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author | liamwhite <liamwhite@users.noreply.github.com> | 2022-12-13 04:16:17 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-12-13 04:16:17 +0100 |
commit | a4696285af946588dc33b19e49a3baa0f8b2b60d (patch) | |
tree | e11ad68920ce576d011be4bfc300b44221a70aa9 /src | |
parent | Merge pull request #9398 from liamwhite/fail (diff) | |
parent | yuzu: Make unlimited frame rate non persistent between game boots (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 722fc708e..90fb4b0a4 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -697,7 +697,6 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.fsr_sharpening_slider); ReadGlobalSetting(Settings::values.anti_aliasing); ReadGlobalSetting(Settings::values.max_anisotropy); - ReadGlobalSetting(Settings::values.use_speed_limit); ReadGlobalSetting(Settings::values.speed_limit); ReadGlobalSetting(Settings::values.use_disk_shader_cache); ReadGlobalSetting(Settings::values.gpu_accuracy); @@ -1328,7 +1327,6 @@ void Config::SaveRendererValues() { static_cast<u32>(Settings::values.anti_aliasing.GetDefault()), Settings::values.anti_aliasing.UsingGlobal()); WriteGlobalSetting(Settings::values.max_anisotropy); - WriteGlobalSetting(Settings::values.use_speed_limit); WriteGlobalSetting(Settings::values.speed_limit); WriteGlobalSetting(Settings::values.use_disk_shader_cache); WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()), diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index b11b26f7b..6c204416f 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1790,6 +1790,9 @@ void GMainWindow::ShutdownGame() { AllowOSSleep(); + // Disable unlimited frame rate + Settings::values.use_speed_limit.SetValue(true); + system->SetShuttingDown(true); system->DetachDebugger(); discord_rpc->Pause(); |