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author | Subv <subv2112@gmail.com> | 2017-08-29 19:59:54 +0200 |
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committer | Subv <subv2112@gmail.com> | 2017-09-27 16:06:41 +0200 |
commit | a321bce37834c1f3034bd87df14fc71c13e6b84a (patch) | |
tree | 885e6e280f4943a132e404808299743e4e226503 /src | |
parent | Merge pull request #2952 from MerryMage/page-tables (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/common/vector_math.h | 12 | ||||
-rw-r--r-- | src/video_core/swrasterizer/clipper.cpp | 2 |
2 files changed, 9 insertions, 5 deletions
diff --git a/src/common/vector_math.h b/src/common/vector_math.h index 6e2a5ad60..2b05f66ee 100644 --- a/src/common/vector_math.h +++ b/src/common/vector_math.h @@ -31,6 +31,7 @@ #pragma once #include <cmath> +#include <type_traits> namespace Math { @@ -90,7 +91,8 @@ public: y -= other.y; } - Vec2<decltype(-T{})> operator-() const { + template <typename U = T> + Vec2<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const { return MakeVec(-x, -y); } Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const { @@ -247,7 +249,8 @@ public: z -= other.z; } - Vec3<decltype(-T{})> operator-() const { + template <typename U = T> + Vec3<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const { return MakeVec(-x, -y, -z); } Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const { @@ -462,7 +465,8 @@ public: w -= other.w; } - Vec4<decltype(-T{})> operator-() const { + template <typename U = T> + Vec4<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const { return MakeVec(-x, -y, -z, -w); } Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const { @@ -720,4 +724,4 @@ static inline Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) { return MakeVec(x, yzw[0], yzw[1], yzw[2]); } -} // namespace +} // namespace Math diff --git a/src/video_core/swrasterizer/clipper.cpp b/src/video_core/swrasterizer/clipper.cpp index a52129eb7..c1ed48398 100644 --- a/src/video_core/swrasterizer/clipper.cpp +++ b/src/video_core/swrasterizer/clipper.cpp @@ -98,7 +98,7 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) { if (Math::Dot(a, b) < float24::Zero()) - a = -a; + a = a * float24::FromFloat32(-1.0f); }; // Flip the quaternions if they are opposite to prevent interpolating them over the wrong |