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authorbunnei <bunneidev@gmail.com>2018-07-15 19:09:36 +0200
committerGitHub <noreply@github.com>2018-07-15 19:09:36 +0200
commit98762e9601abf64d37774a7ade6eb0cf640b6852 (patch)
tree1713dbfdf50bc634dcc0c73ace097b88ed088cf9 /src
parentMerge pull request #665 from bunnei/fix-z24-s8 (diff)
parentgl_rasterizer_cache: Implement texture format G8R8. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp31
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h15
-rw-r--r--src/video_core/textures/decoders.cpp3
3 files changed, 40 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 4efe20c70..c171c4c5b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -105,6 +105,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // BC7U
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
+ {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
// DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
@@ -196,8 +197,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
- MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
- MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
+ MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::Z24S8>,
+ MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
+ MortonCopy<true, PixelFormat::Z16>,
};
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
@@ -217,7 +219,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
nullptr,
nullptr,
nullptr,
- MortonCopy<false, PixelFormat::ABGR8>,
+ nullptr,
+ MortonCopy<false, PixelFormat::G8R8>,
MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>,
MortonCopy<false, PixelFormat::Z32F>,
@@ -274,10 +277,10 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
S8Z24 input_pixel{};
Z24S8 output_pixel{};
-
+ const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)};
for (size_t y = 0; y < height; ++y) {
for (size_t x = 0; x < width; ++x) {
- const size_t offset{4 * (y * width + x)};
+ const size_t offset{bpp * (y * width + x)};
std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24));
output_pixel.s8.Assign(input_pixel.s8);
output_pixel.z24.Assign(input_pixel.z24);
@@ -285,6 +288,19 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
}
}
}
+
+static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
+ const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8)};
+ for (size_t y = 0; y < height; ++y) {
+ for (size_t x = 0; x < width; ++x) {
+ const size_t offset{bpp * (y * width + x)};
+ const u8 temp{data[offset]};
+ data[offset] = data[offset + 1];
+ data[offset + 1] = temp;
+ }
+ }
+}
+
/**
* Helper function to perform software conversion (as needed) when loading a buffer from Switch
* memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with
@@ -305,6 +321,11 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
ConvertS8Z24ToZ24S8(data, width, height);
break;
+
+ case PixelFormat::G8R8:
+ // Convert the G8R8 color format to R8G8, as OpenGL does not support G8R8.
+ ConvertG8R8ToR8G8(data, width, height);
+ break;
}
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 0f5b1ff32..718c45ce1 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -37,14 +37,15 @@ struct SurfaceParams {
DXN1 = 11, // This is also known as BC4
BC7U = 12,
ASTC_2D_4X4 = 13,
+ G8R8 = 14,
MaxColorFormat,
// DepthStencil formats
- Z24S8 = 14,
- S8Z24 = 15,
- Z32F = 16,
- Z16 = 17,
+ Z24S8 = 15,
+ S8Z24 = 16,
+ Z32F = 17,
+ Z16 = 18,
MaxDepthStencilFormat,
@@ -96,6 +97,7 @@ struct SurfaceParams {
4, // DXN1
4, // BC7U
4, // ASTC_2D_4X4
+ 1, // G8R8
1, // Z24S8
1, // S8Z24
1, // Z32F
@@ -125,6 +127,7 @@ struct SurfaceParams {
64, // DXN1
128, // BC7U
32, // ASTC_2D_4X4
+ 16, // G8R8
32, // Z24S8
32, // S8Z24
32, // Z32F
@@ -186,6 +189,8 @@ struct SurfaceParams {
return PixelFormat::A1B5G5R5;
case Tegra::Texture::TextureFormat::R8:
return PixelFormat::R8;
+ case Tegra::Texture::TextureFormat::G8R8:
+ return PixelFormat::G8R8;
case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
return PixelFormat::RGBA16F;
case Tegra::Texture::TextureFormat::BF10GF11RF11:
@@ -223,6 +228,8 @@ struct SurfaceParams {
return Tegra::Texture::TextureFormat::A1B5G5R5;
case PixelFormat::R8:
return Tegra::Texture::TextureFormat::R8;
+ case PixelFormat::G8R8:
+ return Tegra::Texture::TextureFormat::G8R8;
case PixelFormat::RGBA16F:
return Tegra::Texture::TextureFormat::R16_G16_B16_A16;
case PixelFormat::R11FG11FB10F:
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index a4ba9f66a..be18aa299 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -62,6 +62,7 @@ u32 BytesPerPixel(TextureFormat format) {
return 4;
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
+ case TextureFormat::G8R8:
return 2;
case TextureFormat::R8:
return 1;
@@ -112,6 +113,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
case TextureFormat::R8:
+ case TextureFormat::G8R8:
case TextureFormat::R16_G16_B16_A16:
case TextureFormat::R32_G32_B32_A32:
case TextureFormat::BF10GF11RF11:
@@ -167,6 +169,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
case TextureFormat::R8:
+ case TextureFormat::G8R8:
case TextureFormat::BF10GF11RF11:
case TextureFormat::R32_G32_B32_A32:
// TODO(Subv): For the time being just forward the same data without any decoding.