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author | bunnei <bunneidev@gmail.com> | 2018-07-15 19:09:36 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-07-15 19:09:36 +0200 |
commit | 98762e9601abf64d37774a7ade6eb0cf640b6852 (patch) | |
tree | 1713dbfdf50bc634dcc0c73ace097b88ed088cf9 /src | |
parent | Merge pull request #665 from bunnei/fix-z24-s8 (diff) | |
parent | gl_rasterizer_cache: Implement texture format G8R8. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 31 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 15 | ||||
-rw-r--r-- | src/video_core/textures/decoders.cpp | 3 |
3 files changed, 40 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 4efe20c70..c171c4c5b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -105,6 +105,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form {GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // BC7U {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4 + {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8 // DepthStencil formats {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, @@ -196,8 +197,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>, MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>, - MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>, - MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>, + MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::Z24S8>, + MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>, + MortonCopy<true, PixelFormat::Z16>, }; static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), @@ -217,7 +219,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), nullptr, nullptr, nullptr, - MortonCopy<false, PixelFormat::ABGR8>, + nullptr, + MortonCopy<false, PixelFormat::G8R8>, MortonCopy<false, PixelFormat::Z24S8>, MortonCopy<false, PixelFormat::S8Z24>, MortonCopy<false, PixelFormat::Z32F>, @@ -274,10 +277,10 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) { S8Z24 input_pixel{}; Z24S8 output_pixel{}; - + const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)}; for (size_t y = 0; y < height; ++y) { for (size_t x = 0; x < width; ++x) { - const size_t offset{4 * (y * width + x)}; + const size_t offset{bpp * (y * width + x)}; std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24)); output_pixel.s8.Assign(input_pixel.s8); output_pixel.z24.Assign(input_pixel.z24); @@ -285,6 +288,19 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) { } } } + +static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) { + const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8)}; + for (size_t y = 0; y < height; ++y) { + for (size_t x = 0; x < width; ++x) { + const size_t offset{bpp * (y * width + x)}; + const u8 temp{data[offset]}; + data[offset] = data[offset + 1]; + data[offset + 1] = temp; + } + } +} + /** * Helper function to perform software conversion (as needed) when loading a buffer from Switch * memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with @@ -305,6 +321,11 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma // Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24. ConvertS8Z24ToZ24S8(data, width, height); break; + + case PixelFormat::G8R8: + // Convert the G8R8 color format to R8G8, as OpenGL does not support G8R8. + ConvertG8R8ToR8G8(data, width, height); + break; } } diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 0f5b1ff32..718c45ce1 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -37,14 +37,15 @@ struct SurfaceParams { DXN1 = 11, // This is also known as BC4 BC7U = 12, ASTC_2D_4X4 = 13, + G8R8 = 14, MaxColorFormat, // DepthStencil formats - Z24S8 = 14, - S8Z24 = 15, - Z32F = 16, - Z16 = 17, + Z24S8 = 15, + S8Z24 = 16, + Z32F = 17, + Z16 = 18, MaxDepthStencilFormat, @@ -96,6 +97,7 @@ struct SurfaceParams { 4, // DXN1 4, // BC7U 4, // ASTC_2D_4X4 + 1, // G8R8 1, // Z24S8 1, // S8Z24 1, // Z32F @@ -125,6 +127,7 @@ struct SurfaceParams { 64, // DXN1 128, // BC7U 32, // ASTC_2D_4X4 + 16, // G8R8 32, // Z24S8 32, // S8Z24 32, // Z32F @@ -186,6 +189,8 @@ struct SurfaceParams { return PixelFormat::A1B5G5R5; case Tegra::Texture::TextureFormat::R8: return PixelFormat::R8; + case Tegra::Texture::TextureFormat::G8R8: + return PixelFormat::G8R8; case Tegra::Texture::TextureFormat::R16_G16_B16_A16: return PixelFormat::RGBA16F; case Tegra::Texture::TextureFormat::BF10GF11RF11: @@ -223,6 +228,8 @@ struct SurfaceParams { return Tegra::Texture::TextureFormat::A1B5G5R5; case PixelFormat::R8: return Tegra::Texture::TextureFormat::R8; + case PixelFormat::G8R8: + return Tegra::Texture::TextureFormat::G8R8; case PixelFormat::RGBA16F: return Tegra::Texture::TextureFormat::R16_G16_B16_A16; case PixelFormat::R11FG11FB10F: diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index a4ba9f66a..be18aa299 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -62,6 +62,7 @@ u32 BytesPerPixel(TextureFormat format) { return 4; case TextureFormat::A1B5G5R5: case TextureFormat::B5G6R5: + case TextureFormat::G8R8: return 2; case TextureFormat::R8: return 1; @@ -112,6 +113,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, case TextureFormat::A1B5G5R5: case TextureFormat::B5G6R5: case TextureFormat::R8: + case TextureFormat::G8R8: case TextureFormat::R16_G16_B16_A16: case TextureFormat::R32_G32_B32_A32: case TextureFormat::BF10GF11RF11: @@ -167,6 +169,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat case TextureFormat::A1B5G5R5: case TextureFormat::B5G6R5: case TextureFormat::R8: + case TextureFormat::G8R8: case TextureFormat::BF10GF11RF11: case TextureFormat::R32_G32_B32_A32: // TODO(Subv): For the time being just forward the same data without any decoding. |