& title, const std::string& text) { return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()), diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp index 3ad846028..ae2738ad4 100644 --- a/src/yuzu/multiplayer/state.cpp +++ b/src/yuzu/multiplayer/state.cpp @@ -44,9 +44,6 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis status_text = new ClickableLabel(this); status_icon = new ClickableLabel(this); - status_text->setToolTip(tr("Current connection status")); - status_text->setText(tr("Not Connected. Click here to find a room!")); - status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16)); connect(status_text, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom); connect(status_icon, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom); @@ -57,6 +54,8 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis HideNotification(); } }); + + retranslateUi(); } MultiplayerState::~MultiplayerState() = default; @@ -90,14 +89,7 @@ void MultiplayerState::Close() { void MultiplayerState::retranslateUi() { status_text->setToolTip(tr("Current connection status")); - if (current_state == Network::RoomMember::State::Uninitialized) { - status_text->setText(tr("Not Connected. Click here to find a room!")); - } else if (current_state == Network::RoomMember::State::Joined || - current_state == Network::RoomMember::State::Moderator) { - status_text->setText(tr("Connected")); - } else { - status_text->setText(tr("Not Connected")); - } + UpdateNotificationStatus(); if (lobby) { lobby->RetranslateUi(); @@ -113,21 +105,55 @@ void MultiplayerState::retranslateUi() { } } +void MultiplayerState::SetNotificationStatus(NotificationStatus status) { + notification_status = status; + UpdateNotificationStatus(); +} + +void MultiplayerState::UpdateNotificationStatus() { + switch (notification_status) { + case NotificationStatus::Unitialized: + status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16)); + status_text->setText(tr("Not Connected. Click here to find a room!")); + leave_room->setEnabled(false); + show_room->setEnabled(false); + break; + case NotificationStatus::Disconnected: + status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16)); + status_text->setText(tr("Not Connected")); + leave_room->setEnabled(false); + show_room->setEnabled(false); + break; + case NotificationStatus::Connected: + status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16)); + status_text->setText(tr("Connected")); + leave_room->setEnabled(true); + show_room->setEnabled(true); + break; + case NotificationStatus::Notification: + status_icon->setPixmap( + QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16)); + status_text->setText(tr("New Messages Received")); + leave_room->setEnabled(true); + show_room->setEnabled(true); + break; + } + + // Clean up status bar if game is running + if (system.IsPoweredOn()) { + status_text->clear(); + } +} + void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) { LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state)); if (state == Network::RoomMember::State::Joined || state == Network::RoomMember::State::Moderator) { OnOpenNetworkRoom(); - status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16)); - status_text->setText(tr("Connected")); - leave_room->setEnabled(true); - show_room->setEnabled(true); + SetNotificationStatus(NotificationStatus::Connected); } else { - status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16)); - status_text->setText(tr("Not Connected")); - leave_room->setEnabled(false); - show_room->setEnabled(false); + SetNotificationStatus(NotificationStatus::Disconnected); } current_state = state; @@ -185,6 +211,10 @@ void MultiplayerState::OnAnnounceFailed(const WebService::WebResult& result) { QMessageBox::Ok); } +void MultiplayerState::OnSaveConfig() { + emit SaveConfig(); +} + void MultiplayerState::UpdateThemedIcons() { if (show_notification) { status_icon->setPixmap( @@ -209,13 +239,16 @@ static void BringWidgetToFront(QWidget* widget) { void MultiplayerState::OnViewLobby() { if (lobby == nullptr) { lobby = new Lobby(this, game_list_model, announce_multiplayer_session, system); + connect(lobby, &Lobby::SaveConfig, this, &MultiplayerState::OnSaveConfig); } + lobby->RefreshLobby(); BringWidgetToFront(lobby); } void MultiplayerState::OnCreateRoom() { if (host_room == nullptr) { host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session, system); + connect(host_room, &HostRoomWindow::SaveConfig, this, &MultiplayerState::OnSaveConfig); } BringWidgetToFront(host_room); } @@ -250,14 +283,12 @@ void MultiplayerState::ShowNotification() { show_notification = true; QApplication::alert(nullptr); QApplication::beep(); - status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16)); - status_text->setText(tr("New Messages Received")); + SetNotificationStatus(NotificationStatus::Notification); } void MultiplayerState::HideNotification() { show_notification = false; - status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16)); - status_text->setText(tr("Connected")); + SetNotificationStatus(NotificationStatus::Connected); } void MultiplayerState::OnOpenNetworkRoom() { @@ -280,6 +311,8 @@ void MultiplayerState::OnOpenNetworkRoom() { void MultiplayerState::OnDirectConnectToRoom() { if (direct_connect == nullptr) { direct_connect = new DirectConnectWindow(system, this); + connect(direct_connect, &DirectConnectWindow::SaveConfig, this, + &MultiplayerState::OnSaveConfig); } BringWidgetToFront(direct_connect); } diff --git a/src/yuzu/multiplayer/state.h b/src/yuzu/multiplayer/state.h index c92496413..5d681c5c6 100644 --- a/src/yuzu/multiplayer/state.h +++ b/src/yuzu/multiplayer/state.h @@ -22,6 +22,13 @@ class MultiplayerState : public QWidget { Q_OBJECT; public: + enum class NotificationStatus { + Unitialized, + Disconnected, + Connected, + Notification, + }; + explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room, QAction* show_room, Core::System& system_); ~MultiplayerState(); @@ -31,6 +38,10 @@ public: */ void Close(); + void SetNotificationStatus(NotificationStatus state); + + void UpdateNotificationStatus(); + ClickableLabel* GetStatusText() const { return status_text; } @@ -64,6 +75,7 @@ public slots: void OnOpenNetworkRoom(); void OnDirectConnectToRoom(); void OnAnnounceFailed(const WebService::WebResult&); + void OnSaveConfig(); void UpdateThemedIcons(); void ShowNotification(); void HideNotification(); @@ -72,6 +84,7 @@ signals: void NetworkStateChanged(const Network::RoomMember::State&); void NetworkError(const Network::RoomMember::Error&); void AnnounceFailed(const WebService::WebResult&); + void SaveConfig(); private: Lobby* lobby = nullptr; @@ -85,6 +98,7 @@ private: QAction* show_room; std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session; Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized; + NotificationStatus notification_status = NotificationStatus::Unitialized; bool has_mod_perms = false; Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle; Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle; diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index e12d414d9..753797efc 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -102,7 +102,7 @@ struct Values { Settings::Setting<uint32_t> callout_flags{0, "calloutFlags"}; // multiplayer settings - Settings::Setting<QString> multiplayer_nickname{QStringLiteral("yuzu"), "nickname"}; + Settings::Setting<QString> multiplayer_nickname{{}, "nickname"}; Settings::Setting<QString> multiplayer_ip{{}, "ip"}; Settings::SwitchableSetting<uint, true> multiplayer_port{24872, 0, UINT16_MAX, "port"}; Settings::Setting<QString> multiplayer_room_nickname{{}, "room_nickname"}; |