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authorYuri Kunde Schlesner <yuriks@yuriks.net>2014-12-28 03:56:32 +0100
committerYuri Kunde Schlesner <yuriks@yuriks.net>2014-12-29 05:08:09 +0100
commita320d1a5b4b7ce3b90372697fbe50242b78d082e (patch)
tree727b752af17e41adc52006dfe6d8aa33b6894ecf /src
parentVertex Shader: Zero OutputVertex to avoid denormals (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/clipper.cpp17
1 files changed, 7 insertions, 10 deletions
diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp
index 0bcd0b895..e89b7a0c0 100644
--- a/src/video_core/clipper.cpp
+++ b/src/video_core/clipper.cpp
@@ -2,7 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <vector>
+#include <boost/container/static_vector.hpp>
#include "clipper.h"
#include "pica.h"
@@ -98,18 +98,15 @@ static void InitScreenCoordinates(OutputVertex& vtx)
}
void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) {
+ using boost::container::static_vector;
// TODO (neobrain):
// The list of output vertices has some fixed maximum size,
// however I haven't taken the time to figure out what it is exactly.
- // For now, we hence just assume a maximal size of 1000 vertices.
- const size_t max_vertices = 1000;
- std::vector<OutputVertex> buffer_vertices;
- std::vector<OutputVertex*> output_list{ &v0, &v1, &v2 };
-
- // Make sure to reserve space for all vertices.
- // Without this, buffer reallocation would invalidate references.
- buffer_vertices.reserve(max_vertices);
+ // For now, we hence just assume a maximal size of 256 vertices.
+ static const size_t MAX_VERTICES = 256;
+ static_vector<OutputVertex, MAX_VERTICES> buffer_vertices;
+ static_vector<OutputVertex*, MAX_VERTICES> output_list = { &v0, &v1, &v2 };
// Simple implementation of the Sutherland-Hodgman clipping algorithm.
// TODO: Make this less inefficient (currently lots of useless buffering overhead happens here)
@@ -120,7 +117,7 @@ void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) {
ClippingEdge(ClippingEdge::POS_Z, float24::FromFloat32(+1.0)),
ClippingEdge(ClippingEdge::NEG_Z, float24::FromFloat32(-1.0)) }) {
- const std::vector<OutputVertex*> input_list = output_list;
+ const static_vector<OutputVertex*, MAX_VERTICES> input_list = output_list;
output_list.clear();
const OutputVertex* reference_vertex = input_list.back();